Feb 14th 2010 1:15AM Its funny that you mention living flame acctuly. I rember the debate i had over it for my guilds entire sint in uldaur. We deterimaned that if you used if evrey time it was up and managed to coinside it with hero/lust, it was a beter trinket, though it did have a larger chunck of hit and was beter suited if you altrenated between fire and arcare.
Since i need my two cents about Tor, for a starting trinket slot its not bad, for a player that didn't mangage to get toc 25 on farm, its hard to beat and was far beter than almost all the other trinkets that you could toc. One of the trinkets im suprised he missed for this list was flare of the hevens which as far as i understand is still incrediable. Though h vexxxus 25 might be out of reach for most.
Something i belive worth mentioning is that trinkets arn't always as good as the numbers say they are. A fire/frost fire mage gearing up won't see decent good numbers untill they reach a 50% buffed crit rating, due to the interaction with hot streak. Havning two crit trinkets to break that point my be more valuabel than geting the haste rating since it brings you to the next tire of damage. Hit trinkets also are a great way to deal with a chaging hit cap, or if like me you switch form fire to arcane based on what fight your going against.
I assume hes mentioning shard of the crystal heart in the next collum which is a simple way to hit the hit cap for a handfull of badges. The quill from frost emblems is the same thing but an arcane mage with the right raid buffs can use the two to be hit caped, which i think is awsome to have olny two hit items on a mage. Both have on use procs though which i enjoy having a on use trinket to save burn periods.
One last question though, where are the bloody wands in icc? I could olny find three of them, am i just not seeing them on the loot tables?
Jan 31st 2010 11:14PM As stated sevrel times this is an opening primer to arcane. I would consider the use of wards with the incanters talant some what of an advance tatic.
The talant build its self is acctuly a good one to start as a genreal all around arcane build, i doubt any one who uses it and can manage the rotation well will be disapointed with it. If your talking point for point spec with the min/maxing i would agree with most of the comenters that you would want incanters as well as student of mind. He also states in his details that many of the talants could be swaped, to the mages prefrence.
I personaly preffet torment the weak fire, and raid with it mainly since im the olny one who will bring the 5% crit buff.(warlock won't get it
Jul 12th 2009 5:06PM I got to say i aggree that were not in a bad spot right now, but theres a few other points that would be nice to be adressed.
Spell rotation, we still have the most boring easyest ones in the game. What i would like to see is our main nucks build the same way arcane does. If frost bolt after 3 stacks made the target be considered frozen or have ice lance gain a biger muitiplyer. Fire or frostfire could improve scourch in some way to make it have a good place in our rotations.
Aoe, If i speen one second longer to set my blizzird up, the healers out aoe me. ok well mabey not but dk,pallys both naturaly out aoe me unless im spot on with my aoe. A singel mistake and i drop 4-5% under the rest of the class that don't have serouis aoe..
RNG, I know that when i hit my cd's becuse im in a spark or something that im going to do masive dps. Havning 50% critchance and than not criting once in twelve spells gaining olny 200 dps relly relly bites. Id like to see something set up so were not depending on the random chance to good damage.
Also shamans never one shot you. They hit you 3 times in the opening second, and that killed you, it was rouges that would ambush crit you and kill you in the opening shot.
May 30th 2009 7:32PM It should also be noted that we have the simplest spell rotation in the entire game. If another class is aplying a 5% crit buff (warlocks) as part of thire main spell rotation, than a ttw/frostfire rotation is as flows.
Spam fire/frostfire ball/bolt, cast living bomb, hit pyroblast when it procs.
Id like to see some new stuff in the rotation, since the arcane blast debuff worked so well, why not aply it to frost, a stacking debuff that incresed ice lances muitplyer while decressing chance to hit with frost bolt or something simmiler. Arcane could use another spell, and another frostfire spell that would work for both fire and or frost builds would be nice. And anything new they add can simply not target players or require enough building to prevent them from becomeing over powered in pvp.
Also, i don't think i should have to change my spec just to be viabel in a high movement fight. I mean i understand changing classes to heal/dps/tank but to change from dps to dps is a bit silly. The olny other thing i can think of is a bit of talant point tweeking. I hate having to either spec for pure damage or tools. I would like to beabel to get slow with out having to lose icy vines, or beabel to pick up dragons breath/blast wave with out havin to lose points in the spirt buff. Or eveing improved blizzard. None of those talants relly help me do damage but all of them can make fights like deconstrocr,ingus, freay, thornium, ect, a bit more manageabel.
But some changes would be nice. I can olny think of three major changes made to mages since wrath came out. The arcane line/molten amour is effected by spirt/mirror images are no longer useless. Im glad that were in a decent place, but it would be nice to know that we arn't just siting there with out any changes coming till 3.3
Apr 10th 2009 2:07AM I have to agree this is kinda a lame match up.
On the other hand the dueling arena is probably going to be the coolest out there.
If were given the Valkyrie here alter we have to give the prophet some nice ruined arch ways and over grown jungle. So on one side we have the Lich kings view portal, covered in ivy with a tree or two and some nice exotic plants slowly giving way to her alter of sacrifices. As her alter, slightly overgrown, turns to hard stone made by the blood of many lesser trolls, we would have stone pictagrahps detailing the troll empire. The jungle on his would be half alive, half dead. So we would have blighted tropical plans spiraling up the broken arch ways. Oh and birds of paradise, got to have those flying around geting turned into sacrifices and skeletons.
Id get tickets to see the arena.
Mar 27th 2009 3:34AM I think the important thing is that or necromancer guy is just that a necromancer. Which makes him the magical equal of a computer nerd.
So when the Magus(who is really hot) tells the prince she will have dinner with him, he gets flustered, stops summoning adds and than when he turns around gets a classic Fireball to the face.
Mar 23rd 2009 4:56PM Question: Whats the Difference between Missing with a spell and resisting a spell in end-game raiding?
Mar 22nd 2009 4:27AM I can get behind the portals, any thing that saves me 8.5k gold for a ring that does the same thing on an 1h cool down is all right with me.
On the flip side my biggest problem with spirit is that it is a white stat. Most of the time i look at my white stats after Ive compared my green stats. Int while nice isn't as important to my dps to hitting the soft crit cap (50% raid buffed) while maintaining my hit cap. That and it's itemization isn't nearly as good as any other stats on most caster gear. I have 15/16 caster gear that doesn't have spirit on it.
I can get behind spirit if all the caster gear had it or even just the best items for a given slot did. For a Mage T7.5 gloves are the best in the hand slot and they have no spirit. Turing tide, best caster 1h in game has no spirit, Pennant cloak(back) again no spirit. Chest slots, the ideal robes (heigins/spell weavers) have no spirit.
I don't mind spirit being useful to mages, and i don't mind having to change my gear up to acomadate such a change. What maters is that its useful for more than just one talant or spec. If that means it increases the amount of crit rating i get out of my intelligence or if it gives me a flat raise to spell power its great. As long as my arcane/ ttw fire/frostfire/frost mage benefit i'm good
Feb 18th 2009 6:50AM Ok, My understanding of hit is that each mob has a base chance to dodge a spell/melee attack. And even though the number changes based on talants/classes ect.
So my question is blizzird initly stated that hit cap was 18%. Has that changed? Also if im short of that cap by 2% will i lose 2% of all damage i do?
My recount states that olny about 20k out of 800k of my damage is being put down as missed which isint even a single precent, so how does that work out?
Dec 7th 2008 5:24AM I like the frost fire idea, and really disagree that warlocks need a shadow flame spell mainly because there at lest to my knowledge there is now immune to shadow damage boss, and i actually haven't ever found a mob that is immune to shadow, could be wrong on that though. If the appear than its really priest who will need a shadowsmite, as most warlock builds have other fire/shadow spells that get talented. So theirs no 1000 point dps drop on a mage who was attaching Alar with frost bolts as a deep fire mage
I do enjoy the this article, its mostly funny and always gives a smart mage prospective, one that shows hes played, been there, tried it out. Its also weekly meaning more sweet sweet mage content.
Remember frost fire bolt is the new sb spam!!!!
Also if I'm wrong about any thing i said above this is to the best of my knowledge so just Bc