Aug 24th 2009 7:32PM Guild existence is an almost Darwinian process: many are created, only the successful ones manage to stay alive. Its remarkably easy to punish a powerabusing guildleader... by leaving the guild.
Aug 24th 2009 7:27PM It is quite possible - even likely - that Age of Conan rehashed this idea of yet a previous game... who got that by rehashing it from a game before that... who...
That is how creativity works: 90% rehashing of ideas, and maybe max 10% new ideas. You better accept how that works, for otherwise you have to restrain yourself to games and ideas that are full 100% original. And I doubt such even exist.
Aug 24th 2009 7:13PM I dont get the "me in small guild and its not fair!" comments. If I was in a small guild and proud of it, I would show the whole world how well my guild would do with this system. See it as a challenge, rather than a setback.
This might even lead to more fun. A large guild succeeding to maxx out this new idea fast is also out of goals. A small guild may enjoy this new system and its perks much longer.
Aug 24th 2009 7:03PM Its a bit sidetracking, but wat kind of extra powers would you mean then? I am all in favor of some more detailed gbank management like number of items instead of stacks (and I have some other ideas), but that is not really what I would call "more gm power".
Aug 24th 2009 7:00PM @Itanya_blade: what is your issue, exactly?
My example with raids was merely to point out that some aspects in this game depend on some extra organisation. If you run a small guild, you probably keep it small for a reason - meaning you dont have the issues I have to deal with in my larger guild. Why then not be happy with being small and avoiding those issues, and allow me to be happy with some perks that come along with the issues *I* deal with? Right now you sound like you wish to have your cake and eat it too. Or do I misunderstand you?
I happen to be in two raid communities, and I wonder if (assuming the current plans are the final outcome, which is doubtful) they will manage to survive this change. I hope so, and I will definitely lobby at Blizzard for making alliances possible. But maybe we have to keep at such special organisations without the perks raidguilds will have. If so, so be it - I have too much fun in my context to let Blizzard ruin it.
Aug 24th 2009 12:58PM After hearing some rumours I decided to check here, and the first ideas on guild options make me very happy. Outside raiding there is not so much you can aim for as guild - we make our own goals, like guild meetings, fish feast events, fun runs to old places, ingame matches etc - but to be frank, it is not very obvious and some work to keep guild life fun. This whole idea of guild achievements and guild benefits is a superb thing to put into wow.
I see some responses from fellow guildleaders, who seem to regard this idea with similar positive feelings. I also see a few negative replies. The two main categories:
- " Oh noes, my guildleader will abuse this immense new powah!".
Yes, some guildleaders will abuse it, or some guilds will be made with the secret intent of robbing its members. However, 1. Any member in a guild has a responsibility to take care of themself - if you feel your guild contributions are abused, why do you stay? 2. A guildleader may seem to have enormous powers, and even more so with this system... reality is that we are very restrained in using this power, and the more so when we gain more power. That is because guildleaders of large guilds *like* leading and like seeing their guild profit - this power is just a tool. Such leaders will aim to be as fair as possible with this new tool, for they will also see the large possibilities. People who fear power abuse have no idea of the checks and balances that make us leaders "behave" :).
- " Oh noes, we have a small guild and now we wont benefit".
Yes... true. So, if you want this new tool faster/moor, grow. And if you dont wish to be large, accept that not all options in the game will be available (fast). Its almost like raiding - if you cant get a well organised 25 men raid together, you will never see the end of (right now) 25 men Ulduar. Keep in mind that the organisation of a large guild is not paradise. It requires a lot of communication and administration, a solid application filtering process, good drama-solving and active leadership to keep the guild happy. Dont get me wrong - it is a lot of fun. But its a completely diferent kettle of tea than being in a small guild. I have no problems whatsoever to see the energy needed to maintain a larger guild result in benefits on some (non-crucial) perks.
Good going Blizzard, keep it up!
Nov 18th 2008 12:19AM A lot of comments in the line of "let these braggers be, the game is fine for casual players".
The problem in my eyes is that my guild members, who are pretty casual, already meet the same "too easy" trouble. Lvl 75 instances manageable with lvl 70 players; just-arrived lvl 80 players who immediately race through heroics. 3-man groupquests soloable... even in (Northrend) greens.
The moment casual players do not meet any challenges, the game becomes boring. This is very worrysome, and despite all bragging this new group is now being harrassed for, they do in my eyes have a point.
Keep in mind that in BC normal lvl 70 instances were challenging without being impossible - and heroics were very hard. It is not good when you know that a casual player will most probably be able to see all content in a few weeks after reaching 80 - it kills the game.