Jul 15th 2011 3:30AM Some advice... Hope this helps.
1) keybind your basic shots so that they're all close by one hand. I play SV, so I have 1 as SS, 2 as Black Arrow, 3 as Explosive, 4 as Cobra, 5 as Kill, 6 as Rapid Fire. Arcane is F1, Concussive is F3. F2 is some CC. It does NOT matter if you follow those... my point is make them all easy to press with the hand that's not moving you around.
2) Get and use Power Aura or the built in one. Use a combat text mod or, again, the built in version. Both of these will alert you when abilities are off cooldown. I have a big, annoying red circle in the middle of my screen when Explosive is up. A purple sigil for Black Arrow, etc. I don't need to take my eyes off what's happening to know that a shot is up and I should fire it.
There's more. But making it easy to press a key and fire a shot and to know when your shots are available to be fired will help I think.
Jan 17th 2011 1:46PM Mmm... I don't have an issue with the changing nature of the game or the nature of the PTR.
What makes me wonder are things like the 25% Explosive Shot nerf that a day later was 15%. I doubt they got all that much data in ~1 day. And, while I get the concept of turning a setting farther than you really intend to go so you gain understanding of the effect, it still surprises me that they don't have better simulations of the effects of things. But at the end of the day it's the whipsaw nature of the changes that give the appearance of some randomness combined with things like the Great BM nerf that make people react. Well, that and some people just have QQ in their hearts.
Jan 3rd 2011 3:04PM The two issues I wonder about are
1) is SV damage where more DPS should be by design? That is, are the encounters designed for most DPS classes to be closer to what SV is doing or are they designed for a lower average dps and SV is significantly above the design goal and
2) is it really a good idea to base design changes on how top players play specs? You can say that top players will be expressing the potential of the spec best, but the question to me is what happens when a spec is played just well and not perfectly? For example, on my shadow priest in Wrath, dot clipping and uptime had a HUGE impact on DPS. People who were really quite good at not clipping dots while keeping a high uptime did very well but if you clipped even the last tick of some dots, your DPS suffered quite a bit... even though we're talking about differences in the tenths of a second range. I'd hate to see a spec have to be played close to perfectly in order to do well with anything less than that seeing disproportionate dropoff.
AS for 'too soon', well, I suppose that the argument is that with more gear lower dps specs/classes will improve more than the top classes... I'd hope Blizzard would have a handle on that, but then I'd have thought they would be able to simulate DPS closely in the first place and we have the above spread.
Sep 15th 2010 12:33PM Aside from the bad apples argument, another issue is control over your own time. Both guilds I've been in are 18+ but will bend the rules for mature teens and, frankly, the maturity level hasn't been an issue - you DO need to chat with them a bit before inviting, but you should do that for any player.
The biggest issue we've seen is that teens don't control their time. If Mom or Dad comes in and says 'take out the garbage/do your homework, shut that off and go to sleep/it's dinner time' then the kid has to deal with that. Adults aren't perfect at this, esp adults with young kids who sometimes play when they should be paying attention to their kids... but they control their schedule. They can play for 3 hours at a shot and no one is going to tell them the garbage should go out or that they need to wash the dishes NOW (well, if they're married... *cough*). That doesn't matter when questing, but is a bigger deal when running 5 mans and raids.
Sep 14th 2010 12:25PM "... that this hobby is a priority to you over your career, that you won't be as willing to put in the time for your job instead of your hobby."
WTF are you on about? Millions of people play WoW and for very few is it the priority over their job, etc. Who SAYS a player won't be willing to put in time for the job because of the hobby? People like you are the problem - you jump to all kinds of unwarranted conclusions based on your own internal fantasies. As you spend 16-20 hours passively watching TV usually. Because, yeah, "So you think you can dance" is excellent prep for your job.
Newsflash: What I do outside of work is my business. The time in the evening? MINE. Not yours, MINE.
Sep 13th 2010 1:55PM But first, clear it with the officers in your guild (if it's an in-guild event). I think stepping up and offering to lead a weekday 10 man is a great solution, but you want to avoid the appearance of poaching etc. Guilds are different - some don't mind anyone who wants to leading a raid, others insist on a designated RL leading them, etc.
However, I think you'll need to find a new guild in the long run unless you can convince them to do a weekday raid in Cata. It's not reasonable to think they should reschedule their weekend raids that currently work just for you and if they're not willing to also have weekday raids (in addition to the weekend ones), then you'll be back here when we allhit 85 and raid in cata.
Aug 30th 2010 9:09PM @bennet - actually the article does a poor job of such differentiation. So did you and, while I'm NOT looking to pick a fight, I am trying to point out that complaining about freeloaders in a column like this highlights an issue that's not actually real.
Look at your earlier reply - it was about people who join an immediately want to get things from the bank and want runthroughs. THAT is the lack of differentiation I'm picking on. You're conflating known bad behaviors with this theoretical 'perk freeloader' when there's zero basis for that. And no one is taking on the point that, simply because one plays more casually it doesn't mean one is freeloading.
Look, a guild can setup any rules it wants - it can make playtime rules, demand you have to run X heroics per week etc. But in the absence of rules like that a casual guild accommodates a wide variety of styles, from people who like to grind for hours a night to people who play a few hours a week. All this talk of freeloading does is setup an tension between people who play a lot and people who don't - it's a new source of drama and precisely the kind of things Scott should be against, not for.
Aug 30th 2010 8:33PM @Ymre,
"If anyone is in your guild that is unknown to the rest of the guild, or just generally unliked by the higher ups, why should they be there? Guilds are for friends or coworkers with a common goal. "
Er. No. First off, you've mixed three very different things. Let's separate them. First, we have 1) People who are not well known. 2) People who aren't liked by 'the higher ups'. Hmm... So if someone's not well known, they don't belong? Why? How are they hurting the guild if they come on for an hour, play a bit, maybe chat occasionally, maybe not? Sure, they're not as valuable a member as someone who's more active, helps more people, etc... but how are they HURTING? Now, #2... people who aren't lked by the officers. Assuming the officers aren't rabid dickwads, I'd assume these people are troublemakers of some kind. So deal with that. However, that has nothing to do with the issue of freeloading.
Now we come to your main fallacy... that guilds are for 'friends or co-workers.' I have a feeling you're in this situation and have made the mistake of assuming that because your guild is like that, all of them should be. However, both of the large casual guilds I've been in are mostly people who've never met outside of the game. A lot of guilds are like t his and simply because yours didn't work doesn't mean that it can't -both of the guilds I've been in are launch day guilds on a launch server (meaning they've been around since the game started).
You and others are missing a point that I've stated a few times (or you're dodging the question) which is that the concept of a freeloader only makes sense if the freeloader is hurting the guild. Sure, it might be frustrating to see someone get a perk when you did way more work than they... but as long as you're doing the work because you want to, how did they hurt you? What if someone joins your guild after your guild has all of the perks? Are you simply not taking in new people because they didn't contribute to getting the guild perks? Good luck with that...
Aug 30th 2010 4:11PM @ambermist - first, I don't uprate my own comments... and you can only uprate once anyway. So, sorry, but it seems people agree with me.
More to the point, what you ignore in your flailing attempt at reason is that social/casual guilds usually exist as homes for a wide variety of playstyles from raiding to running 5 mans, to solo questing or leveling a lot of alts. So in that kind of a guild, define 'contribute'. Any of those things or other styles like BGing a lot, are valid in a casual guild. All this asinine concept of 'freeloading' does is to drive wedges between people. Some people might only be able to play an hour a day and not even every day. In a casual guild now, that's accepted. But we're to believe it's freeloading in Cata? Why?
How is this NOT causing drama where none needs to exist because PERKS AREN'T A SCARCE RESOURCE. If they were, I'd understand the issue, but perks aren't a limited resource, so who cares if guildie X can buy a rare pattern when they might not have contributed as much as guildie Y? As long as everyone who wants it can buy it, how is anyone hurt by this?
Aug 30th 2010 2:48PM @ymres
"But, if I remember right, only the first and highest so many contributors a week actually count towards the guild leveling, so if you're consistently doing nothing your guild will know, and wonder why you're still a member if you're not acting like one."
And there's the issue. It's the highest 20 I believe. Now, if you have ~20-30 people on at any one time, no problem... but what if your guild sees 50+ on over the week? And *again* how does someone with limited playtime who logs in an hour a night to just have fun really hurt the guild (presuming the overall culture is fine with that playstyle)? As far as I can see, it doesn't.