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  • Lorini
  • Member Since Nov 24th, 2008

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The Lawbringer: Fighting the gold fight -- the world as it is {WoW}

Mar 11th 2011 6:20PM Sure they could make everything BOP and therefore you could only own what you could craft, or get through the dungeons/raids, or use Justice/Valor/Honor points on. And they are moving toward this somewhat. But in the end, taking away all gold would reduce the social aspects of the game significantly. For one thing, for there are a lot of players who enjoy playing the AH legally. And the other is that you want to be able to help your guildie or significant other or a friend in the game, and without gold you can't really do that.

So I guess I'll wait for Part 2, but if it's this solution, I'm not in favor.

Drama Mamas: The case of the gold-selling guildie {WoW}

Jan 14th 2011 3:40PM geez, that should have said without jeopardizing your disability INCOME, sorry!!

Drama Mamas: The case of the gold-selling guildie {WoW}

Jan 14th 2011 3:39PM Just so people know, if you are on SSI disability you can make $900 a month in extra income without jeopardizing your disability.

Win a thirty-day game card from WoW Insider {WoW}

Nov 23rd 2010 9:10AM Pick me! Pick me!

Win a ticket to BlizzCon 2010 from WoW Insider {WoW}

Oct 12th 2010 9:34AM Pick me! Pick me!

Pasadena, Ca

Gold Capped News: Critical AH addons broken by patch 4.0.1 {WoW}

Oct 9th 2010 12:33AM The 'professionals' can already use hacks and probably already are using hacks, so this change really won't affect them or necessarily increase their numbers. What I think the change is designed to do is stop the activity where one person dominates a market just because he has enough stuff to post thousands and thousands of glyphs, automatically cancel them if they are undercut, and then post thousands and thousands of glyphs again to keep anyone else who doesn't have as much product as he does out of the market. Unless he puts his account at risk by using bots (and if he posts thousands of glyphs in 10 minutes it will be obvious) then he'll just have to post the most profitable ones. Then the more casual player can still make a few gold from what's left.

I play the AH casually but don't use automating so I certainly don't have a problem with it, in fact I'm looking forward to the change.

Cataclysm beta patch notes build 12539 {WoW}

Jul 21st 2010 10:52AM Then why does the article state that? It didn't make any sense to me either.

Scorch - Now earned at level 26 instead of 32.
Molten Armor - Now earned at level 64 instead of 54.
Frostfire Bolt - Now earned at level 56 instead of 68.
Dragon's Breath - Now earned at level 1.
Living Bomb - Now earned at level 1.
Combustion - Now earned at level 1.
Blast Wave - Now earned at level 1."

Cataclysm beta patch notes build 12539 {WoW}

Jul 21st 2010 9:42AM I can't find verification anywhere that Fire mages will get those level 1 talents mentioned in the article. The talent tree linked doesn't show it, nor do any of the blue discussions mention it. Can anyone independently verify that Living Bomb, Combustion, and Dragon Breath will be available at talent level 1?

Lichborne: The new blood tree in Cataclysm {WoW}

Jul 7th 2010 2:20PM Does this article change in light of the talent announcement this morning? I would think so because there's now only going to be a 31 point Blood Tree.