Jul 3rd 2010 8:37AM Woah, people hang on a sec. Don't compare a Wotlk item with e revamped Cata item. Remember that all that armor pen will be turned into strength most likely. Also, three sockets and awesome proc are nothing to ignore. I'm pretty sure Shadowmourne will serve at least until you get to level 85.
So rejoice! While you hack away at Cataclysmic Boars (or dig through their feces), you will perhaps be seen by other players and they might take a brief second from their frenzied grinding to consider: "Hey that guy has the best weapon from that last expansion whose name I forget! Also, these Cataclysmic Boars sure do poop a lot!"
Jul 1st 2010 12:05PM Again with the WoW-killer nonsense. People who talk about wow killers don't understand the demographic of Blizzard's behemoth.
Most people who play WoW are not what you might call "gamers". They don't like variety, in most cases WoW is the only game they play or ever played for that matter. They aren't people you can potentially steal from WoW because they are not looking for anything else, not even a WoW clone. Blizzard is smart and adapted their game to the mentality of their players.
Jun 30th 2010 3:25PM Aha, so this confirms what the prophet in Arcatraz said about the Old Gods. There are countless old gods out there in the universe. I assume they are "planetary parasites", assimilating native lifeforms in order to survive.
Jun 28th 2010 8:34AM I too am surprised by the number of people that dislike sprawling, maze-like dungeons. I've always believed that's how a dungeon should be designed. Look at BRD, the place is fantastic. 20 bosses, multiple choices of traversing it and you can spend hours inside.
I personally hope we will be seeing more like it, not just linear corridors of trash mobs you can aoe down.
Which reminds me, that is what I will be glad to see going. The whole "gather the whole room and aoe it down" way of doing dungeons. Bring back CC, Blizz. The best fun i had was doing Shadow Labs and Shattered Halls back in BC.
I am also looking forward to a more well-rounded and linear zone progression.
Jun 25th 2010 4:44AM Best thing to do is just take a break and play something else. Really, there are plenty of games out there. I could potentially have plenty of things to do, but it's just not fun for me anymore. It's the same old stuff I've seen over and over with a slight difference. I for one am not coming back until Cataclysm.
I don't mean to sound trollish, but I just can't seem to understand why you would "fight" burnout. I mean cmon, If you are sick of something just give it a break.
Jun 24th 2010 2:06PM In regards to your second question, it's one road. But I war thee, that road is dark and dangerous.It's also quite...wet.
May 29th 2010 8:01AM Three words: Creepy Goldshire Children
May 18th 2010 9:27AM It starts with a large gathering of twilight cultists chanting around an ominous altar. Some random flavor text is narrated, like Illidan's monologue from the second cinematic.
The music becomes more intense as does their chanting/rituals. The ground begins to shake and the shot pans out. Then, BOOM! An incredible Armaggedon-style explosion rips the entire zone apart and Deathchin bursts out, like a pillar of molten flame.
Cut to random scenes of destruction. A troll druid flies off just as the Thousand Needles are flooded by tidal waves. A tornado rips through Darkshore, a group on fleeing nelves are portaled to safety by some Highborne mage. Etc etc.
Then we cut to some fight scenes.
A tauren paladin crushing a fire elemental with his mace. A dwarf shaman stormstriking a forgotten one. A forsaken hunter sicks an undead-looking wolf on some random twilight cultist. Goblins ripping through scores of enemies with their steampunk robots.
Worgen, kicking enemies from the tops of buildings and howling at the moon.
Final scene is of course Deathchin, letting out a tremendous roar.
May 13th 2010 12:57PM I don't generally like machinimas, but this one is simply awesome and hilarious.
The part with Velen saying "I love the way we land!" = WIN.