Aug 12th 2009 12:52PM I hope it does not cost money. As it is now, you cant play a toon from every class and race since there are
10 classes and 9 char slots. They need to expand the amount of char slots.
Aug 12th 2009 12:33PM This is happening on Arygos as well, so I suspect it is a little more widespread and that the options go down to live with it or quit.
Feb 9th 2009 2:04PM I would like to see the range increased for the totems, the gcd changed ~ some good ideas above. The totems (or whatever they are called that are green and white) that you get when you first talk to the elementals to get your new totem ~ that they stack in the bags. I don't like the fact that i lose 4 slots because i have to keep them around. I would like more health ... since my hunter is not as squishy as my shamman and they both wear mail.
Nov 27th 2008 2:08PM I found this question on http://deathknight.info/
I am interested on your spin of this:
Base skill Raise Dead all Death Knights get this. As Unholy, you can talent the skill with Master of Ghouls so that once raised your pet becomes “permanent”. You can also get a talent called Ravenous Dead that will increase the amount strength and stamina your pet receivesfrom you. So, to get a full permanent pet and get the talents to make him stronger you need the following:
Shadow of Death (required for MoG) 1 talent point
Master of Ghouls 1 talent point
Ravenous Dead 3 talent points to max
That list doesn’t include: Night of the Dead which to max out would be another 2 talent points, which in my opinion is a complete waste of talents considering the amount of work it would take to get 10 strikes in to get its full potential. We’ll talk about it more later in the rant though.
I would also like to mention that to summon your pet without a corpse nearby costs 50 silver (which is the cost of 1 corpse dust, the reagent used for summoning).
Here comes the problem.
Lets say I make my pet and que up for…lets use Warsong Gulch for the example. 3 minutes into the match I die chasing the flag carrier. No problem, rez up and head back into battle…but wait, my pet didn’t rez with me so I need to resummon. Well, okay I can’t cause Raise Dead still has nearly 2 minutes left on it’s cooldown. Gah!. 2 Minutes later I resummon my pet and their was no corpses around so I used a corpse dust. Shortly after getting my pet all ready to go I die again while running my flag. No problem, rez up and head back into battle…but wait, my pet didn’t rez with me so I need to resummon. Damn, I cant Raise Dead still has 3 min left on it’s cooldown… There is a huge pattern developing here. Battlegrounds become a huge expense or you are forced to do one without a major slice of your talent tree.
Even worse, I haven’t tested this on live so please forgive me if I’m wrong. Very late into beta if you entered an arena with a summoned pet it was desummoned zoning in and you had to resummon at the cost of a corpse dust. If that has changed, awesome!, if not do any serious arena Death Knights see a huge expense in summoning a 40-50 silver pet everytime you have a match?
Lets say you are learning a new boss strategy, be it a 5 man or raid, and you wipe. You recover, resummon and wipe again. Do you pray that your recovery takes longer than 5 minutes or hope your raid or group will wait on the cooldown or just do without a pet? Is there a problem here?
Here is my point.
If I am going to spend 5-7talent points in a tree I fully expect for those talents to be available to me 100% of the time (or close to it). It’s like telling a priest they can’t use their wells in battlegrounds or telling a mage they can’t summon a water pet in battlegrounds. How much crying would that cause?
I was going to roll an unholy DK but after reading this, I think I might go to blood or frost. Is an unholy worth it? Is the AoE good?