Nov 15th 2010 3:23PM Yes, when one person goes AFK in a 10 man its harder to do a boss. But in 25 man, there are more people and more issues to deal with. I've had way fewer problems with AFK's in 10's than in 25's.
Nov 15th 2010 3:12PM One big intangible you missed is AFK'ing. This is one reason I always preferred 10 mans. There is no rhyme or reason for when and why people go AFK, or for how long. In my experience (I admit my 25 man raiding was pretty casual) this ends up with a longer time commitment and less success for each night of raiding.
I also am a big fan of 10 man raiding. I LIKE the feeling that more is required from me, and that doing my duty is key to the success or failure of my team. I will probably be only raiding 10's in Cata, unless some unforeseen circumstances arise.
Nov 14th 2010 12:35PM The water elementals and fire elementals made baby steam elementals. This caused the same effect that happens if you heat up a water logged rock. The water inside boils and makes the rock explodes.
Nov 14th 2010 12:32PM Does the new www.wow.com (NOT wowinsider) actually get more traffic than WoW Insider? The last 10 times I've tried to come here I went to that website by accident. I mean come on!
Nov 13th 2010 5:36PM Joe Perez if you read this: Bilgescum should be your new low rank. Or Galley Slave.
Nov 12th 2010 4:09PM The NFL analogy works perfectly here. Pro teams/guilds aren't for instructing. Most people wouldn't have been in this guild in the first place. While the brothers should have maybe given a little better advice to their relatives, giving them raid spots over other more qualified players is asking for drama and is in reality seriously detrimental to the guild they are clearly working so hard to operate and maintain. Maybe the brothers should have been more clear about their expectations for raiding members ahead of time, ie if you are not willing to do the research and practice to be the best of the best then you won't get a raid spot.
On the other hand, I joined a guild to increase my skill and therefore expand the amount of content and gear that I was able to experience/earn. If the fiancee didn't like the "OMG BAD GEMZ RAWR" feedback she received then 5 minutes at elitist jerks and 30 minutes respeccing, regemming, rechanting, UI'ing etc could solve that problem easily. Doing competitive DPS isn't rocket science, and this late in any expansion/patch cycle there is always a wealth of information a click of the mouse away.
I guess what I'm saying is that both sides could have done a little better to find some common ground in the middle. GM's didn't have to be so cold and aloof, while Groom and Fiancee could have been a bit more thick-skinned.
Oct 8th 2010 3:03AM The underlying message in snuzzle's post was ok, in fact I pretty much agree with it, that cata should be more difficult. It was the complete arrogance and intolerance for any playing style but his own that I felt qualified for a new level of douchebaggery. This is a post about 12 million people playing the same game, but to him there's only one.
Oct 7th 2010 12:57PM Snuzzle, I don't think you are quite clear on the concept of money.