May 2nd 2011 9:18AM I must admit, having played through both sides of the questline and playing through a lot of pre-60 Horde content... I feel like the Horde are really the villains now. Garrosh's generals are horribly vicious, bombing innocents in Stonetalon, destroying a refugee ship in the waters next to the Barrens, killing their own generals... and don't even get me started on Silvanas and the Forsaken.
The Alliance have done, what, destroy Taurajo? And even then, they allowed holes in their line to let civilians get out. It wasn't perfect, but would Garrosh have done the same?
I feel like the Horde is less the underdog 'new Horde' and more the destructive 'old Horde' these days. I'm almost exclusively Horde, and I feel like the Alliance are the good guys and the Horde the bad guys now.
I wouldn't be surprised if the Tauren and the Trolls left Garrosh's Horde, but for game mechanic reasons Blizz can't do that.
Mar 29th 2011 4:04PM ... yes?
Mar 26th 2011 1:52PM @Monk - I don't agree with your assessment that wanting the gear is comparable with doing things like getting achievements. Achievements are an end in and of themselves, gear should be a means to an end (i.g. downing bosses).
I do agree with Plastic Wrap.
I would also content that gear should correlate with what content a person is running. If someone never steps into a heroic dungeon or raids, first why do they even need the gear, and second why should they get the gear.
Now if we are simply misunderstanding and the OP is looking to gear up for getting into dungeons without having to group up, the simplest way is to get rep gear, do Twilight Highlands quests and keep looking at the AH for PvE gear.
Mar 26th 2011 1:41PM Podcasts, usually WoW podcasts.
Mar 14th 2011 7:56PM -TL;DR version at bottom of post-
Accessibility and difficulty are two separate things, do not confuse them. Accessibility only indicates how easy it is to get into content, difficulty indicates how hard that content is once you have that access.
In Cataclysm raid content is still not very difficult to get into. You run some heroics, spend some justice points, maybe buy a BoE or two and you're starting raid ready. And it is only gear that is a barrier to entry. All other obstacles from the past are gone.
Thus I would say that what you are complaining about it the difficulty of the current content. I personally find the current difficulty satisfactory, but I want to delve into this a bit more. I think you're right in this regard, and this is why. WoW raiding has only two difficulty settings, normal and heroic. It's very binary. Almost every other video game has 3 difficulty settings if not more. We have heroic content for hardcore raiders it's true, but what about those who are above average? Those below average (not everyone can be above average)? The game as it currently is lumps everyone that isn't a hardcore raider into the same difficulty, and that does not work for everyone. Some people want content that's a little easier, and that's fine; Blizzard should cater to that. Blizzard should also cater to those who want a challenge but can't or don't want to do heroic content. Why do we only have two difficulty modes with a huge difficulty gap between them? Why can't Blizzard make several more difficulty levels to cater to more types of raiders?
Truthfully, so far this raid content in Cataclysm has been better in my opinion then Wrath. I like having several places to play around in instead of one huge place, and I like the greater difficulty curve. But I understand that I play on a level not everyone does or can. While my raid team is not hardcore, we still want to perform well and beat all the content, even get into heroics if we can. Not everyone plays on that level. I'm not saying people are bad players and should L2P, but that people are different and the raiding game should reflect that.
Accessibility is ability to get into content, only block is gear which isn't hard to get to be able to start raiding. Difficulty is main complaint. I like current difficulty, but argue that two difficulty settings not enough. Need more then normal and hard difficulties so more raiders can play and their skill and comfort level.
Feb 16th 2011 1:36AM I would agree. Right now it's not simply about healing power; it's also our lack of cooldowns and utility.
Right now the only unique buff a shaman brings to a raid is manatide, and it's by no means the only mana regen ability out there. In the past a little discrepancy in our healing could be mitigated in a raid environment by the buffs we presented in Bloodlust and totems.
The issue I perceive with shamans in current content is that we are an outdated class. The main feature of our class, bloodlust and totems, have been taken from us as unique buffs and we have received nothing comparable in return. We are a utility class without the utility. Until this is addressed, I believe shaman will continue to have issue while we progress further into Wrath content.
Sep 3rd 2010 12:32PM I am not saying it's a scam, just that giving out so much personal information to something I know nothing about doesn't feel right. I'm surprised so many people are fine with giving up so much personal information.
I know you don't have to, I just find it foolish to do so.
Sep 3rd 2010 3:06AM I would agree with the previous statements about NowGamer's contest.
1) How did they manage to get 1000 beta keys
2) Why do they need so much personal information.
Even if everything is on the up-and-up, I'm not comfortable with sharing that much personal information with a site I've never even heard of before.