Jun 12th 2009 9:18AM I can tell you that the phase one nerfs made a difference for us. We just started working on Yogg this week, and it tooks us a few hours to be making it consistently to phase 2, but control was poor. Last night we jumped to getting phase 2 -> 3 transition down. What would have been better than these nerfs would have been slight mechanic changes (more akin to the green beam change) and some bug fixes. For example, we are still getting screwed by people being auto-ejected from the brain and getting mind controlled at the end of induce madness anyway (even though they aren't in the brain). I think the reason we are seeing nerfs instead of fixes is that Blizz has its devs working on 3.2 full time and the B-team is in charge of "fixing" Ulduar at this point.
At least no one has died in Grip after the arm is dead on Kolo in a few weeks.
Nov 29th 2008 8:11PM @ Trademark
I think what Vahnya is saying is that it isn't really a choice. There is almost no situation in a 25 man raid (unless you by some horrible coincidence have no other AOE spell casters, in which case you are probably fail) where you can justify dropping magma at all. The buff would have to be astronomical.
Dropping magma means all of the other spell casters and you lose 5-10% spell power (at current gear levels) and 3% crit. Forget the fact that your healers lose that benefit with so much synergy around crit now. Having the "AOE" totem and the best buff that Ele shamans bring to the raid be the same school is asking for it to be ignored.
TLDR: Unless the buffs to magma totem are greater than the loss of DPS/HPS to the rest of your casters, it isn't going to be used enough to justify the talent points.