Oct 28th 2011 1:30AM I like the idea of more world PvP, but not at the expense of PvE. That has been the biggest detractive to me, honestly, for most world PvP, and the reason I am on an RP/PvE server - I only wanna PvP on my terms, and am not afraid to say that. You want to encourage me to World PvP? First, make the entry in to PvP less painful (lol) so that I don't feel like the beginner level PvP gear is tissue paper. Second, give me more options on rewards. You know what got me back in to doing some BGs? The Mounts, and the option to convert Honor to something else. Yeah, my toon will want that nice PvP gear if I am gonna be PvPing, what if I don't want to hard-core PvP? Make it worth my while to go out and hit up an opposing faction city every once in a while in some way other than making it easier to hit up an opposing faction city, and you will get more interest out of me.
Oct 28th 2011 12:49AM Titan Bar is actually my favorite add-on, at this point. I resisted the urge to use this way back when it first came out, but now I have to say I made a mistake - it's awesome!
Sep 20th 2011 7:18PM As an addendum, a minor reduction in the cooldown of ToL form would be awesome, as well. Even if it reduced the amount of time you stay in the form slightly, that would be fine for me. Usually, when I pop in to Tree, I find myself getting past my squeeze point with time to spare on the counter.
Sep 20th 2011 7:09PM Least used ability as a druid healer, for me, is actually the Tree Form ability. I initially didn't like losing perma-tree form, but I have to admit I have gotten used to this whole "look at me!" play-style. It's cooldown is just long enough I don't want to waste it, and 9/10 times when I realize I want to use it *now* I am scrambling to have the chance to hit the bloody button! I kinda wish they would tie a save-your-a$$ heal in to the tree-form button, itself, though. Either a single-target or a group heal would be find with me, but something to help for those times when the global is so important that I can't waste it not actively healing someone long enough to buff my healing...
Sep 20th 2011 4:05AM First, raise the repair costs of capped characters, and the AH fees on everyone. Let people throw a bit of a fit. After the buildup, introduce Charities. Allow players to donate, maybe for rep or just slap an achievement out (Charitable Person: Donate 10,000 gold to one or more charities) and allow that all characters to get at-level basics from the Charity at an at-level price. (Make them BoP, and limit the amount you can have on-hand to discourage stockpiling and trading. Limit 10 basic potions/buff food, for instance.)Toss some dailies in, make them altruistic in flavor. Maybe allow exalted with the different charities to cut your AH fees and repair costs by 5% each.. Allow for one charity, minimum, per race.
Sep 3rd 2011 9:13PM From my tanky PoV: I would say, at least when leveling, the three-second wait is still recommended. I've had a number of DPS (yes, actually, mostly mages) in pugs that have went all-out and refused to stop right from the first charge/taunt. This makes it a PITA to establish aggro, because I have to keep breaking away from my tanky rotation to taunt from the DPS. All I really need is for people to wait for the Shockwave (love warrior tanking) and I'm gold, but if I can't get one or two hits on the target I am either sacrificing the DPS (heh) or playing a constant catch-up to one person that takes away from my overall threat generation against the whole group of mobs.
From my DPS (arcane mage) PoV: I love how sweet it is to be able to just zap until everything is dead. I usually open with a flamestrike on AoE pulls, and then go in to my arcane rotation.
Regardless, I LOVE this hotfix. It has signifigantly increased the amount of fun I have on my mage.
Aug 10th 2011 2:04PM For an alternate boomkin form, now about (at least for female toons) a harpy form? You can hover instead of walk, and cast in that form. I'd also go for removing the armor increase, and trade it for a movement speed increase effect.
Jul 19th 2011 8:09AM Well, I could say that I care, but I'd be lying. :P
In this story, at least, I am revealing Cookie as a her.
Jul 19th 2011 6:49AM Fight begins with Azil summoning a void zone under Cookie. Cookie hunkers down in the pot, waiting in safety until the terrible energies dissipate. Cookie then rises from the pot, quickly throwing the only thing (other than the pirate hat) at hand - leftover food from last week's feast. Angry at this avoidance tactic, Azil shields herself (just in time to NOT get a face full of Feast) before summoning the dark forces at her call - she drops a shard on the pot, trying to destroy it and it's contents. The shard lands squarely on the pot, but begins to crack from the heat. Cookie, being acclimated to the temperature through some sort of terrible (read:off-screen) process, just sits and waits. Eventually, the shard cracks from the heat and falls to the side. The pot is still standing, the fire still burning. Enraged, Azil runs forward trying to get a good glimpse of her foe so as to pull Cookie from the protective shell of the pot. As she impatiently glances over the edge of the pot, still trying to see the #$%@ed merloc, she (too late) realizes her error. A hand comes up from below the murky surface, grabs her head, and pulls. The last thing to pass her mind is amazement at how hot and small that pot is (and the fact that no one has ever realized the Cookie is female.)
Standing on her opponent's dead body, Cookie hops in place a few times, then reaches in to her hat for a hand full of spices. Dropping the spices in to the pot, Cookie thinks to herself (in Murloc) that the stew will taste wonderful, tonight!
Apr 26th 2011 1:46PM I think that's where the situational buttons come in at, though. Four core abilities plus one - four situational abilities, depending on the given situation.
I enjoy being able to pull so many options out of my spellbook, depending on the situation, but I got to admit that balancing it out sounds good to me.
When leveling, you rarely have time to kick out more than four abilities, anyways. Though, part of that might be that I always hate it when something dies *right before I use the last button of my rotation.* It reminds me of playing some of the Combat VS console games, when I would have someone die right before I finished that really hard combo. Argh!
Bringing the complexity up on some of those abilities deeper in the talent tree would probably work best, giving end-gamers more things to weave together against elites and bosses.