Mar 3rd 2009 2:25PM There was a bug for a while, you could go there from outside the city and it wouldn't autodismount you.
Mar 3rd 2009 2:12PM Here's the thing. Achievements should be based on skill (personal and/or group) or luck. Immortal is based on both; if they could guarantee uptime with no lag, that'd be one thing - but many players have random spikes of lag at various times, and it just destroys Immortal/Undying attempts.
Not to mention that for weeks Naxx was all but unplayable for the vast majority of raiders (on my server at least).
If they wanted us to get achievements for their own sake, they shouldn't have given them rewards that made people do things like say "Address me as TWILIGHT VANQUISHER _____", or "ooh look at our mounts!" (Three OS+3 25 drake mounts in a row on bank steps in Dalaran)
Mar 3rd 2009 1:32PM Hyjal isn't that bad with pugs, probably. On 1/1/09, my guild (who were admittedly clearing it pre-wrath) cleared it, drunk off their asses. We one-shotted everything to Archimonde, though Archie took a few tries (drunk tank kept backing it into the tree.)
That's with 19 people, with only so-so 80 gear. Now that everyone has all their gear, I'm sure it is easy.
Feb 24th 2009 11:27AM To the warlock:
"undergeared" depends a lot on spec. For the most gear-forgiving spec - demo/destro, 41/30 - the following is pretty baseline.
-mostly hit capped (300+, not that hard to get - Mark of the War Prisoner and Argent Skullcap, plus a few other pieces, will get you there)
-1600 Spellpower self-buffed
-200 haste (self-buffed)
-20% crit (self-buffed)
-Flask of the Frost Wyrm
-Potion of Wild Magic or Potion of Haste (Wild Magic is generally better, Haste is situationally better)
-Fish Feast if you are hit capped, Hit food if you aren't.
With this spec and gear, you won't do outstanding DPS, but you will do decently. Destruction really isn't viable until Ulduar imo.
Affliction is more gear-dependent; it's considered a higher DPS spec, but personally I find it's only higher on straight tank & spank fights like Patchwerk; having to move on other fights tends to play with the haunt/corruption dynamic, which lowers DPS considerably. Of course, this depends on you being able to keep your pet alive, which is not always easy.
Feb 23rd 2009 6:12PM I hope they don't remove those quests from the requirements. He's used in too many quests from important or nice quest chains to do that to, and lots of people do those quests as they level. If they leave the quests in it makes it easier for people to get Loremaster of EK.
As an alternative - why not make the quests be able to be turned in to a placeholder NPC? Seriously, is Sylvanas just going to leave her right-hand man position empty?
Possible replacements are:
-Nathanos Blightcaller. Problematic, since he's already in EPL, and used in several quests; at least one of these actually tells you to talk to the right-hand man, which makes this even worse.
-Gunter Arcanus. Seriously, there's a quest chain about him in early Undead zones, and then we never hear from this uber-powerful undead character. Don't delete him from the old location, just have him replace the Varimathras graphic.
-I seem to remember that there are a few quests in other places to "recruit" people for the Undead - put some of them there.
Feb 23rd 2009 5:32PM Engineers and tailors both get the shaft. The tinkers and embroiders are either weaker than general enchant for slot or just the same but cheaper.
I'll be relating all of this to spellpower, since my main is a caster.
Enchanters get 2 ring enchants, for +38 spell power.
Leatherworkers get bracer enchants, 67 spell power - as opposed to 30 from basic enchant, for +37 total.
Alchemists get special effects from flasks and some other benefits that are hard to quantify but extremely nice.
Blacksmiths get an extra gem slot that could socket 2 +19 spell power gems, for +38 spell power.
JC's get (3) +32 spell power gems vs. (3) 19 spell power, for +39 spell power.
Tailors get ... 23 dps, that eliminates a useful cloak enchant.
Engineers get... slowfall, a replaceable helmet and glove enchants that do not stack with better ones you can obtain.
Feb 23rd 2009 3:37PM Generalaizations don't cover all situations. By the time I hit level 80 and started raiding, I had over 400 hit from WotLK pieces I didn't have other good replacements for - not including a single, no-gem helm (argent Skullcap) that I had.
I'm a warlock. So, some stats [around 20 stam/int] and some worthless hit, and a meta/red socket [44 spell power +2% intellect] vs. a bit of crit and 57 spell damage... not to mention that since the guild I am in IS very good [well, considering the general skill level of the server as a whole] and I am a core raider who makes almost every run.. the odds of getting a better helm always outweighed the desire to spend gold for a "meh" upgrade.
Feb 23rd 2009 1:43PM SSC gear doesn't automatically equal bad gear. I cleared OS+1(25 only) and Naxx (25+10) with the Cowl of the Grand Engineer. Keep in mind, just because it's BC doesn't mean you can't socket +19 gems in it.
Also, EoE difficulty is much higher than Naxx, imo. Player skill matters a lot more. And, 25 is easier than 10. Always. Well, except Razuvious.
Feb 16th 2009 1:33PM Oh yeah.. loot is distributed like this in our guild:
People who want for main spec put in !, offspec /roll.
/rw [loot]x2, to give people more time. At the end, it is assigned to the person that ! and has the highest PR (EPGP addon tracks it) or the highest /roll.
Feb 16th 2009 1:29PM Krick,
Does this mean you never take healing gear? I mean, your main is (presumably) a paladin tank, and is in the raids - but if nobody needs the healing gear, do you just let it get DEd so you can bring in an undergeared healer a different week?