Mar 3rd 2010 9:31PM Great article and comments (mostly :). I like tanking, but at times it is more draining than fun. Even when you know the fights, the flow of the dungeon and how to handle emergencies, someone else can wreck it all. Most likely the tank gets the abuse, especially if you aren't ICC greared.
I have a tip/suggestion. To practice, run lower level content. At 80 you can do reg VH, Gun, OK... with zero stress to a healer and lots of time to look around. It's great to practice all your moves, gain muscle memory for the keys, figure out how to deal with the hard pulls ect.. And even if everything goes bad, you can clean it up.
Dec 1st 2008 10:21PM I haven't seen it yet so here are my rules for marking, which I think is one of the harder aspects of tanking. The tank marks because they will know how they want to fight, but really anyone who is comfortable can. Here is what I do in 5 mans.
Most dangerous - Moon/sheep, Star/sap - Use your best cc
Second most dangerous - Skull - Kill it fast
Third most dangerous - Any unused cc.. Hunter traps, banish, kite...
Least dangerous - Cross, Circle ect.. - Clean them up
Kill order, everyone focuses on these targets in order:
Skull, Cross, Circle, worst cc, non renewable cc, best cc
CC Marking convention (just good to know in other groups)
Moon - Sheep
Star - Sap
Blue Square - Hunter trap
Diamond - Banish, Seduce
Triangle - Shackle, Mind control
What is a dangerous mob? Here is how I rate them in order.
Nasty specials - like Bonechewer Beastmaster
High damage - usually casters or ranged
Irritating mobs - usually lower damage AOE, knockbacks ect..
Low damage mobs - usually high ac melee types.
Cheers, Hope that helps