Feb 6th 2012 5:45AM IMHO mages should change in a future expansion:
Arcane : DPS Spec
Frsot : Tank spec
Fire : Healing spec (Alexstrasza the Life-Binder heals thru fire, right?)
We would see more tanks and healers on the game, LFG for mages wouldnt be a nightmare and lots of ppl would be ever and forever happy ^^
BTW, same idea could work for other classes.
Priest (tank= discipline, healing = holy, dps = shadow)
Shamman (tank = enh, healing = resto, dps = ele)
Warlock (tank = demo, healing = affli, dps = destro)
Hunters (tank = BM, healing = survival, dps = mm)
and so on
Dec 7th 2011 6:22AM Put the old raids there and it will be always a busy tool ;)
Aug 29th 2011 8:25AM I think all classes can have a 'tank' spec and it wouldnt be that hard to implement. Somehow clever players managed to do it sometime on the game cronology. Back in Vanilla (I started my wow like in mid-end BC) ppl say Enh Shammies could tank a bit, on BC rogues could tank raid bosses, LK locks could tank some bosses too so...
Mages (Frost), Priests (Disc), Locks (Demo), Hunters (BM), Rogue (Combat), Shammans (Enh), Druids (Feral), DKs (Blood), Warriors (Prot), Paladins (Prot)
Aug 10th 2011 1:49PM For Mages:
Arcane Sparks: Caster creates a globe that shoot sparks of arcane energy on enemies on the
area for the duration of the spell (that would help Arcane mages aoe..)
Impact: Mage caster a bolt of pure energy, that deal xxxx to yyyy damage to the target and
knock it back zz yards.
Time Stop: Stop the time itself, allowins only the caster and his allies to act for xx seconds.
Fiery Cloud: Caster creates a cloud of incendiary vapours that deal xxxx to yyyy fire damage
to everyone inside it and that keeps burning for zz seconds (same mechanincs to shamman
healing rain, but with fire!)
Magical armory (only one can be active at a single time)
Flame weapons: Enchant the weapon of the caster/party/raid to deal xxxx to yyyy fire
damage on each hit for the duraction of the spell - physical dps buff
Arcane weapons: Enchant the weapon of the caster/party/raid to deal xxxx to yyyy arcane
damage on each spell hit for the duraction of the spell - caster dps buff
Frost armor: Enchant the armor of the caster/party/raid to absorb deal xxxx to yyyy
damage on each hit received. Tank buff
Freeze Ground: Caster freeze the ground under his enemies feet and make then loose their
control of their movment, sliding on random directions for the duraction of the spell. This one
can be very fun!
Mar 9th 2010 1:15PM What about the talent tree changes that are comming with the stat changes, did Blizz said something? Talents like 'Student of the mind' will disapear and we will need a rearrange on the trees..
Dec 2nd 2008 9:01AM Whats a good dps rate to start naxx? 1500? 1800? 2100? I couldnt find this info around...