Jan 19th 2009 8:18AM We're a very small, very casual guild on Stormrage... the biggest problem we have with recruiting is that we're all RL friends, which means that we're reluctant to headhunt someone we don't personally know.
We've tried a few times... once with someone in an PuG'd instance, and once with someone we grouped with to do some BC group quests before Wrath came out. Both times we took the time to chat and try and get into their minds a bit at first.
Both of the newbies left us within a month, without much of an explanation but probably due to frustration with our easy-going style, lack of regular instancing, and irregular online times... despite being explicitly warned up front that that was our culture ;)
I don't think we'd ever consider trying to 'poach' an already-guilded person.
Jan 16th 2009 10:40AM The inability for people to understand this concept, combined with the vitriol of their response, astounds me. Lets run it through a little.
1) The player pays Blizzard for what amounts to a full month of 24 hours a day playtime. Any time that the player is not playing is a loss in potentia... if you're not playing, you're possibly losing money, since you've already paid for the ability to play during that time.
2) The player has therefore paid money for something he considers to be of equal value, ie the ability to gain entertainment whenever he wishes.
3) Sometimes the player cannot play due to circumstances out of his control, EG high queues or server outage.
4) This company has offered to 'insure' against those points of return-on-revenue loss, with a premium of $6.
5) From the player's persective it's a gamble... will his character be unavailable for six dollar's worth of time that he would want to be playing, and would he therefore 'not pay' for the downtime.
6) It's a gamble for the company as well. Will enough people pay the $6 so that any particular server won't be down for more than the not-down money making time.
It is exactly the same as insurance... you are insuring against the revenue-loss of your asset (playtime) not being available when needed. As such, it's not a scam, it's merely the founders banking on a) Blizzard's server uptime track record and b) the level of annoyance of a player feeling 'scammed' at not being able to play.
Personally I see the biggest potential of this offering being a wakeup call to Blizzard to offer a pay-for-play payment model, the way some asian-market MMO's do.
Jan 7th 2009 8:28AM The SA WoW community is surprisingly large and growing. The only problem is that it seems to be split between the US and EU servers.
I do wish it were possible to transfer accounts between the two. EU has better pings, but I really don't want to start from the beginning again :(
On topic: Oldest player I 'know' is 33. I've spoken to others online who claim to be in their 50s.
Dec 2nd 2008 10:07AM Warrior: Your taunt doesn't add aggro, it simply bumps you to the top of the aggro list. In other words, don't taunt the mob that's already attacking you, save it for someone else. Many bosses and some mobs are immune to taunt, so have a backup plan in hand.
Priest: Remember the golden rule already mentioned... Healer heals the tank, tank protects the healer, everyone else needs to help themselves. Even friends can get silly sometimes, and letting them die is often a good (and funny) reminder. This can relax a bit with AoE damage and the like, but it's still the core rule.
DK: The class is a newbies, so take all advice with a pinch of salt and cynicism. My personal experiments suggest that it's very very easy to pull aggro. If you're not the tank, never ever ever use Death Grip or Death and Decay (unless you're saving the healer).
Rogue: Develop a thick skin. Nobody knows how much utility you have, and people like using you as the scapegoat. Having said that, watch the DPS... it's very easy for you to get aggro, cos you do a lot of burst damage. Use anasthetic poison when you're not using cc poisons. Bash on what the tank is bashing on unless instructed otherwise. When in doubt, kill the caster first, and if it's not a boss remember your stuns and interrupts are pretty much the ultimate anti-caster toolkit.
Mage: Watch your sheeps, keep them baaing, and feel free to yell if someone breaks the sheep... just make sure you get the right person ;) Watch your burst damage, you're right up there with the rogue if you get an (un)lucky couple of crits. Ice Block, frost nova and blink are useful toys, and always remember to run towards the tank (important for priests too, if the boss is after you. Tank cant get aggro back if you're running away.)