Feb 14th 2012 6:25AM I play WoW purely for open world PvP. I don't really care for arenas and BG's and I outright hate any form of group PvE content.
Now, in this regard, I would like to see some improvements in world PvP (as in "world", applicable to the entirety of playable zones). I would really love to see quests directly related to this, such as raiding small (and large) towns, assassinating player controlled characters, doing this and that which would involve a very high risk of being killed by an enemy player(s).
They say that next expension involves a lot of conflict between factions – what about quests specifically demanding to kill a certain number of enemy players, to drive tanks on to them and fight against them in quest-specific airplanes? I‘m bored to death autoattacking NPC‘s, I want to fight real enemies with a meaningful reward behind it.
Speaking of which. I would like to see my exploits acknowledged and rewarded with PvP gear, mounts, pets, titles and all the stuff that those raiders have access to. Why PvP side can‘t have raids? Hold enemy auction house for an hour? Lead an assault on the enemy city, protecting your faction leader leading it? I'm in, as long as it's not a waste of time. And I don‘t want to hear about „disturbing other players“, I want to see PvP in PvP servers. Those who don‘t like it have dozens of PvE realms to choose from.
It is so damn boring to sit in your faction city queueing for battlegrounds perfectly sure that nobody in the entire universe can even touch you while you are in your AH or something. I want a sense of danger and sense that I am actually playing a game, not participating in a freaking chat rendered as a virtual city.
They could keep PvE in PvE servers where it belongs...
Feb 13th 2012 6:34AM Well, I am thinking purely from PvP perspective as I actively hate and avoid all kinds of PvE aside soloing.
The way I see it, every spec of a given class is a separate thing. Each of them have to be able to take care of 1v1 combat and be able to contribute in a teamfight in some way (damage, CC, buffs and healing). You can't really swap spec's around depending on what enemies you are facing, which defeats 2 and 3 the way I see it.
I would love to scrap the present specializations concept and just have a large pool of talents to select from and build my own unique build - to be able to do something different than the next player and still remain viable. This model, however, would prbably be either insanely hard to balance or just impossible to balance at all.
Either way, I don't like obvious predefined cookie cutter builds (the way we have now), as it simply defeats the entire purpose of having a talent tree.
Feb 13th 2012 5:42AM Okay, so all this article and talk is essentially in Arena setup, where you have infinite time and possibly even coordination to destroy your target. Unfortunately, in open world if you don't kill a target within 30 seconds or so chances are high that the target will get reinforcements (as you can only find open world PvP near capital cities or certain populated dailies/PvP zones) or simply flee to a guarded area. Therefore, healers are essentially impossible to solo, unless your gear is like twenty times better than theirs.
Feb 13th 2012 5:36AM Well if "going out" is a concern, how about bringing back world PvP... And by "world PvP" i mean "world", not Tol Barad or any other sandbox.
Nov 16th 2011 5:46AM @Guapa
Let me just tell you this - I hate Elder scrolls. I hate Oblivion. I didn't liked Fallout. Skyrim just went on and blew my mind right off. I haven't logged in to WoW since its release. Not once.
As a matter of fact, only RPG that I ever considered to be good, was Gothic II and Gothic II: Night of the Raven. Skyrim... it is something amazing. Get it. Buy it. Download it. Freaking break in and steal it, but you have to have it. It's the best offline game released in this decade or so, have my word on it.
+ Controls are very good
+ Interface is well done and rather intuitive
+ Graphics are very good
+ Weather effects will blow your mind every time you decide to climb a mountain
+ Combat system is quite good:
a) stealth is a very powerful strategy (no longer a gimmick)
b) magic concept is very unique (dualwielding magic, anyone?) and works well
+ More talents and specialization trees than you could shake a stick at
+ Very immersive game world
+ Challenging. There are different difficulty levels, but playing on default there is always a sense of danger. While there are plenty of enemies to oneshot (especially if going assassin stealth style), there are more than plenty to destroy you utterly if approached unprepared.
+ Huge world. 150 dungeons. Random encounters. Quests. 10 races to chose from. Archers, assassins, knights, warriors, mages, healers, summoners and any combination thereof.
+ Can only keybind up to 8 abilities at a time
(but you can add unlimited number of abilities to quick access menu, and you don't really need more abilities than that in combat. I generally use only 2-4 buttons for spells and selection between weapons)
+ There are a few bugs in PC version
(but so far I'm yet to find a gamebreaking bug. It's usually keybinds getting unbound due to multiple identical copies of the keybound item in inventory or camera controls locking up, which quicksaving and loading solves in 3 seconds)
+ Can't run in fullscreen-windowed mode without mods and game sometimes crashes when alt-tabing.
I never expected such a quality product from this company. They outdone themselves good. People are going to talk about Skyrim as one of the best RPG's ever produced for decades. Mark my words.
Nov 9th 2011 6:47AM Well, good sir... after a long and intensive contemplation on current situation, I have to admit, that I have came to conclusion: what I currently need is yet another (seventy fifth, I believe) run for Sethekk Halls heroic.
From current information available, I was able to deduct, that in coming 10 years or so rare mounts are about to become even rarer.
Nov 9th 2011 6:10AM I personally think, that people should think less and play more. I honestly can't understand why would any WoW player care if the subscriptions are receding or not – if the game is good, play it. If you don't like it - stop it.
Really now, if you would read on some random internet blog, that SAMSUNG sales are decreasing, would you ditch your new monitor as well?
That's just silly, no other way to put it.
Nov 7th 2011 9:05AM Just give me a faction that can attack everything, and I'm game. Legion? Undead? Vrykul? Whatever brings more open world PvP is fine in my book.
Nov 7th 2011 9:00AM LOLWHAT?
Open world PvP that no one wants to participate in?! Buddy, wake up!! I play this game for freaking world PvP. And not just me - WE have spent countless hours prowling Orgrimmar, decimating questing hubs and flying back and forth responding to anti-ganker calls. Hellfire, Quel'Danas, Nagrand, Wintergrasp, Tol Barad, Molten freaking Front, I fought on ground, underwater and even in air, back when it was still possible to 4-shot people.
Crawl back to your PvE server if you don't like PvP. This game (and MMOS in general) needs more world PvP, not less.
Oct 30th 2011 4:59AM Well, i dont know about you, but i see this tree as a direct nerf. Basically (as not frost) we are getting choices between our cornerstone abilities, without which we are useless in 1v1 pvp. I know blizz isnt balancing pvp around that, no need to scream at me. i will not play a mage in next expansion. Fire pvp is dead.