Jun 10th 2011 11:37AM They're assuming that just because that's how it's been so far: every expansion was released about two years after the previous one, give or take a couple months, and it was announced about 15 months in advance, at a BlizzCon. No, there is no insider information, and Blizzard has not made some kind of a pre-announcement or anything. It's just people drawing conclusions based on a sample size of three.
And yes, "misremember" is a word.
Jun 8th 2011 1:02PM Well, anecdotal evidence is really pretty much meaningless. As for speaking hypothetically about what it would take Blizzard to scale back and saying "what if", I'd say: they probably won't do it any time soon. The features that require high population to function (BGs and LFD) are already cross-server, so I imagine it would take a big drop indeed for it to affect gameplay for the people still around. If some servers get truly, very depopulated, Blizzard might open up free character transfers to them from higher-population servers, like they've done in the past. There's already a wide range in server populations, I think, so having more servers with low populations doesn't really hurt things. I'm not an engineer or anything, but I assume that once they have capacity and infrastructure in place and all that, even if it's not getting used to the fullest extent possible, maintaining it is less work than actively rerouting things.
On the whole, I think the game's population would have to drop significantly - say, a third or more - before Blizzard reduces its capacity in any way players would notice.
Jun 8th 2011 11:52AM No. There will be no third faction in World of Warcraft. In Warcraft IV maybe, or some other Blizzard property set in the same universe, but no matter how many times people ask, there will almost definitely never be a third faction in WoW, and there will REALLY never be a reshuffling of existing factions.
Sorry if this seems like jumping down your throat, maybe I just need to take a break from reading the Queue for a while, but it seems like there are multiple questions every single day about a third faction or neutral playable race or playable dragonkins or pandaren, and the answer is always the same: "technically we can't say for sure just because we can't see the future, but almost definitely not."
Jun 8th 2011 9:04AM Yeah, I never finished the 45-minute timed event until BC. Too tough. Then during BC I breezed through that and moved on with the quest chain but got held up by the RNG part of the summoned mobs in Silithus. I didn't do my homework on that part until Wrath, maybe not even until the announcement of Cataclysm which meant that the chance to do old-world stuff might go away for good.
You could take 10 people into Stratholme or LBRS (actually, you could take 10 people into LBRS all the way until Cataclysm, but why would you?), but even back then you could only complete raid quests in a raid. And the loot would be split twice as many ways, of course. My memories of that era are of usually trying and really struggling and wiping frequently in those areas, but at least you'd complete quests and have a shot at the drop you wanted. However, I do remember at least one run during vanilla of taking 10 people through what was meant for 5-man content and absolutely steamrolling through it, like taking 10 people through MC right now. It was cathartic.
Jun 6th 2011 4:59PM Sigh.
Blizzard is not going to add new playable races that are not humanoids. That is, no centaurs, tol'vir, naga, voidwalkers, or anything else with a nonstandard number of arms, legs and heads. They also aren't going to add playable giants or anything else noticeably bigger or smaller than existing races. (Admittedly, I like the idea of two-headed ogres on which the two-headedness is purely cosmetic, but I wouldn't bet on them becoming playable either.) In addition to size concerns with small doorways and narrow tunnels, every new race means that every piece of armor that shows up on a character needs to be designed to fit on two new body-frames. Sure, in some cases that would just be a matter of resizing it, but in some cases it would really take a long, long time. And then there are character animations. Also probably a ton of work to do with four or zero feet. That would be a ton of work for no benefit when they could just use any of the dozens of NPC races already in-game, or make new ones up, as they've done before.
Blizzard is not going to add a third faction, or a playable neutral race that is welcomed by both at all times, or a race where you choose one faction or the other after the starting zone, and they're not going to change the alignment of an existing faction. PvP is too big a part of the game, and too much of the game is built around both it and the faction divide in general.
Pandaren are probably not going to appear in WoW. Sure, you have a pandaren combat pet, but you also have a Diablo combat pet and a mini-Thor combat pet and a 7-Up Product Placement combat pet, and no one seriously believes they're going to appear in WoW, do they? Is anyone that crazy? Well, dumb question, there's no limit to the insanity out there, but... anyways, Pandaren were the subject of an explicit April Fool's Day joke or two, and they were optional hero characters in roughly an eighth of the Warcraft III single-player content, and there's ONE quest in WoW that refers to them, and that's it. If they were ever going to be part of WoW in any meaningful way, we would have some sign of it by now. There were more hints of draenei, blood elves, death knights, worgen and goblins in the game in November 2004 than there are hints of pandaren right now.
Jun 6th 2011 11:28AM They are in-game right now and (with one exception) are indistinguishable from regular ogres. That one exception is Rexxar, who you know from Warcraft 3: The Frozen Throne. In vanilla WoW he patrolled around Desolace, but in BC he moved to Outland and got a unique model, I think. He's been in the Blade's Edge Mountains ever since.
As for new stuff, maybe, but I doubt it. I assume female models for ogres is a a higher priority than unique models for a subspecies/halfbreed/whatever, and female models for ogres is not a high priority.
Jun 2nd 2011 3:41PM "Why can't we get a working comment system?"
I think it's usually user error. Sorry, no offense, I've made at least one of the mistakes myself, and yes it's totally bad design by Joystiq/AOL/whoever that this kind of thing happens easily so easily and often, but 95 percent of errors here seem to be one of two things: a comment that's meant as a reply to someone is posted as a reply to someone else or to no one, and a comment that gets cut off in the middle of the text. As for the first, that's a matter of linking correctly and you just have to check whether it says "replying to [the right person]" before hitting the "Add Comment" button. It's right above the comment window, just take a minute and check. And as for the second, it's almost always because people use HTML code improperly, like greater-than and less-than signs. There are ways to do it, but a simple rule is: don't use greater-than and less-than signs, even in emoticons.
So just remember those rules and your comments will (probably) get your comment read by the right person.
"But my question was why are the people in wrath lvl dungeons so rude? A lot of people yell at the tank, which is usally me when I'm on my warrior, for not keeping aggro when they pull a group or two of mobs and die from it, and I'm down the hallway."
Because in Wrath it was possible to speed-run through most heroics, just chain-pulling one group after another until you come to a scripted event or something, and in Cataclysm I'd estimate that's still possible in about half of them. So some impatient, rude people want to be able to go like that and take it out on the immediate cause of not doing so: the tank.
The point is, they're being impatient and rude. There are several Cataclysm dungeons where that's just plain not safe for any group, and even when the instance and group make it possible, there's very rarely any good reason to go faster than people are comfortable with.
Always remember: if the healer dies, it's the tank's fault. If the tank dies, it's the healer's fault. If the dps dies, it's their own damn fault. (That's not always true, some healers (like me occasionally) will forget to take care of their own health and stuff, but I think it'll hold for 90 percent of deaths or so.)
Jun 2nd 2011 12:29PM Sorry, it doesn't work that way. Believe me, I've tried. Likewise, no one knows anything about the next expansion except for personal speculation, any feature that is not implemented on live servers or the PTR is coming "soon(TM)" but no one can say exactly when, the lore can be interesting here and there but you'd have to be crazy to take it seriously, and if you want to go to BlizzCon, trying to either game the system or play it by ear are both very bad ideas.
May 31st 2011 11:18AM Soloing old stuff? Used to solo quite a bit of old 5-mans. Not so much any more though.
During Wrath I got Insane in the Membrane, and got halfway through the Scepter of the Shifting Sands quest chain (my patience ran out on the Elementium Ore. Along the way I soloed level 60 Onyxia on both my main and my DK - just once or twice each, to see if I could. And I've tried a few times at killing Anzu for the mount. But my main is a balance/resto druid, so while I CAN solo most old stuff, it's a pain. I always found it either really frantic (cast damage spells, shift, heal, shift back, cast damage spells, shift, whoops got stunned/feared/whatever, heal twice, shift back, innervate...) or really slow and boring (just stay in tree form and only shift out to cast dots).
And ever since Cataclysm, I've had more than enough to do with new content. Get geared up to raid, grind rep with new factions, run alts through the old world, work on new achievements... so I'm sure I'll get back in the habit of farming Anzu someday, and I'll probably try to solo some level 60 raids just to see how it goes, but not these days.
May 27th 2011 12:29PM "If it requires a key in 4.1, it will no longer require a key in 4.2. That includes Karazhan."
Um, I don't think this answers the question. The question was "If they take the key out will they also remove the gate/locked back door or will I ever be heartbroken that I can no longer run through Kara once a week?" So, OK, no key required, but if they leave the backdoor with no key required for that, that means the first half of Karazhan is skippable.
That seems most likely to me. Lots of dungeons have shortcuts, and I doubt they would make a change like blocking off a door to remove an existing shortcut. (Especially considering how often such things are exploited, like getting into old Old Ironforge.) But I don't actually know.