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  • Miatela
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More Cataclysm change details for druids {WoW}

Apr 10th 2010 9:04PM @ Shrike

If your name is a reference to Hyperion by D. Simmons, then I applaud you. Its been a while since I read a sci-fi book as good as it.

More Cataclysm change details for druids {WoW}

Apr 10th 2010 9:02PM All that lore that never mentions Druids being able to shift into non-animal forms once. Right.

Here are the things you should consider.
1) Tree of Life served a purpose in TBC. When it was first introduced it was used as a forceful method to make Druids healers switch over to the HoT play style. In doing so, the developers at the time vastly weakened the utility of Restoration by locking them out of all their caster abilities, something no other healer has to contend with.
2) Once the HoT playstyle was tweaked and players became familiar with it, it grew to become popular. At this point, many people started to have issues with some of the other severe restrictions ToL placed on healing druids such as the snare and mana cost reduction.
3) Blizzard, with a newer design team, decided that Tree of Life should not limit the movement of the player, and one of the more "interesting" portions to the talent was removed. This was required in order to make the healers equal.
4) Soon into the cycle of WotLK, it was noted that Druid players were forced into Tree form in order to survive due to mana costs in PvP. This was noted to be a limiting factor that no other healer had to content with and thus it was removed, quite soundly in logic, due to issues of balance.
5) This then left Tree of Life as nothing more than a passive spellpower buff that forced druids to be in a discoloured model from 2005, something which a large portion of the player base disliked.

With Cataclysm Blizzard stated they were removing all talents which only function as a "Increases X by Y" setup, something which Tree of Life falls perfectly into. Thus, the logical solution instead of bastardising ToL to become Tree of All Druid Spells was to remove Tree of Life in its current implementation and turn it into a cooldown available to healing druids, something we have sorely been lacking and have causes Priests and Paladins to be favoured in some healing setups over us.

The point of the Restoration Druid class was NEVER to sit in Tree of Life, it has always been about our Heal over Time spells and the synergies they offer with our direct heals and in the greater view of a raid or arena team. Something that is interesting to note is that currently, Druids are actually much further from their original design of being shapeshifters and this change to a CD based ToL will return us once more to the active decision of shifting. Pushing a "+ spell power, + brown log form, - utility" button before combat is not shapeshifting. Predicting incoming damage that may be severe to the stability of the raid and countering it by becoming an embodiment of nature for a short period of time is truly shapeshifting.

Much more could be argued that shifting should bring a change in playstyle. The healing a druid can do does not change between caster form and tree aside from doing slightly more, hardly a major paradigm shift like that experienced when changing to cat or bear and, in Cataclysm, moonkin with the new Eclipse UI.

Tree of Life has become nothing more than a hindrance to restoration druids and it is time for the bloated and cumbersome mechanic to be removed. An additional blessing is that finally restoration druids will no longer need to be a rotting piece of broccoli to reach their highest potential.

More Cataclysm change details for druids {WoW}

Apr 10th 2010 8:46PM Simply because you cannot get the optimum to work does not mean the game shouldn't be balanced around it. If this were to be the case, and Blizzard were to balance around people in situations like the one you are in, then the healing styles which allow for better throughput would be too powerful. Additionally, if you can't get a 5+1 rotation working on the fights where it is optimum you need to have a word with your other healers. They shouldn't be dragging you down.

Ensidia temporarily banned for exploits {WoW}

Feb 4th 2010 11:01AM To quote the commenter Bergg on MMO-Champion in response to the statement; "The log [referring to Ensidia's combat log] shows that every saronite bomb casted hit a monster":

"That proves they tanked Lich King and the adds at the edge of the platform because they knew that the saronite bombs would cause the outer platform to respawn, making the valkyrs a non-threat. This made it easier for them to deal with Defile, as half of the Defile would end up spawning off of the edge of the platform.

Tens of guilds on 25-man, including mine, have been using saronite bombs everywhere on the platform--except for the edge, because we don't want to be instantly killed by valkyrs. The saronite bombs only renew the missing platforms if you drop them on the missing platforms."

And additionally

"That proves they tanked Lich King and the adds at the edge of the platform because they knew that the saronite bombs would cause the outer platform to respawn, making the valkyrs a non-threat. This made it easier for them to deal with Defile, as half of the Defile would end up spawning off of the edge of the platform.

Tens of guilds on 25-man, including mine, have been using saronite bombs everywhere on the platform--except for the edge, because we don't want to be instantly killed by valkyrs. The saronite bombs only renew the missing platforms if you drop them on the missing platforms."

Personally, I have yet to experience the Lich King fight so I'll refrain from making my own comments, thoughts and observations felt however with all the strong opinions flying around at least some people can add in first hand experience to the discussion.

Shifting Perspectives: Druid healing strats for Icecrown Citadel, part 2 {WoW}

Jan 22nd 2010 6:55AM Ahh, in such a light (and when I am not half asleep) the humour becomes far more apparent, apologies if my comment seemed overly harsh in any regards!
I look forward to your post on the new weighting towards haste and crit for trees.

Shifting Perspectives: Druid healing strats for Icecrown Citadel, part 2 {WoW}

Jan 19th 2010 10:20PM Normally I really enjoy reading posts concerning the druid class. They tend to be well written with just the correct sprinkle of humour in amongst the valuable and well explained points. That said, I am rather concerned with the weighting you seem to be applying towards Ring of Maddening Whispers.
Many impressionable players are likely to read your column and take advice and guidance from it and as such, many trees will end up needing or lusting after the Ring of Maddening Whisper because "WoW.com told me too". At this point it is worth pointing out just how abysmal a stat crit has become for Restoration Druids; previously it was worth stacking crit when the haste soft cap was (and I am using my 3am memory) approximately 364 haste, a figure easily obtainable with weapons and tier pieces, and when a druid was using 4 pieces of T9.
Now, in 3.3 the haste soft cap was changed to approximately 734 with Celestial Focus or upwards of 800 without 18 talent points in balance, a figure that is relatively difficult to obtain for the majority of restoration druids. As such, idolising an item that is relatively far poorer for trees does not set a strong example.
Secondly, with the better stats available on Tier 10 this will be an upgrade that all druids will fall into at some point, at this point their scalability of their staple spell with crit is totally removed and they have a ring that is of far less, especially with the additional haste scaling Glyph of Rapid Rejuvenation brings past the soft cap. Quicker rejuvenations should also mean, on average, more procs of the 4T10 set bonus - something that crit will in no way aid.

In short, why even mention an item that is total guff for a restoration druid?

Raid Rx: Healing Lord Marrowgar {WoW}

Dec 8th 2009 7:56AM Shift into Bear Form, really? Using Barkskin would be a far wiser idea as it would allow trees to continue healing people taking DoT effects.

I have been raiding as a restoration druid for 2 years now and not once have I shifted to bear form to minimise damage especially given the comparatively minor difference in armor bonus between Tree of Life and Bear - Barkskin is far better as the health pool increase will likely not save you with the lack of self cast HoTs. In fact, the only time I have used Bear form whilst raiding was on Faction Champions in order to bash a caster coming out of cyclone.

Your advice in regards to survivability for druids is very misguided in my opinion.

The curious case of Ferarro {WoW}

Jun 1st 2009 11:56AM If this was the case, then why would the Ferarros 1-7 need to email each other as complained by "Ferarro 7"?

As far as I can see, the whole thing is that fabrication of one person. One quite possibly disturbed and needy person.

Breakfast topic: The impossible achievements {WoW}

May 9th 2009 9:47AM Just going to add that 5/5 Reverbration is not a fool proof method. We had our elemental shaman use this for a night of attempts and often when his CD for shock came off (which should be exactly when Moorabi attempts to transform) he would hit the shock only for Moorabi to use the ability 0.5 to 1.7 seconds later.

I wouldn't imagine this as being an issue of competence as he is a rather good player.

Breakfast topic: The impossible achievements {WoW}

May 9th 2009 9:44AM That method was fixed a few minor patches ago. Around the time Gotta Go! was nerfed, Watch Him Die, Respect Your Elders, Less-rabi, Volazj's Quick Demise and Make it Count were made a lot more difficult as those encounters could no longer be exploited to get the achievements.

I would say that Less-rabi is almost as bad as pre-nerf Gotta Go! although I never properly attempted the latter I did spend 4 nights using a high dps and strong interrupt group (Elemental shaman, rogue, mage, druid (myself) and druid (feral tank)) trying to get Less-Rabi. Our major problem wasn't so much getting the interrupts (with a rogue using AR and FoK / Kick and an Ele shaman with Reverb. there shouldn't be a problem) but Moorabi would often decide he just wasn't going to play nice and randomly despawn mid-way through the attempts.