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  • Gerbera
  • Member Since Dec 5th, 2008

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Recent Comments:

Mists of Pandaria Beta: Mysterious ruins found beneath Scarlet Halls {WoW}

Apr 3rd 2012 12:29PM Groovy, thanks for sharing! :D Gotta love those floating trees.

Breakfast Topic: How would you redesign the old character models? {WoW}

Mar 29th 2012 9:53AM I basically just want more polygons on all of the models.

Other than that, all of the female orc hair is just horrible: any of the longer hair is similar to the female undead: stringy, oily, unwashed looking; ew.

I want to be able to see the EYES on the portrait on my female tauren. Those sightless white orbs are just creepy.

Facial zoom when creating your character. I've seen some screens of the new CC screen, but I'm not sure how it works in action when you're actually picking the options.

Finally, and the most important, whenever it is that they implement these options, on DAY 1, the *first time* you log into your character you get a FREE character recustomization. They can lock in sex if they feel it's necessary, but everything else should be changeable. If they are going to drastically change the way our characters look, they had better make up for it by letting me pick exactly the way I want my old character to look with new features.

Is it time to kill daily quests? {WoW}

Mar 15th 2012 8:47PM Why must they be daily? Come on, you know why. I know why. Everyone knows why they are daily. They are daily to provide an artificial block of content, and to keep everyone on a somewhat level playing field for a certain amount of time.

I have no doubt that there will always be some kind of restriction on the amount of faction quests you can do because of those reasons. Your best suggestion is to make them like the current dungeon finder point system, allowing players to complete a large block at any given time, rather than requiring them to log on once a day. It allows everyone the ability to do these things on their own time while not feeling obligated to log on once a day, or being irritated at missing a day for whatever reason.

I can say though, that a specific time daily hub like a "ghost town" is *out of the question*. There are too many people who would end of having to miss them because of their time zone, or real life obligations that require them to actually be asleep during that time.

And you only have to ask the Professors how *insanely frustrating* it is try to farm something with the Archaeology system. With Tol'vir alone I have solved a total 94 artifacts: 91 common, including eight canopic jars; and three rare ones. I'm still looking for the elusive mount recipe from the jars. I never leave Kalimdor, since doing any other solving would be a waste of time.

The Darkmoon fair is OK since it currently only offers vanity items: mounts, pets, transmog gear. If there were real rewards like trinkets and such not being able to complete them for several months would be incredibly irritating, and most likely (since we have the new raid finder) any sort of boost a nice piece of faction gear might provide would be outgeared by the time someone had enough currency to buy it.

With Netherwing specifically, the very earliest players to get their mounts are those who not only did all of the dailies, but also all of the single quests available (kill two named elites, and all of the racing quests), but they farmed diligently for eggs. During my Netherwing daily grind I recall picking up a few here and there as I saw them. A guildmate spent a lot of time egg hunting and thus was able to get his mount about three weeks before me, becoming one of the first horde players on my server to have the mount. In that way, Netherwing was somewhat of an exception.

What type of loot system works the best? {WoW}

Mar 1st 2012 10:41PM When we were 25, my guild used straight up DKP. Points were awarded for attendance, being there for progressions runs, and each boss kill. I liked it because if there was a piece I REALLY wanted above all other upgrades, I could hoard points and win it on first drop.

Since we are 10 now, we use loot master + a /roll system, but we distribute loot throughout the week, with tier counting as a separate roll from non-tier pieces so one person doesn't win everything. If a caster belt drops and all of our casters roll, the person who wins is out of the running for the next non-tier piece that drops. When a tier piece drops, all classes listed get a roll, and the person who wins is out the next time the same class token drops. This ensures that one person's shitty dice rolls don't doom them from getting loot, or from a person with good die from winning everything. Separate rolls are held for offspec when no one wants a piece (tier or non-tier).

IMO my biggest beef right now is with the class assignments on tier tokens. Especially in 10 man, and now that tokens are boss drop only, there can be some serious bad luck. We don't run with a DK, but because of four classes being listed on the Vanq token, it's the most common drop. Our mage, rogue, and resto druid quickly got geared. The resto druid quickly got offspec pieces. Our NEW resto druid quickly got geared and offspec pieces. Before we got the second druid, we were just DEing the Vanq pieces. We still have not seen a second chest Conq token, and our second tank (warrior) is only just finishing his offset since we use one tank for several fights. It's all very irritating.

While the token with class assignments is certainly preferable to the vanilla single pieces, it's still flawed. One of my guildmates suggested that when using loot master, all versions of a token are visible, but only ONE can be chosen and looted, ensuring either even loot distribution, or priority distribution (whichever a guild prefers), but NO wasted tokens.

The Queue: Rule of Two {WoW}

Feb 20th 2012 1:11PM RE Rule of Two... don't hold your breath. I made a post about this issue on the WoW forums a while back. I didn't get a blue response (I didn't really expect one). But it was extremely irritating and frustrating that most people didn't bother to actually READ my post before replying.

Inviting a guildmate or someone else is all well and good, but the main thing that makes this difficult/annoying is the questing or dungeon/PVP queue restriction. If someone is doing dailies, they cannot be in a raid. If someone is already in a dungeon or BG queue they cannot be invited. I'm certainly not going to ask someone to just drop whatever it is they are doing so I can farm some old raid. And if you invite someone to get in the door and they leave, if you should happen to die for whatever stupid reason you lose your raid.

I've since taken to just staying in the raid after my guild is done for the night and going to kill the few bosses I need in Karazhan before logging for the night. That way I don't have to bother anyone.

It's all stupid, irritating, and most of all, unnecessary since this restriction CAN and IS circumvented all the time. So why not just allow it anyway?

Breakfast Topic: What's your naming methodology? {WoW}

Jan 9th 2012 8:18AM I have a flower and plant theme going on: Camellia, Gerbera, Carnation, Begonia, Larkspur, Mahonia, Gladiolus, Forsythia.

The 3 exceptions I have made were 2 mechanical names for a gnome and goblin: Cotterpin, Piston; and my DK that I no longer have Ikebana (the Japanese art of flower arrangement).

For my hunter's pets I have various patterns: I might pick an animal of the same type from the game Animal Crossing; go with some sort of meaningful name like a constellation Karkinos for the ghost crab; or go with appearance only like Spark or Umbra for Ghostly cats, or Mirage for the color-changing wolf.

Poll: What's the best-looking race in WoW? {WoW}

Jan 5th 2012 3:23AM Rather than pure aesthetics, I picked based on customization combinations: Goblin. With the huge amount of skin color, hair style, and piercings available for both genders, they certainly got the most love in terms of dev resources.

The Queue: No cats, but still furry feet {WoW}

Dec 29th 2011 11:26AM RE Deathwing and Outland... I don't see why he would even care about Outland. As the (former) aspect of earth, he would be connected to Azeroth. Some other planet would hold no significance to him.

Also, I don't think he would be able to physically fit through the Dark Portal in Blasted Lands. Has he transformed into his humanoid form recently, or is he too far gone (mentally) for that?

An interesting question would also be whether the incessant whisperings of the Old Gods would stop if he crossed over into Outland. If so, it's a shame no one though of that sooner... :(