Dec 22nd 2008 12:01AM Even though I don't play on a RP server, I myself tend to "think" like my Death Knight might. In as much as I really get into the killing and such.
In my case, I use the concept that this Death Knight died in the third war, killed in Silvermoon city (She's a belf race) and was raised after some time. Now curiously she enjoyed being evil and killing crusaders, and even still enjoys it, and would probably have still been there had not Arthas betrayed his Death Knights and used them for fodder. That betrayal and abandonment left her looking for options and answers, and it was her commander who gave her one. With the order to return to the Horde and offer her "services" she just takes on a new position and doesn't worry about the people she's slaughtered.
Or, in a shorter version: She remembers everything and doesn't care because she was "just following orders" just as she is now.
Dec 19th 2008 7:37PM I can't speak for the forsaken and Lady Sylvanas, but as a death knight player I had it explained to me like this.
The Death Knights and Forsaken (as well as the dark lady) were all given a high level of independence from the Lich King's control. Making it easier for him to control his armies while at the same time do his own thing.
Problem was, Arthas found out the hard way that his hold over them could be broken. In the case of the Death Knights, it was an act of betrayal that drove most of them against him. (we see DK's on his side in Northrend, so one can only surmise he learned his lesson with the Ebon Blade death knights.) For the forsaken, it was another story. Arthas had nearly been destroyed in his fight for the frozen throne, and in his moment of weakness Sylvanas broke away from him, casting off his control by sheer will alone. Those forsaken that follow her pretty much did the same.
Thing is, they (and the Death Knights) aren't totally free from Arthas. Many of them (I use this in my RP when I decide to be particularly evil) still hear his whispers in the back of their head as they go about. The question is just how much they actually listen.
Dec 12th 2008 12:39PM The longest AV on record was 53 hours and 42 minutes long, and took place on the Earthen Ring server.
Dec 8th 2008 12:26PM People keep saying that "It's not illegal in Xyz country" hoping to hide behind that and say that everything is fine.
On one level they're right, but on another they're dead wrong. While the server might be in another country, some of the users aren't. Meaning that if you're in a country where it's illegal to pirate or the actions violate the DMCA, then you can still face charges for your breech of law.
Sounds hard to follow, I know, since it doesn't really make sense. However let me offer it to you another way.
Picture if you will a website. On this website you see a man strapped to an electric chair. Before you is a button. If you press the button, the man will be electrocuted to death. You will be committing murder. However, in the country where the man is, such actions are not illegal. Now it's quite obvious to most people, that if you press that button you'll be guilty of a crime. If not murder directly, accessory to the fact or an accomplice to the act. You would, in all likelihood, face charges and jail time.
Now I'm not saying that private servers are as bad as murder, but I am saying that if you live in a country where such servers are a violation of law, whether federal, local, or international, then you yourself can be charged and held responsible for your actions.
Ignorance is no defense either.
Dec 8th 2008 9:34AM It was explained to some degree in the Tides of Darkness manual, but I can't really find it now.
If I remember right, the explosives and chemicals they were using were so volatile, that when the sappers would detonate them, the explosion would kill the sappers also.
Same thing happened to the dwarf demolitions guys too, though they were also weak against magic, which many a new player learned the hard way when they tried to cast invisibility on them.
Dec 8th 2008 9:24AM When you really peel the onion away and look at all the layers, it comes down to Blizzard accusing the private/illegal servers owners and operators, as well as those hosting them, not of stealing per se, but piracy.
Now, while they (blizzard) may not directly target the server owners and operators themselves, since such an act is not likely to have any effect. (Consider this recent spat of closings a fluke) Blizzard can target the sites hosting them. They can argue in court, as other companies have in the past, that the company or persons who are actually hosting the game, as opposed to those who put it up, are committing an illegal act. In fact, in some states, they could be committing a federal offense that carries stiff fines as well as jail time.
Such laws are called the "P2P" laws, but basically here's how they work out.
If party A hosts any other site on their server, then they are held responsible for any and all illegal actions taken on their server. Furthermore, they are under a legal obligation to report any suspicious or illegal activity they suspect to the proper lawful authorities, and to remove such sites from their servers at the earliest possible moment.
These laws came about in most of the US states (dunno bout cali or a few others) in the wake of the whole Napster flap several years ago. It was a round about way for law enforcement to shut down these services, since they couldn't always target the guys doing it. So, they'd hit the people who (may have been) innocently hosted the websites.
Doesn't really matter whether you think it's right or not, Blizzard has the law on its side, and to be honest, that's all that really matters.
Dec 5th 2008 6:29PM There's been some talk bouncing around, that Blizz tends to turn a blind eye to such military servers. It doesn't mean they support them openly, or privately, but they don't actively search that type out.