Aug 19th 2010 1:02PM Glad I'm not the only one wondering this. I'm getting tired of Squenix's tendency to completely make up new words, when there are perfectly acceptable ones (that are a lot easier to pronounce) already.
Seriously, am I supposed to pronounce it "guild-lev" or "guild-le-vay"? Or maybe "guild-leev"? And what do they have to do with guilds? From what I've been able to gather, they're just quests.
Aug 1st 2010 4:49PM I'm not talking about right-click turning at all -- well, I am, in the fact that it's the way I prefer turning my character. I'm talking about how you refer to the WASD scheme as being "something completely different" in this game, because A and D are used to strafe -- when that's what I consider to be the correct way of doing things.
It's just that from what you said in the paragraph preceding the video, I had to actually watch the video to see what you meant by that sentence, and I was expecting it to be something totally off the wall weird due to the use of italics, not a mere difference of opinion like this.
I agree that it is frustrating for a game to choose one way and prevent you from switching. It's the reason I couldn't play Free Realms for more than a week after it came out -- it decided that A and D are used to turn, while Q and E are used to strafe. I find that really annoying to use because my fingers are used to the opposite.
The first thing I do in any game that insists upon this control scheme is see if they let me change it to something more familiar. If they don't, I'm not giving their game any further changes to convince me -- something more game devs should keep in mind. A simple control scheme can make or break a game for a lot of players. Regardless of how cool the graphics are or how great the combat mechanics are, if it's annoying to just move my character around town, and I'm not given any options to tailor the controls to my preferences, I'm not likely to give a game much of a chance.
Aug 1st 2010 3:04PM But... A and D are supposed to strafe. I actually find it incredibly annoying when games do it the way you say they're "supposed" to. I can move the camera with my mouse, why would I want to use the keyboard? In WoW, if you used the keyboard to turn, you were considered stupid by all of the other raiders -- there have been comics about it.
I've played some games where A and D turned my character left and right with no option to change it, and I find that so much more infuriating.
Jul 26th 2010 8:46PM I don't quite get people who don't like things like this because they make the game more single-player. Some people like that kind of thing, why should their preference be invalid?
I would rather play an MMO than a single-player RPG over the long haul, but not because I like to play with other people. Rather, because single-player RPGs are all about advancing through a storyline, and when you get to the end, that's it, there's nothing more to do. A single-player RPG isn't going to keep me interested once I've finished an initial playthrough.
MMOs generally have a story advancement while leveling up, true, but when you reach the end, they give you more things to do! There are always more dungeons, more bits of content, world events for certain holidays, and new features being added to the game over time. Some single-player RPGs do things like that through downloadable content, but most of them do not.
I don't have a lot of friends in real life, and I prefer it that way. I love exploring dungeons with my fiance, and occasionally one or two other friends. We will PuG our groups if we have to, because being in a guild implies more commitment to random internet strangers than we would like. Having the ability to use some kind of NPC groupmates just makes the game more fun for us, since we can play together without having to deal with idiots all the time.
Jul 25th 2010 4:05PM I didn't want to get into rant territory, as my comment was already longer than I would like.
Most of that 45 minutes (after I spent 3 hours just trying to install the game and get it to start up, since the game is in full screen by default and refuses to allow me to leave to tell my antivirus it's okay other than using alt-F4 each time it pops up to ask me) was trying to beat the UI into submission, given that I could find no option for UI scaling on my 26" monitor, so my options were either play at a resolution that made the graphics look worse than they already were, or deal with the headache-inducing teensy tiny UI elements that the game insists on shoving into the far corners of my screen to make it as difficult as possible to see everything at the same time.
Also trying to beat my keybindings into submission, as it took me a good 5 minutes trying to figure out how to UNBIND something, until I opened up the tutorial for that page and it explained I could left-click to do so -- which annoyingly prevents me from binding rotation of the camera to my left mouse button, something that is not default for some odd reason. I really like having the ability to turn my character with one mouse button, and move the camera without turning my character with the other, but this game does not let me do this. I would much rather be unable to bind the escape key than be without left-click camera movement.
I eventually just shoved all of the UI panels into the center of the screen (if it hadn't let me move them at all, I would have given up before my character took a single step) and decided to just squint at the tiny text on everything for now. I was not aware that I had any skills at all until the later NPC told me about them, since my skill bar was empty (and also vertical, and tiny), and when I tried to use the keybinding I'd assigned to my spellbook, it opened this weird "Knowledge" panel instead -- that one was listed later in the keybindings menu and wasn't even bound to anything, so I have no idea why it was opening.
The tutorial told me to talk to the NPC standing nearby, so I did. He told me a few things about the game lore, then told me that there was a book nearby that would answer my questions. I went to look for this book, and in the process aggroed some of the nearby beetles and almost died, and would have if I hadn't started running away as soon as I realized these were not harmless starting area critters.
I found that book eventually. It told me a few more things about the gameplay that didn't seem immediately relevant to my situation, and explained that I needed to talk to someone in some named city to become an adult dragon, but to me, that fell into the category of "things I'll need to know eventually" without actually answering my questions about "things I need to know right now." I gave up trying to learn anything from the book, and went wandering off down the path nearby. It led to some shiny thing on the ground that didn't do anything, but was otherwise a dead end. I then figured out how to open up my map, and wandered along the edges of this place until I finally found an exit on the opposite side of the area from where the path was leading me to.
Funny thing is, that first "quest" to kill one of the beetles and retrieve a beetle horn (despite the icon for the beetle horn actually looking like a bronze coin with a T on it, making me kill several of them before I even realized I'd found one) rewarded me with a bell for my hoard. I have no idea what the point of this hoard is. I attempted to read the tutorial for the equipment window that the hoard was located in, but it just kept explaining how to equip things, and didn't mention my hoard at all. I get the feeling this tutorial was not designed with dragons in mind.
Jul 25th 2010 1:04PM I tried this out for about an hour last week. I made a dragon character, and spent 45 minutes trying to figure out where it wanted me to go. The book told me that I needed to go talk to some guy in some town in order to become an adult dragon, but it didn't give me any instructions on how to get there. When I finally found a "quest giver", I then spent 15 minutes getting murdered by tiny beetles in the starting area.
The interface and keybindings are annoying, and the entire game makes me feel like it doesn't want me to play it. It plays like a game that's still very much in beta, despite being out for years! I'm amazed they're trying to charge money for this.
The only thing it has going for it is the fact that you can play as a dragon. I don't see why you'd want to pay to play a badly proportioned dwarf when you could subscribe to WoW for the same price.
Jul 22nd 2010 4:30PM I used Raptr for a little while, but I don't really have a lot of friends who play other games, so I was mostly using it as a way to track my game stats for my blog.
My main annoyance was that it didn't automatically track play time for many of the games I play (especially handheld games, where such a thing is impossible) and adding hours to a game is really quite annoying. The only way to do so is to select a game and then select a number of hours that you're going to play it, and then let that time tick down.
You can't just say "I'm playing this game right now" and then tell it when you're done. You also can't tell it "I played Pokemon SoulSilver for 10 hours over the weekend", you have to tell it you're about to play for 3 hours, then wait 3 hours, then tell it you're about to play for another 3 hours, etc. and that effectively prevents you from playing anything else until Raptr catches up with your backlog, and makes any record of your gaming habits completely inaccurate.
If they've fixed these major issue now that they're out of beta, maybe I'll start using it again. That, and if they've added a new widget that actually fits in a standard blog sidebar. I sent in feedback for all these things and didn't see any improvements over a month or so, so stopped using it weeks ago.
Jun 24th 2010 11:46AM I tend to try a ton of free-to-play games, just to see if any of them are any good. I don't even remember what it was called, but one of the ones I tried, I only played for about five minutes. I loaded it up, and there were no keyboard movement controls, only click-to-move.
I put up with this through the first quest, but the slimes they wanted me to kill for said quest made the most HORRENDOUS noises. I thought someone was slowly killing a cat in my backyard.
May 26th 2010 8:51PM I've always been of the opinion that they should simply change the mobs in Stockades into nonelites and just make it a non-instanced underground quest area. Ever since I first went in there on an Alliance character after being Horde for a year and a half, I've considered it the Worst. Instance. Ever. I always avoided it when leveling characters pre-dungeon finder unless I had quests to do.
They went back and revamped the loot in a lot of dungeons a while back, even changing the loot drops in RFC from greens into blues, but for some reason, Stockades still drops nothing. Every time I level a new character, I hate the level stretch where the dungeon finder keeps sending me to Stockades over and over again. The random dungeon is never some place with loot, like RFK or BFD, it's always just Stockades over and over again.
May 20th 2010 3:48PM I could swear this exact same screenshot was posted months ago, when the game was new.