Mar 21st 2012 12:11AM Thanks Massively for the beta key. :D
Mar 20th 2012 3:46PM Interesting article.
Voice chat can be a very important tool for completing high end, high difficulty, bleeding edge raid encounters where one cannot afford to take the time to type something out. If voice chat during such encounters remains completely relevant to the task at hand, it can be a boon.
However, like many tools, it is typically misused by most players. In the wrong hands (which is most of them) it simply serves as a distraction by adding redundant and/or irrelevant chatter to the game which can drown out audible information provided by the game itself.
Mar 20th 2012 12:26PM @(Unverified)
Have you even played RIFT? If you're a WoW player, I find it hard to believe that you can honestly call RIFT a bad game without simultaneously calling WoW a bad game. I feel that Blizzard is lucky that most of their players actually haven't tried RIFT, because in most respects I find RIFT to be the superior game at the moment.
Just as a simple comparison:
1. I will readily admit that RIFT controls exactly like WoW and could rightfully be called a clone for it. At the same time, RIFT controls exactly like WoW so every WoW player can jump into RIFT without any learning curve.
2. Trion has added more content since RIFT launched than Blizzard has added since Cataclysm launched. There will likely be 2-3 major content patches to RIFT before Blizzard releases MoP. Trion releases content fairly quickly, and they've rapidly improved the quality of their content over the past year.
3. RIFT provides more to do for a casual player: Instant Adventures. Chronicles, Zone Events, rifts & Invasions... I can log into RIFT at any time of the day and I will have something to do aside from sitting in a dungeon queue. And since the non-instanced world is actually relevant, I actually see and interact with other players outside of town.
4. RIFT actually has an AA system, and I personally think it is pretty good. Blizzard was going to add an AA system in Cataclysm (Path of the Titans) but scrapped it, just like they scrap half of the things the promise.
5. Unlike most developers, Trion is actually honest enough to admit when they screw up and they tend to quickly correct major problems that are discovered. Blizzard USED to be this way before the Activision days, but now they're just as bad as most devs.
Mar 19th 2012 5:08PM @AlienFanatic
WoW as an "E-Sport" is a hilarious concept, considering WoW's fundamental design is that of a PvE game.
Mar 19th 2012 3:36PM @Eamil
I stand corrected on the matter of the challenge modes, in that case. I'm still not really keen on the leader board idea, but as long as it isn't face-rolling with the best gear, then it's at least much better than my original assumption.
Mar 19th 2012 3:30PM @Mtor
That may be your opinion, but it is my opinion that WoW has been getting by on people's attachment to their characters since WOTLK launched.
1. RIFT. I currently feel RIFT is the best theme park on the market right now.
In my opinion, RIFT does everything WoW does (except for Arenas, which I feel are stupid in an MMO anyway) from a game play perspective... except it does all of them as good as or better than the original. Truly, I feel that RIFT is a better game for pre-Wrath WoW players than WoW itself is these days. It's sad, but true in my mind. It is a small miracle for Blizzard that more WoW players haven't actually tried RIFT out.
Not only this, but Trion pumps new content out faster than Blizzard.
2. Despite what you think about SWTOR, it does have a far better story than WoW. WoW no longer even feels like a Warcraft game, and SWTOR manages to at least feel like Star Wars. This was at least my impression of beta.
3. WoW has incredibly shallow crafting, poor open world PvP (and also the PvP is not as "hard core" as many other games), and zero sandbox features. These are features topped in other games such as EVE, Dark Age of Camelot, and even Darkfall.
Yes, WoW is still better than many games overall. I would rather play it than many titles out there. However it is no longer undeniably the best. There are plenty of other games out there that are on-par in quality.
Hell, even Final Fantasy XIV 2.0 has a strong possibility of being a more interesting game than Mists of Pandaria will be.
Mar 19th 2012 11:18AM @(Unverified)
No kidding. Blizzard has an incredibly bad habit of not properly finishing story lines in game and leaving it to books / retcons / lore NPCs.
In Vanilla, Alliance players were well familiar with the Missing Diplomat quest chain. This was never resolved in game despite all of the hinting that it would be, and was ultimately be resolved in the comic book (which resulted in retcons to the story as presented in the game). This was a massive letdown for those of us who actually wanted to experience the resolution of the story in-game.
There was also massive hinting that if you got the Corrupted Ashbringer from Naxx40, there would at some point be an opportunity to cleanse it and have the "real" Ashbringer. Instead of resolving this properly by allowing players to do experience this, they basically retconned this whole thing out when Wrath launched by giving the cleansed Ashbringer to Tirion Fordring.
So I fully expect that most of the plot resolutions Blizzard is promising will end up being explained away rather than allowing players to experience it. But rest assured that POKEMON will make it in!
Mar 19th 2012 11:07AM @AlienFanatic
You make a very good point. This irritated me as well, since it never felt your character was actually contributing to the fight at all. It's basically a glorified, interactive cutscene in which failure is next to impossible.
Mar 19th 2012 10:44AM @(Unverified)
Actually, you're right. The new BG is an exactly like the Black Garden. Though I can't fairly say that this is an original idea for RIFT. It seems familiar from other games for some reason.
I was really speaking more of the big features like rifts and invasions from RIFT, or cut scene dialog from SWTOR.
Mar 19th 2012 10:33AM So far there is nothing here that excites me. All I see from the newest reveals is as follows:
1. Extra rewards and server notoriety for being able to faceroll heroics.
I'm all for adding additional challenges, but this is the wrong way to go about it. We all know that the leader boards will just be occupied by groups from the top end guilds. It will just give them one more way to show off how awesome and l33t they are for being able to power through content that they grossly over-gear.
2. Advancing Warcraft "lore" by once again making the players' roles seem peripheral to the big lore NPCs.
I don't really care about advancing the story of Varian Wrynn, Thrall, Garrosh Hellscream, or whoever. I'm really quite tired of every action and accomplishment you do being overshadowed by some Lore NPC. What do you get for taking on Deathwing? You get a series of cut scenes reminding you how awesome Thrall is.
Seems like we're getting more of that in Mists. No big surprise, here.
3. Pandaren female.
4. MEGA DAMAGE!!!!!111111
Ghostcrawler finally admits he has done nothing to stop the absurd gear and power inflation in the game and has actually contributed to it. Rather than solve it he's just gone with the lazy way out. No real surprise there.
I'm actually surprised that Blizzard has gotten so complacent that they didn't even bothered ripping off the good features from RIFT and SWTOR.