Jun 16th 2010 7:12AM Just to point it out, according to the oldest known copy of the book of revelations, the number of the beast is actually 616, not 666. 616 had appeared before in different texts, but was considered to be a scribing error until 2005 (when this new discovery was made).
So there you have it, 666 is just a regular non symbolic number. Nothing to see here folks, move along now.
Apr 14th 2010 11:39AM It's an unfun place NOW, who knows what the future holds? Blizzard has already stated that sub is getting an overhaul, so maybe it will come sooner rather then later.
Apr 14th 2010 11:37AM HfB is GUARANTEED to go away. Blizzard have repeatedly said that they are removing all flat damage boost talents, and I assume Hfb is one of them.
Blizzard is moving all damage controll knobs to the mastery system, and since Hfb was mainly a damage controll knob on a 51pt talent, this makes it even more likely.
Apr 9th 2010 10:48AM You could burn combo points off a corpse in vanilla too (can't quite remember when it was removed).
I never really understood why they removed that, it always was pretty usefull.
Apr 8th 2010 3:05PM Funny that you both missed the fact that there is a giant cockroach on his "plate".
For some reason it was kind of hard to notice that it was there.
Mar 21st 2010 5:40PM Making that guy you really hate suddenly dress naked and start throwing his own fecal matter around at a party would be a good one, for starters :P
A yogg saron style perma mind controll could be more usefull though, although having a bunch of followers with 0 sanity could have its downsides...
Mar 21st 2010 8:20AM Mind control.
You all know what you would use it for, don't deny it.
Dec 23rd 2009 9:19AM The "love is in the air" event coincided with the celebration of my 18teenth birthday. I was having my party on the second last day of the event, which proved unfortunate seeing as I hadn't gotten a single bag of candy so far, despite valorous efforts (I only missed one day during the event up to that point, and collected as many bags as possible with minimal amounts of sleep). So during all the preparations, the arranging, the cooking, the inflating of perverse amounts of balloons, I scurried along to my room once an hour to get another chance of getting some candy. Once every hour I dropped what I was doing, and went up the stairs to "go to the bathroom". And despite all this, despite even not getting any sleep whatsoever the following day, the event ended without me getting a single candy bag... Urgh
Dec 6th 2009 5:56PM "Realistically, its not going to be happening in our lifetimes."
Might I point out that none of you have actually said what isn't going to happen in our lifetimes. I mean, "better" "smarter" and "more variables" doesn't really illustrate what you actually mean. If the "unrealistic" future you talk about has AI that kites, fakeheals, crowd controls, and reacts dynamically to your every move, a future where AI could realistically compete in arena combat, then that future seems pretty... annoying, anyways.
Essentially, the "better" part in "better AI" means better at killing you, the player. Yes, it could be toned down a little, but immagine going out to grind with your warrior, and suddenly you're kited, stunlocked, and when you finally think you've got a mob nailed down he CCs you and runs away to regain health. Is that fun? Is it really that fun to have an unpredictable and smart AI beat you into submission? Good AI wastly excels at anything it is designed for, and it is not hard to immagine that something that is 100% aware of everything happening around it, 100% aware of every possible application for it's abilities, and no reaction time to speak of would excel at this game. Having constant PvP like PvE is ultimately not that great, there are people who like one but not the other for a reason, and most people who enjoy PvP do so because they beat other people and not computers.
Ultimately, my point is that everything is fine as it is. Theres nothing wrong with having to go into very controlled environments (instances) and resort to very specific scripted behaviour (which is also "smart" AI, just not very dynamic) to experience anything different from the usual, run towards player - attack / cast spell behaviour. People fail enough at the memorisation-heavy encounters of today, and adding reaction time and the ability to dynamically react as a group to that equation just has epic fail written all over the place.
However, on the "not happening in our lifetimes" part, I'm not so sure if that's correct. Good AI (not just in games) is one of the things that modern society could benefit immensely from in so may ways, and seeing just the rate of advancement in computer technology of the last decade, it's not so hard to immagine that such an important field would see major breakthroughs in the foreseeable future.