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  • Lummox
  • Member Since Dec 7th, 2005

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Recent Comments:

A new interface for Wrath? {WoW}

Sep 11th 2007 1:56PM The Totem UI would be cool. I couldn't stand playing a shaman with the stock UI. Waaaay too many spells to fit on those bars, and boy did it get cluttered.

Seeing as the Death Knight will introduce the whole Rune mechanic, I could easily foresee a couple of class-specific UI tools.

The Karazhan exchange program {WoW}

Sep 10th 2007 11:54AM My old guild did this all of the time in the pre-tBC days. We ran two Molten Core squads for several months with our prime raiders also running BWL (we dropped MC1 to make room for AQ40, etc.), and all of our newer/less experienced players in MC2 as well as alts, friendly guilds who needed some guidance in how to run an MC, PUG, etc. Needless to say, we were a BIG guild in those days.

It was intended to give the newly 60 members an opportunity to raid while also having to learn the strats with some effort and not just easy mode let the pros walk us through it. People would inevitably get called up to MC1 to backfill when a normal raider couldn't attend (I ran the B-team as MT and raid leader, but was also an OT for the main raid squad, and this was quite an orchestration of roster management between two 40-man raids). For some classes rotations were essential to not waste loot as we were blessed with constant priest and hunter drops. Promotions to MC1 were common, but this started to be the downfall for the second raid as their best players would be seconded to the A squad leaving a gimped B team. Then the animosity starts growing when you cancel raids and they feel left out, the burnout sets in for the players running in both the main raid team who pushes through new content and carries the B-team as well, and the general guild frustration grows.

This very well might be easier with Kara as the team sizes are MUCH smaller and you would likely have more parity between teams. Heck, in my old guild if all things stayed the same (they clearly did not :), we would have faced the prospect of running like 7 Kara squads.

Voting requirements for the AFK debuff {WoW}

Sep 6th 2007 3:56PM The threshold should be variable. Like 10 or 20% of ACTIVE players. Then all it takes is two votes from the 5 active players out of the 35 AFKers to apply debuffs. Still, even with that I fear the reporting system is going to be too difficult to report on a lot of people. :(

If the match ends and you have the AFK debuff, it should be treated like the Deserter debuff and prevent you from going back into a BG for a period of time.

World of Warcraft toys {WoW}

Aug 27th 2007 10:38AM The holly this year should transform your flying mount into a sleigh pulled by reindeer. :P

I've got a lot of crap clogging the bank spaces of alts. I've got all of your usual stuff: snowballs, holly, mistletoe, flower petals from Valentine's day, on some alts I still have the buff candies, fire flowers, etc. I'm also quite proud that on some really old alts, I still have Halloween wands. Freaks the F out of guildmates when they're suddenly a bat. :D

Dodge Caliber SRT4 starts at $22,995 {Autoblog}

Aug 21st 2007 10:25AM Why? Availability. The Mazdaspeed3 has what... maybe 1500-2000 units available in the US if not globally? You're probably far more likely to be able to buy an SRT-4.

Don't get me wrong, I still wouldn't touch one. :P

MMO Art expanding, artists wanted {WoW}

Aug 15th 2007 3:21PM The lack of WoW and prevalence of CoH/CoV artwork on sites like this is largely due to the fact that your characters in CoH/CoV are very much uniquely your's. There's just such a massive amount of customizations that can be done to your character that the combinations are virtually infinite.

By contrast, everyone in WoW looks largely the same. We all grind for and lust after the same gear which makes us look even more alike. Sure, you could commission a nice portrait of yourself, but you could also sell it to the other 50,000 people who look just like you do! :)

Sirius teams up with Sonos for wireless multi-room audio {Engadget}

Aug 15th 2007 11:16AM Could be because Sirius is launching a bunch of products today... Unheard of, I know.

Questions answered at BlizzCon {WoW}

Aug 7th 2007 2:25PM @4 and 7

Yes, you will get to use your flying mounts but only in a very limited capacity. Probably only in some of the highest levels of Northrend, and around Dalaraan (which is already in itself flying). I read that it is speculated you'd need to be high 70s to use it this side of Outland. As for using it all around Azeroth, that would be a big no-no. Would greatly break the 1-58 game mechanics and they'd need to rewrite the whold World... of Warcraft to accomodate it.

I'm still looking for confirmation on Grim Batol and Uldum. There's mention of Red Dragonflights and Ulduar, but I haven't seen anything confirming them. Would be great to see as new mid-level content (yeah right...) as having level 70-80s running through those zones would really hamper people leveling through them.

Around Azeroth: Moonlight over Lordamere Lake {WoW}

Aug 1st 2007 12:20PM Peaceful? I guess a raft full of mummified corpses is more serene than the skeletons roaming around if Ryan just panned left a little bit. ;)

Ask WoW Insider: What pre-BC content did you miss? {WoW}

Jul 20th 2007 3:55PM Probably all the fun that used to be Eastern Plaguelands before the Naxxramas expansion. Turning Light's Hope Chapel into an all out gank fest/PVP battle. All of the deep lore quest chains about the Scarlet Crusade. When the Tier .5 sets were released, that was a fantastic quest chain, even if it was expensive. The 45 minute UD Strat run... Some of those pieces were good compliments to tier 1.

The Ahn'Qiraj world event, while woefully laggy, is another notable experience. Pretty much any world event, though AQ felt more involving than Naxx did.