Dec 18th 2008 2:11PM Over my years playing, both of my most played characters have been healers. I can say that there is a shortage. Most days I get tell after tell asking me to heal, and hours later I begin getting repeat tells from people who asked me before, because they are still looking.
Several reasons for this:
a) Healers get tired of healing group after group and getting no loot, no recognition, no thanks.
b) We have other things to do. We like to quest, to farm mats, rp; etc.
c) Pugs don't watch for healers usually, so a lot of us go with steady groups who know how to keep their us alive.
Overall though, it's just more fun to tank or dps once in a while, and I can say that after healing for 4 years, I'm liking the break I get when I decide to play my tank over my healer - and as in the post above, Ghostcrawler nailed it. We re rolled dps or tanks and for a while we may not be back...
Dec 9th 2008 10:59AM As a resto druid, I'd like to see more "leather" +heal gear drop in early instances. I was finally in full leather at 70; and at 79 I'm once again sporting cloth because the leather drops aren't there.
I've played every tank class, and I think the inclusion of damage on faerie fire is a great idea. I'd like to see them add something for warriors though. DK's can pull with icy touch or deathgrip and get immediate aggro. Paladins have avenger shield. Warriors have... a bow/gun - leaving their groups waiting for aggro to be established. Meanwhile with other tanks they can start almost immediately - leaving the warrior tanks I know frustrated when dps pulls off the bat and then complain that the warrior isn't establishing threat fast enough.