Dec 19th 2008 2:34PM The solution? Don't PuG. Seriously. It's not about the quality of the player, it's about the player.
Frankly, if you haven't made enough friends in this game, in-guild or out, that you trust and like by level 60 it's time to re-examine your social skills, not theirs.
This has nothing to do with tolerance or silence. I don't employ those strategies. I don't group with douches, simple as that. At ~1500 players per server it'd be a crying shame if there weren't at least six or seven (of the needed archetype and available) online that I could group with if I wanted to run an instance or a quick 10-man raid.
Dec 17th 2008 4:36PM As another military guild on another server, we're seeing the mentioned problems pretty much all the time. Most of us base our play-style on the core values, honor, integrity, friendship, and excellence. Guilding members becomes hard, here, especially with "civilians", where a "move, ladies" on Vent is misconstrued as "being yelled at" instead of the tone we're all used to in our daily jobs, and where greed and the "I need this (some Item)" stance of a few can seriously disrupt the guild's cohesion.
We're going about it by being very picky (which is hard, Misha-US has the worst recruiting pool I've seen in my four years of playing) and having zero tolerance towards bigots and loot-centric players.
It's great to see, that someone else is doing the same thing - Hooah, guys!
Dec 9th 2008 11:23AM > leaves PvP enthusiasts like myself out in the cold
No, it leaves reward enthusiasts out in the cold. PvP enthusiasts didn't lose anything unless I've missed a patch note about the other faction no longer being attackable.
If you're in it for the shiny pixels, fight a bit in Venture Bay and Blue Sky, both of which seem to have a constant attack status. There's plenty of PvP to be had (and I'd argue that Arena is about as far removed from "PvP" as any duel system is) in Wrath, if you want gear there's ways for that, too.