Mar 18th 2009 1:26PM Your blog: "The new proc-per-minute mechanic of poisons ensures that weapon speed will no longer be the sole determining factor in weapon selection, and Combat will be back to its Sinister Striking ways shortly. "
From patch notes:
"Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based)."
...honestly, Chase, stick to talking about PVP because the stuff you post about PVE is too often out of date or just inaccurate.
Feb 17th 2009 11:56AM Maybe there will be more people who will dual-spec to tank / heal.... doesn't mean that they will all know how to tank / heal.
But yes, I hope will reduce the "2.) LF1M healer" spam.
Feb 6th 2009 4:27PM "...the last thing I as a warrior enthusiast want to see is any reason, however small, for a raid leader to decide to bring a tank who can generate AoE threat faster than a warrior (as an example) since there's no down side or lost utility to her raid when she does so."
Yeah I am with you here. I raced to level a warrior in the weeks before WotLK because my guild was short on tanks. Little did I know that I should have leveled a pally for this World of AOEcraft.
Yes, I'm new at tanking, and yes I know warriors are better at AOE threat now than they ever hoped to be in BC or original WoW. But I've found myself in too many fights, including boss fights, in which the adds keep coming faster than what my cooldowns allow. Heroic A-N is a classic example. Pallys get through that without breaking a sweat, and I almost have a stroke trying to keep up.
"Bring the player not the class" isn't really a reality in this department.
I posted to the WoW forums to this effect and got a lot of L2play responses. I'm glad at least someone out there is getting frustrated with this too.
Jan 28th 2009 3:59PM "So how are you going to reach the caps of 315 hit rating (the Poison Hit Cap - PHC) and 214 expertise rating (the Expertise Cap - EC)?"
This is the sentence now. I don't want to keep beating this dead horse, I really don't. But this sentence still assumes that you WANT to reach 315 hit rating, and it is misleading to any casual rogue that may read your blog.
In the previous sentence, you refer to 315 Hit as a "limit." Then, in this next sentence, you refer to it as a cap that you want to reach with "here is a blog post about how to reach the cap of 315 hit rating."
I just did an armory search Vulajin. He has 274 hit rating right now. He has gemmed almost entirely for attack power, not hit.
All you have to say is, "here is a bunch of accessible gear to increase your hit rating and expertise. You have to get at least 100 Hit Rating so that your special attacks don't miss, but don't go above the 315 Hit poison cap. Get your Expertise up to 26, but not higher."
Jan 28th 2009 3:34PM Chase, your reply doesn't address the problem I posted about.
The first sentence of your second paragraph states that 315 Hit Rating is a goal to be reached. This is misleading. If I didn't know better, I would read that sentence and think I need to hit 26 Expertise and 315 Hit at the expense of all other stats, as if those are the first "goals" you should hit.
315 Hit isn't a goal, it's a soft cap. Those are two very different things, and I know that you understand that. You understand how spreadsheets and stat optimization works. That's why I'm so confused as to why you would write this.
You know that calling 315 Hit a "goal" is misleading. You need to edit that out of the original blog post.
Jan 28th 2009 12:34PM Chase,
Telling people that 315 Hit Rating is a "goal" is misleading. You do not need to hit the poison hit cap.
Yes, 1 point of hit rating increases our dps better than 1 point of any other stat, but there's more to it than that. You read EJ, you know this. Sometimes a piece of gear may actually be a big dps upgrade, even though it makes your hit rating go down slightly (ie if it increases your agility by 50 but lowers your hit by 20).
Dec 31st 2008 2:24PM Chase, your math on your Glyph of Focused Attacks probably works out. It makes sense to me. The problem is that the greatest challenge facing rogues in pve is not our ability to keep HfB up, or the energy cost of refreshing the 1 tick every 30 seconds.
Dec 31st 2008 1:57PM - I'm afraid I have to disagree with your Glyph Of Focused Attacks suggestion. Taking away energy generation from this build is a really bad idea. Less energy = fewer Mutilates = less damage and fewer combo points per second. Energy generation is the last thing we should compromise.
- HfB is a pain in the butt, and when combined with how many boss fights 1-shot me with a shot me with a whirlwind or stomp, I am considering re-rolling. But it takes practice. Also, bind it to your spacebar key, that makes it a lot easier. As GC said, it's supposed to be hard, and the players who put the time in to master it will be rewarded with more results. It's not supposed to be an easy "everyone does 2000 dps by facerolling" build. Nor should it be.
- The problem, to me, lies not so much in our abilities but in how most boss fights work. We lose so much time running around, getting stunned / frozen, etc. We need a buff to compensate for this.
--> Suggestions that will buff PVE but not PVP: Remove glancing blows. Buff the haste given by Slicendice. Make HfB 1 stack costing 50 energy. Increase the amount of energy gained from Focused Attacks. Make Murder apply to all targets. Make HFB refresh the cooldown on Sprint. Give rogues something like cat druid's Feral Charge that can be used in-combat (must put this talent somewhere so it doesn't make us more OP in pvp). Buff Relentless Strikes.
Dec 16th 2008 10:18AM I'm as frustrated as everyone else to see our dps become less and less dominant.
Part of the problem, as others have said, is that most people who play WoW really do not know how to play their class optimally. Take a look around. Inspect every rogue you see this week. Most of them have talents that are really screwed up, gear with the wrong stats, the wrong weapons, etc.
Also, most rogues in a group just stand there and hit Sinister Strike and Eviscerate (usually without using poisons) and think they are doing their job.
But when the class is played correctly, a really good player brings a lot to the raid. And I'm not just talking about damage. A rogue is possibly the most well-equipped class to help the tank get control of an "oh crap" situation. Blind, vanish and stunlock, or even evasion-tank for a few seconds... and a good rogue is always ready to save the group like that. And yes, things like Expose Armor are a very significant group buff if you are not grouped with a warrior.
Yes our single-target dps needs a boost... if nothing else, to justify the amount of time we have to waste running around, dodging AOE damage around a boss, etc. But a rogue who really knows what they are doing can still lay down the dps and can prove to be an invaluable asset to a group.
I love being a sneaky bastard too much and I will stay with this class through the long haul.
Don't worry, Blizz knows we need a buff, but they're waiting until they have really conclusive numbers so that they don't over-buff us and then have to nerf us. What can you do between now and then? Master your class.
Dec 10th 2008 11:56AM http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/
Go here and scroll down to the section on Hit Rating to see what I'm talking about.