Nov 5th 2011 10:15AM World of Warcraft: Path of the Titans.
THAT would be the title of the 90-95 expansion that returns us to Outland. The Titans arrive on the ruined planet of Draenor in order to restructure its chaos. Their massive zone-wide "ship" docks off the western edge of Blades Edge Mountains, and sets about eradicating the Burning Legion and trampling the native civilizations. Shattrath is destroyed, A'dal is shattered, and the Horde and Alliance are forced to confront the Titans. Zone progression is condensed for the 60-70 haul, and endgame zone progression is couched in entirely re-imagined areas.
Hellfire Peninsula levels 58-61
Hellfire Ramparts 59-60
Blood Furnace 60-61
Terrokar Forest 62-65
Mana Tombs 61-62
Auchenai Crypts 62-63
Sethekk Halls 63-64
Shadow Labyrinth 64-65
Shadowmoon Valley 66-68
Nagrand + Zangarmarsh 90-91
Blades Edge Mountains + Netherstorm 91-92
"New Draenor" Zone 92-93
Emerald Dream + Outland Emerald Dream 93-94
"Titan" Zone 94-95
Serpentshrine Cavern 1-10 New Starting Zone!
Serpentshrine Cavern is invaded by Titanic Constructs, and Azshara refuses assistance. The now leaderless refugee Naga contact Voren'thal to create a portal to Eversong Woods.
Ogri'la 1-10 New Starting Zone!
Ogri'la is attacked by Titanic Constructs, and their Skyguard are annihilated. The now defenseless spiritual Ogres contact Ishanah to create a portal to Azuremyst Isle.
We ressurect Illidan AND Gul'Dan at the end of Shadowmoon Valley. Illidan Stormrage is now a Night Elf Mage, and Maiev Shadowsong is a Demon Hunter. We return to Nagrand to evacuate Telaar and Garadar, and confront the Titan's shocktroops. In Zangarmarsh, we learn that Gul'dan is corrupting the Constructs and aims to devour a Titan to gain its power. More shit hits the fan when Outland's Elementals break Titanic world-shaping machinery. Now Outland is a HUGE rescue mission.
Aug 18th 2011 8:12AM My Druid will probably be in Nordrassil, Malorne, and the Nightsong recolor, depending on spec.
My Paladin will probably be in Justicar + Aldori Legacy Defender when he tanks. TBC Cinematic Draenei are go.
My Hunter has the full Desolation set. Mage has the Arcanist recolor. Priest has Benediction. I'm a fan of the Burning Crusade dungeon sets. They're not overwrought or overplayed.
Jul 6th 2011 3:37PM A hundred bucks says Hamuul Runetotem becomes the new Firelord and Archdruid of the Flame.
Jul 5th 2011 9:19PM What are the chances this is a test for future itemization? What would eliminating Spirit altogether from the game do to itemization concerns and "balance"? They could make mana regeneration a talented effect that could be gauged down, or make Replenishment healer-specific effect.
Jun 29th 2011 11:19AM SOMEONE has read Earth X.
Jun 15th 2011 9:39AM I'm the crazy guy that wants to get rid of Replenishment, so get your bag of salt handy. Well, maybe not rid completely of it, but to make it the spell effect of healer specs only. IE Restoration, Holy and Discipline talents cause Insect Swarm, Judgment, SW: Pain, and Flame Shock to cause Replenishment.
But back to Druid tanks: with the considerable changes done to abilities limited to Warrior Stances, I'd like to see Bear Form gain access to some more subtle or benign Balance and Restoration spells. I've mentioned before that I'd like to see all all combat forms gain access to the Insect Swarm DoT. Feral Combat could gain a talent to allow Insect Swarm to jump to nearby targets, spreading either by its own talented nature, or allowing Demoralizing Roar to act like Pestilence. That would add some variety to Bear Tanking AOE threat and possible synergy with Earth and Moon and other magic enhancing debuffs.
But in the case of utility and quality of life, I'd like to see Bear Form gain the ability to cast the following spells: Insect Swarm, mentioned above; Rebirth, talented to be instant cast and cost rage; Innervate, a considerable and oft-mentioned Druid utility; and lastly... Wild Mushroom(s).
While Wild Mushrooms are talented for increased damage, reduced cooldown, and debuff effects in Balance, I'd like to see talents in Feral Combat which would alter the WM:Detonate damage to interrupt spellcasting and silence enemy targets for 3 seconds. This change, although unintuitive to "fighting as a bear", reminds that the player should be "fighting as a Druid", with a variety of spells at his or her disposal.
Jun 5th 2011 12:11PM The early BETA Worgen Female was really nice. I'm still shocked and disappointed they decided to redesign them. The result is an atrocity.
May 5th 2011 4:04PM It all begs the question, what DO we plan on doing with all these realms where we slaughter their leaders? Do we just let them figure it out in the meantime, as we've seen with the Blue Dragonflight, or put someone on the throne, like Bolvar's Scourge. I can't imagine the Firelands being any SAFER or less threatening once Ragnaros is removed from power.
All this power that the Earthen Ring and Cenarion Circle have saved up to save the world... I can see it dramatically being tossed to someone like Magmatooth, so that the Firelands has its Bolvar.
Apr 14th 2011 8:49PM I think a majority of the demons available to Warlocks aren't gendered, and aren't really the issue here. Imps are comic relief enough to remain vaguely male, Voidwalkers are blueberries without bits, and Felhunters are just canine-like pets.
Chances are they'd make a Nathrezim the male Succubus, and a Shivarra as the female Felguard. I'm very interested in the art they commission for female Demon Form.