Mar 6th 2012 9:49PM On the topic of the " 'bar' things" you mention, I thought I'd clarify for you:
(maybe it'll change your mind and open some ideas for you)
Stuff like SunnArt (and I think kgPanels does it too) can be used to make those bars, and, yes, cover up some of the environment as is done in RinjiChan's UI, but they can also be used to resize what's called the "viewport" (essentially the camera view that you get on your screen)
I use Sunnart on top and bottom and have them quite a ways down into my screen, completely opaque. But with a "resize viewport" option checked, I actually get MORE screen than less. it feels small top/bottom, but the peripheral on my screen extends far beyond the normal 4:3 ratio. I'm not playing on a fancy screen or anything either.(15" 2008 MBP).
Turning off these bars makes me feel really cramped, because suddenly things I'm used to seeing (adds, pats, healers dying, etc) are off my screen and I have to turn to see them.
Just some food for thought. RinjiChan doesn't seam to be resizing her viewport, and that works for some people. (there's not usually a whole lot in the lower 1/4 of the screen anyway)
Mar 6th 2012 9:42PM I don't get the buttons thing either but for different reasons
On anyone of my characters I generally have immediate access to 90-100% of my spells, even those that aren't typically used in my spec.
But I keybind almost everything, and have Opie bars for a couple of things like portals and gear swaps...
If you are raiding in any capacity, I'd bet that you aren't clicking any of the buttons on your ui (maybe trinkets or potions..) so why do most UI's have 2-4 full action bars on screen?
Why not bind them and then hide them? Or (my favorite) use an addon like BindPad.
Mar 5th 2012 5:42PM Welcome Megan =)
I'm a Mage impostor that loves to come read Blood Pact when I have a few minutes and just wanted to say you've inspired to get my 'lock to 85 before Mists.
She's been sitting alone on my old server at lvl 80 (in naxx gear no less XD) for quite awhile.
I'm definitely excited for the changes now, Thank you!
Feb 23rd 2012 12:30PM So I love this article, and while I don't have use of this addon in particular, I think it's a huge boon to heavy macro users.
What did catch my attention was the comment about HatTrick and Gem Counter, both of which I've never heard of. But I LOVE well-integrated addons, so of course I had to go check them out.
Curse has a copy of Gem Counter up, but it doesn't appear to be updated for 4.3, does anyone know if there's a newer version somewhere or perhaps another similar addon?
Feb 21st 2012 6:12PM While I hope they have at least a couple of mounts available to them like the worgen/goblin. I kinda like the rolling idea. But instead of the kid from Hook, I see more of a Goron-Link roll. I remember enjoying that high speed roll that Goron-Link could accomplish.
Feb 21st 2012 1:06AM There's a problem with your sheep.
You have a LOT of mages hiding in that house.
Which makes the sheep suddenly a lot creepier...
Feb 17th 2012 10:04PM @DarkWalker
MMORPG was not always considered a genre, the concept can trace it's lineage back to only 1 or 2 successful games. Just like DotA.
I think that's part of the inherent problem with the whole trademarking thing and the lineage of DotA over the last years. It's BECOME a genre, even if it wasn't before.
No, a lot of people don't know what a "Defense of the Ancients" or "Action Real Time Strategy" game is, but that's because it is (relatively) new to the scene as a game unto itself.
What started as a mod for another game has now developed into it's own genre of other games and I for one think it's pretty awesome, Eul and Guinsoo and IceFrog have created something that will live on for a long time.
On a side note, I personally think ARTS is better fitting than DotA as an all-encompassing name, but worse names have caught-on to describe things in the past....
Jan 8th 2012 1:27PM My two mains - Fire Mage(s) an my Disc Priest
Fire is my one true and original love in this game. I started with a frost mage and was afraid to try fire, but when i finally swapped over, I've never looked back. The shear power behind pumping out massive balls of fire, striking the ground with an area of flame, building up and tossing out a howling pyroblast across the battlefield.. there's nothing like it.
I even love the RNG of it. Fire is and always will be an unpredictable force of nature and my mage is sitting behind that wheel barely in control of the situation while everything around her burns to the ground. Especially Warlocks...
And Discipline -
I have a thing with my priest, I level in a healing spec, i did 1-80 in Holy, and 80-85 in disc. Even though I have a competent set of Shadow gear and i'm not a bad Spriest. But once i started healing in Discipline for raids it just clicked. Why let someone get injured in the first place? Why not toss shields and preemptive mending spells? I like the range of tools on any priest, I always have a tool to solve whatever problem is occurring, and I feel like Disc can react faster than holy and usually be ahead of the game.
My priest (f-dran) also follows the theme, she's extremely disciplined and does her job on the battlefield just as well as any warrior or death knight commander. Holy feels a bit too spiritual, my priest uses the light to protect and mend through disciplined execution of her knowledge.
I have other specs I could wax on, but I won't, these two are by far my favorite.
Jan 7th 2012 8:59AM Have to throw in my two cents on this one.
Im a guy and 8/9 of the characters ive leveled are female. Its aesthetics, pc design and overall just not liking the male models, voices, movement, etc.
Ive played so many male-protagonist games that getting to play female characters is refreshing.
Also, my class choices i think fit females better in my idea of an rpg. Mages, priests, locks, shaman.
I have 2 oddities in my gnome male DK and my gnome female rogue. Im horde at heart, i hate gnomes, but the gender/race combo is what i liked.
All I can say is that we gamers are a weird, but interesting bunch.