Oct 26th 2009 5:25PM @ RogueJedi86
" the casuals finally have a chance to get an Heirloom, when previously they couldn't get any heirlooms due to their not doing heroics or raids much(if at all)."
Really, the vast majority of raiding guilds are casual, and especially on a reset day like Wednesday so no idea why the (poorly executed) sarcasm?
As to heirloom items not being available to 'casuals' that is why you can obtain them from running heroic instances which are hardly 'hardcore'. And if that is not possible it's quite possible to buy them as a solo player via the Tournament, and why Blizz added them as rewards there as yet another another alternative.
It looks as though you have an issue with higher level toons ganking people at fishing contests. If so try a PVE server and avoid the issue.
I love raiding and I love fishing. Even if you don;t raid, Dalaran is always worst on a reset evening for this reason.
Oct 26th 2009 4:40PM Samuel, in Europe Wednesday is patch day, and was part of my point. It's the day our servers reset. Tuesday would not be good for US servers I can see. Avoiding either or just making it day before reset where ever.
And why should I chose between a reset day raid and the competition? It's not so much my choice but as a RL it's my job for others.
I agree with you that making it on a patch/ reset day is asking for problems if servers have extended maintenance etc.
Oct 26th 2009 4:14PM Great idea EXCEPT of the fundamental flaw that Wednesday 8pm is about the THE time, right after a reset when guilds start raids. This precludes all those who want to raid on the most popular evening of the week generally. Add in the those handing in not just the first prize but all the others picking up the consolation prize must have another impact on Dalaran lag.
Really good idea for the second competition but why don't they have it on the
when most have finished raids etc, the day before the reset?
As it is, as a RL I wont have a chance to do this competition which is a shame.
Jun 26th 2009 4:34AM The difference these type of aids make, for my young kids to be able to progress and really enjoy their limited wow game time, is noticeable. The can read fine but sometimes the words used can be confusing to those not used to some more arcane phrases/ words. Just a simple pointer as this means they get to enjoy their time rather than being frustrated over the meaning and location. It makes the game more enjoyable and inclusive. I would also say it helps a lot to those for whom English is not a first language.
Apr 15th 2009 2:26PM Well, On European servers the Instance server has gone down and now our whole raid group is stuck at Ulduar login screen and all other Instances the same with guys stuck inside or simply can't use that character as its staring at the load screen^^ This is affecting a range of realms. Guess it's the huge demand for Uludar, but then it's not exactly unexpected...
Mar 24th 2009 10:30AM Well most raids last more than 2 hours (one flask), so you will mostly likely, use two flasks (i.e. still four hours) so there will be little change from the Mixology proc and potential waste.
The flexibility is more for the normal user, where flasks can be consumed to the hour rather than every 2 hours.
I can't see the price for flasks dropping by 50% in AH so users will probably end up paying rather more.
Means more Guild Vault slots being used up ^^
Dec 16th 2008 7:20AM I think you're just going through the extended downtime we experienced last Wednesday in Europe, so unlikely that patch 3.0.8 is coming so soon.
Dec 14th 2008 5:14PM The issue is twofold. One, most tanks can now aoe tank effectively, especially tankadins and most heroics are one big aoe pull fest. This means most damage is from your aoe capability, which for most dps is not their optimum build.
For example, as a frostfire mage, the mobs generally are dead before even one Living Bomb can go off, negating a decent chunk of damage. I also feel that many dps, including myself, will naturally hold back at the pull in order to let the tank gain aggro, which is a kick back to TBC when it was necessary. Now it rarely is but it's a habit hard to change.
As a previous poster pointed out, a lot of dps are specced for raids, which is primarily single target boss focussed, not aoe burn down in heroics. Yes some people are not geared well enough, but most I suspect of this issue is down to the way in which heroics are aoe pulled, and the type of damage dealt in a short period of time. It has tended to take the skill and understanding of mobs and pulls out of heroics since tbc which is rather a shame. Only the actual boss fight presents any sort of challenge beyond this.