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  • Nikkadaem
  • Member Since Dec 15th, 2008

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WoW13 Comments
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New movie shows a grisly future for MMOs {Massively}

May 13th 2009 12:14AM Looked like a half-way decent dvd movie. Has some good names in it. Definitely for the teen male markets, but I'll watch it. Looks like a lot of action.

Curse releases premium add-on download client {WoW}

Apr 30th 2009 2:28PM LOL Ok month vs year obvious typo. Hope I made you feel better about yourself for 15 minutes :)

Do you really think that Blizzard wouldn't be scanning for viruses using heuristic virus scanning? Besides they would have dedicated servers for the service and would cover themselves via the EULA. Not to mention that we are not talking about "sharing" since it would be a fee based service it would be in Blizzard's interest to put some sort of licensing system in place.

Curse releases premium add-on download client {WoW}

Apr 29th 2009 5:36PM 1) This tool is just that a tool. Use it don't use it, it's up to you.

2) Premium service fee of $30.00 per month is highly reasonable. My time is worth more than $30.

3) It doesn't violate the stupid Blizzard EULA. This is a download client similar to an FTP client.

4) And in reference to #3 you can still use the "free" version. You just lose the Download All button or you can just download them manually from the website.

5) WowMatrix wasn't "all that". It altered addon coding. this single action caused me to stop using it immediately. Not to mention that it was, at times, very inaccurate.

6) It's only a matter of time for Blizzard to come out with their own "Premium" download service.

The Daily Grind: Profiting from mods? {Massively}

Mar 25th 2009 11:44AM "Second, these developers are generating a product based on the work and money spent by Blizzard on their own product, basically profiting off Blizzard's work."

Well the inverse can be said as well; Blizzard is profiting off of the hard work of independent developers. Lets face it, the vast majority of players use add-ons. Without these add-ons the game's UI is not very user friendly. Not everyones brain works the same way or organizes information in the same manner. Therefore, it can be said that player retention is due to not only the new content that Blizzard has invested in, but the flexibility to use and modify tools to make the game more fun.

Add-ons benefit the player which then benefits Blizzard's bottom line. I understand where this is coming from though. You have add-ons like Carbonite and Zygor's Guides that charge you for a subscription, but include the add-ons "for free" as part of the subscription. This, in my opinion, is contradictive to spirit and intent of Blizzard using LUI and an open API to create tools.

I do feel that not allowing a developer to add a NAG window during start-up or a Chat message (i.e. QuestHelper) is going overboard. Nag screen are not new to shareware or freeware development. Afterall, how many of us have actually gone to the developer's website. Usually you get your add-on from Curse, Wowinterface, or some other website or update utility. Not to mention that I like the idea of not having to give out an email address to register each add-on.

Blizzard needs to rethink this. Enforcing a "not for sale" policy would be easy enough, after all, they control the Client.

Blizzard posts early Arena Tourney standings {WoW}

Mar 19th 2009 9:49AM If you have been curious as to why DKs are getting beat with the nerf stick so hard this is why. Not to mention why Pallies are taking a beating too. You know if Blizzard can come up with a way to Dual Spec then how hard would it be to come up with an Arena Spec. It would make sense considering that every class has some sort of aggro gain or aggro dump ability which is completely useless in the Arena. Instead Blizzard chooses to Nerf a class to balance PvP which adversly effects PvE.

Worlds.com aims to sue over the virtual world of Warcraft {WoW}

Mar 13th 2009 3:44AM Well I just point to Blizzard's currently pending litigation against Slider. If a judge is willing to interpret and provide a legal basis and remedy for an EULA by judging against Slider, then what makes anyone think that the same won't happen here. Blizzard may actually be in trouble on this one. It going to depend entirely on a judge's decision just like the Slider suit. The simple fact that Worlds.com can prove it's earlier concepts and that those concepts were applied and copywritten, even if the patent hadn't been issued yet, means trouble for Blizzard.

It's Blizzards monster. Now they have to find a way to deal with it. I'm pretty sure this is all just going to go away silently as Blizzard ponders a settlement.

Ghostcrawler explains the DK aura changes {WoW}

Feb 26th 2009 5:45PM "Considering that Blizzard is also working to make Blood and Frost specs more appealing to entice more of the Death Knight population to let go of their Unholy ways, this change will not only be fairer to every class that wants a shot at a raid spot, it will also allow Death Knights to be accepted regardless of spec."

Ok this makes zero sense to me. Consider, you would never have a Holy Pally tanking a raid. It's simply impractical. The entire purpose of Specs is to tool your Character Class to a specific need, hence dual spec ability in 3.1. The only way to make raiding all inclusive is to make it genuinely easy. At which point it's all about what gear you have. This eventually leads to the possibility of Gear-for-Fee systems in the future.

WoW in 3D doesn't work so well {WoW}

Feb 5th 2009 4:42PM I had the opportunity to try this out at Fry's Electronics the other day. They had two renditions of 3D enablement. They had the monitor that basically does the dual layering and the nVidia card.

I preferred the nVidia card. It was a bit cleaner. They had WoW along with a couple of other games loaded, but I only tried WoW. It was a lot of fun actually. No it doesn't give you the impression of being "in the game", but it was something different. I wear glasses so I used a pair of the cardboard demo glasses over my own to play. The action bar appears to pop off the screen about 6 inches. Logically it appears that there are 4 layers, at least thats what I perceived. The background terrain was of course the farthest layer, but he ground clutter appeared to be much closer to me. The toons were somewhere in the middle. Now this was with no addons so i am curious as to how that would look, especially HUDs.

Overall it was fun and not the least combersom. However, I cannot see myself playing in a raid or even a group instance in 3D. I think it would become too confusing.

I do see where in a first-person-shooter 3D could have a serious foothold.

The Glider outcome and copyright law {WoW}

Feb 4th 2009 11:37PM Has anyone considered that add-ons would be considered copywrite infringement under this decision? They do, afterall manipulate "the "non-literal" elements (the gameplay itself)".

This would leave the door open to Blizzard requiring license fees be paid by developers. At the very least it could mean a new License Agreement for add-on developers. It could also lead to Blizzard taking code from the add-ons and not giving the author the proper recognition or royalties.

In general, I don't have a problem with the decision against Glider. It's intent is to circumvent the intention and use of game play. However, I do have a problem of copywrite being interpreted in such a broad way.

More on Blizzard's new Arena system {WoW}

Feb 1st 2009 3:45PM Sounds to me like Blizzard has gone to more of an ELO, chess ranking type of system (http://www.chessrankings.com/theory.aspx).

In this type of system if a high ranking player or team competes against a lower ranked player or team it is highly feasible that the higher team will lose points if the rank difference is too great. Basically, the higher ranked team is expected to win. So if an underdog wins, they accrue a huge number of points. However, the underdog could still lose and still make more points than the winner in this type of system as well.

Now the balance comes in the fact that the "W" factor/value is the average of all other teams. So, lets say every tuesday as part of maintenance Blizzard recalculates all the rankings. Part of that calculation is "W" which is based on the average of all team rankings.

It can be kinda confusing, but once you read up on the ELO a bit it starts to make sense. I could actually write a whole article on it.

The final benefit being that you have rankings that are closer together numerically and they are not based on a winning record, but on comparable performance. So, yes a casual team that has played fewer matches could mathematically outrank a highly active and winning team. Furthermore, yes a high ranking team could, in fact, lose points based on massacre differences in rank and based on the global average.