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  • Justin G
  • Member Since Dec 16th, 2008

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Recent Comments: Guest Post: What Cataclysm might mean for guild alliances {WoW}

Mar 4th 2010 11:04PM First, Thanks for a great article that highlights some really problematic issues.

Second, there are some really dumb comments on this thread that come from (well as normal) a bunch of WoW elitists who don't realize not everyone plays the game exactly as they do. Many of you have asked "why not just join guilds lolz." Simple, for some of us WoW is more than World of Game Mechanics and Purple Loot. Guilds exist for numerous reasons; however I would argue the vast majority of guilds exist as a social environment. Believe it or not, outside of your narrow worlds, the majority of guilds are not focused on hard core raid progression. Second, you say this won't adversely effect small guilds because only the top 20 people each day count. Do you not understand that the vast majority of guilds have under 20 people in them? Even in guilds with 30+ people it's not at all uncommon that 20 people don't logon every day, or even do anything significant that day. I wish I could go into all the various details of guilds, but the simple fact is, players should not be forced into larger guilds to recieve these rewards.

Third, looking at raiding alliances, I belong to as has been previously mentioned. The simple numbers do not add up. We have over 60 charters, each doing multiple runs a week. We have thousands of members, and over a hundred raid leads alone. We might not be making world firsts, but we are pushing the cutting edge of content on 10s and 25s. Why are we so popular and successful? Because we do not constrain ourselves to primitive guild structures that are prone to drama, loot issues, infrequent attendance, etc. Someone can come, raid with us, and not show up for three weeks, it's no problem. This situation cannot exist in a guild form.

Do tanks get the most out of PuGs? {WoW}

Jul 27th 2009 11:09AM Wait you play a bear tank and enjoy 5 mans? Wow... Personally i get tired of doing nothing but swiping for 30-45 mins :P

Breakfast Topic: Is WoW too complex? {WoW}

Jul 4th 2009 4:13PM The game itself is quite complex, but this is not a problem as long as people are willing to help out new players instead of laughing at them and being overall jerks.

There are a lot of ins and outs to the game, and even more unwritten rules. Now don't get me wrong, I'm gonna be annoyed if someone with me in Uld still doesn't understand the game, but even up till northrend it's not that hard to get along not knowing some key aspect of the game (I.E. I know people who never did an instance till 62) Heck, i didn't even know addons existed until I had played the game almost 6-8 months. These problems are multiplied even more when a player doesnt have a good guild to help them (and by "good" guilds who aren't patient enough to help new players)

Free play-time given for server trouble {WoW}

Apr 16th 2009 11:28PM I know I might be the weird person, and don't get me wrong I love free stuff, but to me this is totally unnecessary on blizz's part. I mean come on blizzard puts in all this work to come out with some amazing new content, and all people can do is whine that they couldn't play for half a day... please. So now we expect blizzard to pay us for a day that I'm sure cost them outrageous maintenance cost anyway.

Don't get me wrong, I wish these updates could have gone smoother, but at the same time, considering the complexity and scale of these updates, I think blizz did a great job at being efficient. I swear sometimes WoW players are the whiniest people I know. You give them awesome new content and all they do is complain.

15 Minutes of Fame: Playin' it old school {WoW}

Jan 20th 2009 1:42PM I think I must agree with everyone else on these comments... Do you really play this game so obsessively that you have to intentionally find the hardest part and play it over and over again? Don't get be wrong, as I started in BC I love going back and playing the old world content I never saw, but making a guild where it is illegal to experience all the new content is simply ridiculous.

Sure, Old World might be harder, but at that time it was also un-accessible. I'm not a hardcore player, but I'm not super casual either, and I struggled to get in some of the BC era progression.

Furthermore, their are some areas where Wrath and BC blow away old world... When you looks at the storylines and progression through Wrath it puts Old World's underdeveloped stories to shame.

Finally, this whole idea against leveling up is inherently flawed. As a previous poster said, according to this mindset there is no reason to ever have levels, just gear progression into harder content. I myself love having the addition of new levels, of course I want to see some significant improvement to my character. I like the idea that I can improve and do things now that would be impossible at 70, and furthermore it's nice to have the introduction of new leveling/questing content that can give a break to the repetition that is almost inherent to both PvE and PvP endgame scenarios.

Steelseries WoW mouse not so wow-worthy? {WoW}

Jan 17th 2009 3:01PM I have a logitech MX Revolution mouse that is technically an executive mouse, but I love it for wow... It would probably be a bit too much for some FPS games, but for raiding it beats most "gaming mice" I've tried. I have had great success with Logitech mice and keyboards, but I absolutely hate their headphones. Every logitech headset I've tried has been poorly made and uncomfortable, with the gaming series being the absolute worst.

The Queue: Archdruids? Nahh. Okay, maybe. {WoW}

Jan 16th 2009 3:28PM I am still looking for a Hierophant or Naturalist...

Yet another extended maintenance extension {WoW}

Dec 23rd 2008 2:19PM so exactly how many tips do you think they got? Furthermore, I find it hard to believe there wasn't already an insider staff member cussing along with the rest of us when 11:00am rolled around :)

The Dos and Don'ts of getting a port {WoW}

Dec 23rd 2008 2:14PM I would agree, although not in quite so high demand as a rogue I'm always willing to crack a box as long as someone is polite. Furthermore, as a rogue I'm usually willing to break a box for nothing, but portaling does take a bit more time so I usually tip a fair bit... after all If i remember right a cross northrend flight cost about 2-4g and include a 7 minute ride, why tip a mage any less for an instant port anywhere in the WoW universe? (The one addendum is obviously for players under 80 gold is a bit harder to come by :P)

How much do you guys/gals normally think is an appropriate tip from a lvl 80 player?

Forum post of the day: A Rogue without a cause {WoW}


Well thankfully Tips of the Trade should effectively solve aggro problems, and as far as standing in front of a boss, that's just stupid of any rogue.

However, rogues by their very nature are always going to take way more damage than a DPS class should. Most bosses have some type of AoE damage, and many times it either is not possible to completely avoid it or you at least get part of it. The problem is whereas every other melee DPS class is in plate/mail (or in the case of druids have talents to makeup for leather) raiding specced Rogues have very little to avoid or mitigate this damage except evasion on a long cooldown, and even evasion has very limited effects on magic.

Sure there are ways to help this, when I raid I always bring a ton of --- protection potions when i know what attacks a boss is going to do. You can also play paranoid and spens half the fight at 30 yds, but obviously you will be doing 0 DPS. All in all the amount of dmg a rogue is going to take is just another disadvantage stacked against us that we now cannot make up for in DPS or raid utility.