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  • uberminion
  • Member Since Dec 17th, 2008

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Recent Comments:

Win a pony from WoW.com {WoW}

Apr 16th 2010 2:06AM I am such a vanity pet groupie

Blood Pact: leveling a warlock, 10 to 40 {WoW}

Nov 30th 2009 10:40PM Nice article. I just started a lock so this came at a perfect time.

Addon devs respond to Blizzard UI policy changes {WoW}

Mar 23rd 2009 2:53PM I have no problem with addon authors getting donations for their work (maybe only allow addons to have a message asking for donations in the config menu?). I also understand that people often don't use the donation buttons on websites. I am however against nagware and pay only versions of addons.

Addons, to my way of thinking, should be small extras that improve the game in some small way. If it is a major and "mandatory change" I think it would be better if Blizz implemented it themselves (that way there would be no worries about compatibility with new patches, authors abandoning the addon, etc).

The bottom line is, if you are looking to make some noticeable money off your programming skills I think you would be far better off looking for a venue besides WoW addons.

New add-on policy makes selling add-ons against the rules {WoW}

Mar 21st 2009 12:08AM I wouldn't swear to it but I suspect this move may have something to do with Blizzards fight against goldsellers and the like. If you let people make money off addons but not off of selling gold (or something like glider for that matter) its possible you could weaken your case if it ever went to court. I'm not a lawyer so I have no idea how sound that line of thinking is but know it pays to "plug all the holes" sort of speak when it comes to legal matters.

The bottom line however is that Blizzard owns this game so they can put any stipulations on it they want. It may suck for some people but I suspect it won't really matter too much for the majority of us. Just my 2 cents

Blizzard's new raid model and why it works {WoW}

Mar 18th 2009 12:41AM I for one am glad to see that Blizzard is opening up the raiding experience to more players. As many have already said why should only a small minority get to see the raid content (and from Blizzard's perspective why put so much effort into to something so few will get to see).
That being said I do hope that Blizzard doesn't completely ignore the hardcore guilds (they aren't all elitist jerks after all). I'm not sure how they could best balance these two opposing goals but I think there might be some merit to the idea of having certain 'extra' bosses that are only available after beating the normal bosses on hard mode. As much as I want to be able to see all the raid content I think it would be unfair if that came at the expense of those players who have the time/skill to take on a bigger challenge.
And finally, to all those people who seem compelled to complain about every little change Blizzard makes, why are you paying $15 a month to play a game you seem to hate so much? If I ever get to the point where there are more things about the game I dislike than I like you can be damn sure I will quit and not just sit around bitching about it.

Ghostcrawler on the success of "bring the player not the class" {WoW}

Feb 28th 2009 12:17AM I think what most people are missing when blizz says "bring the player, not the class" is that they mean there are multiple classes that can fill a role (admittedly some will be better suited for particular situations than others). They don't mean, as many people seem to think they do, that you can throw together a raid willy nilly with no regard to who you choose. For example, replenishment is a mandatory buff but there is more than one class that can provide it. So as long as you bring one of those classes you are good to go. The main things to keep in mind are that not all classes can/should be equally good at all things (too much homogeneity is a bad thing in my mind) and that this is a major shift from blizz's previous mindset and it is bound to take quite a while for them to get it all sorted out.

Forum post of the day: Great idea, poor implementation {WoW}

Feb 14th 2009 12:07AM I have read a lot of comment where people basically say you don't need dual specs to level and that you can heal/tank old world instances fine in non tanking/healing specs. This is entirely true but I for one was looking forward to dual specs because it would allow me to explore more of the game without having to shell out tons of gold switching between specs (I know gold is relatively easy to come by these days but I am a casual player and so I would rather spend my time having fun than farming up gold). I don't need to be able to switch between two specs to level but it would be a heck of a lot more fun (for me at least) and having fun is really the only reason I play WoW.

Forum post of the day: Pick up groups to pick up points {WoW}

Dec 17th 2008 1:11AM according to http://www.wowinsider.com/2008/12/16/season-5-faq-continued/ there is a buttload of gear you can get without any Arena points. It looks like there are only a couple of pieces of the Deadly Gladiator set you need Arena points for. I honestly don't see why this is such a problem.