Jan 2nd 2012 3:03PM "But Michael Bolton is a fine name."
"No, it WAS a fine name, until that no-talent ass-clown started winning Grammys."
At least it could be worse, Gendou: I had a professor in college whose name was Rebecca Black.
Dec 3rd 2011 10:57AM By "earn everything" you meant "Spend huge amounts of time painfully grinding reputation for meager rewards," right? That's how it was for me. Yeah, that was "fun."
Dec 2nd 2011 10:18PM You can get all manner of useful information by clicking on one of the tags below the story itself. I'd go with "balance-druid-guide" myself. You'd be surprised how much you can find yourself if you take a few moments to do a search; investigation and research FTW!
Dec 1st 2011 11:07AM This Queue's intro made me really wish that the daggers were, in fact, named Fear & Loathing. :)
Nov 30th 2011 1:20AM Yep, this is my one disappointment with the implementation of transmogrification. It's a great feature that I'm pleased with overall, but when I have a mace that I want to make look like another mace it's a bit of a let down not to be able to transmog it because of a seeming technicality based upon whether it's "one-handed" or "main-handed." They're both maces! And I was hoping to be able to tank with a Shockwave Truncheon. :(
Nov 26th 2011 11:27AM Game counsel: "We advise you to buy a Wii, my lord."
Came consul: "I am Exboxius, one of two leaders of the Roman state!"
Game console: What you meant. ;)
Nov 23rd 2011 12:10PM @Matt
In support of what you wrote, I offer this:
The original bad-naming story. :)
Nov 13th 2011 9:41PM "That mage keeps on blasting. True, that druid spends probably 25 seconds or so not dpsing but they are still on top of the damage meter"
In my experience if you stop doing damage and heal instead you will NOT be on top of the damage meter -- the dps who keep blasting away will pull ahead. You would have to be way, way ahead for them not to surpass you.
And, while I realize this may change somewhat in MoP, if you are a dps then stopping to heal will destroy your mana reserves. Thus, using your utility is still a sacrifice when compared to just sticking to damage. Don't get me wrong -- the ability to off-heal from time to time is what makes hybrid specs fun for me. But you can't be the best at everything, and I don't think that this will ever change.
Nov 12th 2011 2:34PM There are 10 *classes*, each of which has 3 specs. Thus, 30 specs. Or, if you count bears as a separate spec from cats, 31.
With the addition of monks it looks like we'll have 3 more specs, too.
With that said, having an armor type that's only used by one spec of one class, like spell plate, does seem like a rather unbalanced situation. But if there were an easy fix for it they'd have already implemented it, I'm sure.