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  • Sarabande
  • Member Since Dec 19th, 2008

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Arcane Brilliance: Mage glyphs in Mists of Pandaria {WoW}

Mar 25th 2012 4:05AM Will our Archmage Pants be back?? He didn't give up the column did he? This was a fine column and all but I have always loved his perspective in being somewhat anti-elitist, play-the-way-you-want and that's a rare thing in the WoW Blogosphere.

I hope everything is OK with him.

Arcane Brilliance: MoP talent calculator changes for mages, part 2 {WoW}

Mar 3rd 2012 11:23PM I do agree with some of these points. I think putting each bomb back into each spec would allow for more synergy (for example, using it with Combustion again). I know I've posted this a few times before, here and in the official forums, but I think, if Arcane still works in MoP the way it does now, I think it would be interesting to give Arcane Bomb some mana regen with each tick, and with the final blast. Putting that into the arcane tree would give them not only a spell to apply DoTs but also one that works well with their mastery. Living Bomb, leaving it alone, having it work with Combustion and Impact, and making if fire only, would be just fine with me. Frost bomb is probably fine.

It looks like they're going in the right direction though, from the first set of talents/spells that they rolled out for MoP. I hope they do allow us to retain the uniqueness of our specs. Right now (in Cata), I think they work really well and many of the mages I talk to are anywhere from pretty happy to ecstatic about their current specs. (Mind you, many of them are not serious raiders though). I wouldn't mind not having them too drastically changed - just adding some new interesting spells would be great.

I just know that betw. Wrath and Cata, something happened to my Warlock and it's just not that fun to play. In Wrath, I was having a great time with Demo. I tried affliction as well in Cata, though I'm back to demo. (Not all that interested in Destruction - I have a proper fire mage already. :) ) But just saying that whatever tweaks they made, it just made me not want to play that toon all that much. I actually get TIRED when I play my lock for too long. (Though she IS a fantastic herbalist!! Poor Felguard looks bored to death most of the time . . . ) So, I'm hoping that they don't make tweaks that will make me lose interest in my mage.

The talents in general is getting more interesting and I'm glad they made many of the former MoP talents baseeline for class or specs. I'm not terribly interested in having Shatter (will we be expected to use some freezing spell even if we are not frost, just to get the extra crit?) and wouldn't mind if it went back to frost only.

One idea I've been posting about is being able to glyph in a spell (devs could choose 2 or 3 . . or even 1) from each tree, and you could choose to add one of those. If you are not interested in doing that, that same slot could be used to put in an extra major or prime glyph instead. Not sure how this would work for other classes but it might make Elementalist mages happy, while allowing more spells to be spec bound, allowing for better synergy within each spec. Flexibility without giving up synergy. I can see how this might be pretty difficult to balance around but it could be a fun mechanic. (This might also allow them to give each spec its own bomb but allow everyone to be able to switch it out with a glyph if they don't like what they got).

The glyph of the future {WoW}

Mar 3rd 2012 3:18AM I like this idea. Glyphs could do more than enhance class and spec abilities.

I like the one in the post below as well - for disenchanting. Though I think having a decent proc of getting extra mats for the enchanter who is providing the auto-DE should be part of the built in system. (This would take nothing away from the person winning the DE roll, but would just generate mats that would be given to the Enchanter). Right now, enchanting kind of sucks, so it would be nice to have something like this.

The glyph of the future {WoW}

Mar 3rd 2012 3:10AM While I'd love to see a lot of glyphs, they would be waaay too OP and unrealistic.

However I think it would be interesting to 1) make the various mage bombs as they are planned for MoP, into Spec specific abilities and then 2) allow a glyph to allow you to change it out if you wish. What I'm thinking is, better synergy within the specs (each bomb would be better integrated into the spec, for example, right now LB works Combustion and Impact but does not in MoP because it's not Spec Specific). This way, the Elementalists (and anyone else) could choose.

I wouldn't mind actually, seeing a special glyph (maybe right in the middle of the interface) where certain spec specific abilities (generally not the main nuke or anything) that could be added. The devs could maybe choose one or two from each spec. I'm just thinking mage right now - not sure if this could possibly work with other classes. And yes, it could be a balancing nightmare but give people a bit more freedom. But for those who don't want to add anything from any other specs., they could allow the middle glyph (super-glyph?) to be used as a slot for an extra existing major or prime glyph. So, you're not an elementalist and you don't want Dragon's Breath to be a part of your Frost mage's abilities? Add another frost-related (or general mage) glyph instead.

I want a glyph that allows me to eat my mage food faster, kind of like the fruits you get for the Molten Front dailies. People move through instances and LFR so quickly, it feels like it takes forever to get my mana back with food. I have to evo sometimes when I'd rather save it for in-combat. (This could apply to tables for everyone, so that any mage food anyone gets can be consumed quickly and your health and mana regeneration from it is much faster with the glyph).

I know Blizzard said it would be difficult but I would like to see my Warlock's flame spells turn green - or possibly purplish. If not that, at least a deeper red so they look less mage-y.

I'm sure I'll think of more when I'm in the game playing. :)

Blizzard laying off 600 staff globally [Updated] {WoW}

Mar 1st 2012 3:44AM This is very sad. I feel for the people let go. Severance pay only goes so far, and the worry and stress of getting laid off can take a toll on health, on relationships and everything else in life. Without a job a lot of people (if they are in this country) may have a more difficult time getting medical treatment for any problems they may have. (Even if they were well paid, medical expenses are VERY high). Also, it's difficult for people in the same office or department left behind, having to do the work of more than one person. I know it's not the end of the world but when it's something you haven't heard about happening to this particular company (though it's happened in waaaay too many companies) it does make you worry - not about the games in particular but about the economy and about industry in general.

I know Morhaime HAD to word things the way he did, but personally, I get sick of hearing the same corporate "reduction spiel" - maybe because I hear it over and over and over nowadays. To a point, I'm sure it was difficult, but much less difficult for the company than the people let go. And no matter what they say, how they word it, it does make you question the health of the company (as so many companies RESTRUCTURE or whatever, to move forward). It generally doesn't mean they're doing better. In this case, we know about the lost subs so it's fairly clear. Maybe it's the corporate-ness of the message, the fact that (probably necessarily) it is so . . . impersonal, that makes me want to vomit a bit. Maybe for once, I want to hear, "I sure the hell didn't want to do this but our stockholders had us by the balls. They were pissed and worried about the reduced sub, as stockholders have a tendency to panic, you know. Fred, you were great with customer supports. I heard about you. Mary, you've always been the one to make people laugh in your office, all the while doing a tremendous job. I know everyone will miss you. Jason, you worked so hard. I know you put in the extra hours anytime they needed someone, even missing your little girl's recital . . . . ." I realize you can't write a personal message for 600 people, but SOMETHING besides the usual corporate BS. Maybe it's just that I love this company, their product, etc., that I for some reason, think they'll do things differently from the thousands of other companies out there. I know it's me being unrealistic, but I keep hoping. :P

I wish everyone the best of luck and hope that having "Blizzard" on your resume will help in finding a fantastic job in the very near future. :)

Officers' Quarters: A tempting offer {WoW}

Feb 28th 2012 6:54AM I'd say stay with it. The feeling of accomplishment you'll get will be worth it. It will take more time but I think you'll have less regrets. The questions you are having may be your intuition telling you something.

Is everything easier with a level 25 guild? Sure, pretty much. Is easier always better? Not always. And often, not as rewarding.

If WoW is social media, what function do guilds serve? {WoW}

Feb 28th 2012 6:34AM I guess if your only goal is to get something OUT of a guild, it won't serve as anything social - it becomes, IMO, a sort of service for the individual. I think raiding guilds still have their purpose because LFR isn't the same thing. You don't have 10 or 25 people (mostly the same people) working toward a common goal. You work together, suffer failures together, enjoy successes together, and hopefully, help each other outside of the raid instances and chat together.

With social guilds, we can use the tools we have available (LFR, LFG) and use it do to things with other members. We've never been a raiding guild so it was nice last week when 5 of us went into LFR together, explaining fights over vent, to people less familiar with it, etc. We work together to level the guild, keep supplies stocked. We give gems, most enchants, consumables, to members who have really become a part of our guild community. But if you log in, never answer when people say "Hello" or "Grats," never don't answer when we ask if want to run something with us, and only speak when you want something, the offers for those things (nor rank promotions) won't be forthcoming because I'll see you as someone parking here for perks only, and not for the community.

Guild can only be a community when the members make it so. The leaders can set the atmosphere, enforce the rules and decide what kinds of people to invite (and which to get rid of), but the members have to come together and build a home for themselves. Community, whether the WoW community as a whole, or each individual guild, is only as good as the people in it. If people decide to socialize and cooperate, and not put up with bad behavior, you'll have a stronger community, where people will want to belong.

Around Azeroth: All's fair in love and Warchief {WoW}

Feb 27th 2012 3:39AM I'm Alliance and even I approve, especially since Mr. (Ms?) Kampfire is the running mate. He can deal with many hot issues - someone needs to answer the burning questions from the press. I can see Peacebloom's popularity growing, and I have a feeling they will have many grassroots organizations supporting them, though they should make sure to weed out the extremists.

Btw, I LOVE this!! Well done!

The last gasp of 25-man raiding {WoW}

Feb 25th 2012 11:17AM Is there a post missing here? Was it removed?

The last gasp of 25-man raiding {WoW}

Feb 25th 2012 10:10AM I agree completely. We are all responsible for creating the WoW Community that we want. If people always say "Vote kick the lowest 3 dps" - btw, there will ALWAYS be lowest 3 dps - in the LFR system, and that may be a place that MANY people experience their FIRST RAID, or have people shame them by repeatedly posting meters, that could discourage potential raiders.

If guilds are doing the same, I can see why people won't stick around. I say, don't tolerate bad behavior that can cause other people to not enjoy the game (bullying people, ninjas, always being late for no good reason), but help those who have inexperience or problems with being undergeared. Help the good people become better players and boot the asshats - even if they ARE the best healers or the top dps. Yeah, this will cause your team to shrink. If you can PuG people, and become known as the guild who won't put up with crap but will help players learn, maybe you'll have the kind of people you want PuGging with you, and who knows, maybe joining your guild (or becoming a sort of regular PuG member). It's sad to hear that many 25 mans "have" to put up with unpleasant personalities in order to fill the roster. Maybe that should be as much a part of recruiting as looking at their gear, their UI screenshots, talents, etc . . . maybe even more so. The more pleasant people you have, the more people will enjoy the experience. The more people enjoy the experience, the more they are apt to be happy players who show up and stick around.