Jul 21st 2011 4:32PM You can have your Careful AIm phase Rapid Fire rotation memorized down pat and spam the right keys at the right times, but you ain't gonna be on top of the chart because:
1. Everyone else is going all out and all that spell animation drops your fps to nothing.
2. Server doesn't sync your focus regen properly and keeps telling you "This skill requires more focus" when your bar is nearly full.
3. You hit a shot and it doesn't cast for another second and stalls your subsequent rotation.
In a nut shell, you can improve your dps substantially by increasing your skill, decreasing your graphics settings, and by optimizing your network. These three factors dwarf any argument over gems/enchants/reforges.
Jun 2nd 2011 5:35PM Y'know... I got a room upstairs, if you know what I mean?
Mar 3rd 2011 3:43PM Serpent Sting and Explosive Trap are also affected by the Survival Mastery (+ elemental damage)
Feb 25th 2011 4:41PM The best distinction of hardcore/casual lies in how well the raid/guild is organized, not the amount of time you spend inside the raid instance. If you spend 3 hours of quality raiding per week and get 7/12, that's pretty hardcore. If you raid 3 hours a day every day with constant afks and people dancing in fire, you're still casual.
I know several 10 and 25 man guilds who raid only two nights a week and they're doing heroic modes. I call that hardcore.
Jan 12th 2011 12:04PM Left Eye of Rajh still not fixed to make sense. + Expertise and procs agility on ranged attack?
Jan 10th 2011 12:35PM You know when kill shot is weak when a pair of glyphed kill shots can't kill anyone at 20% hp in pvp. Compare this shitty damage to "real" execute abilities like Execute and Hammer of Wrath, 30% to 45% AP scaling will give about an extra 1.5k on the shot and just won't cut it.
Jan 10th 2011 10:51AM It seems to me that while the devs had intended to make a few changes here and there, their ideas didn't get fully translated down to their code monkeys. I think the intern that was charged with the Kill Shot buff thought "50% AP scaling increase" meant 0.3*1.5 and not 0.3 + 0.5.