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  • Jayeless
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The Fields of Honor TCG loot in motion {WoW}

May 17th 2009 11:49AM Looked like the chicken's using the existing Hawkstrider animations, which has the same issues with legs clipping the wings.

The rise and fall of class popularity {WoW}

May 13th 2009 11:49AM One thing to keep in mind about Level 80 population charts is that they do not always reflect "active" characters. If someone leveled a DK to 80, and then ditched the character for their former main after the various... adjustments to the class in 3.1, that DK is still level 80 and would show up on population charts as such.

Should every class be a hybrid? {WoW}

Apr 30th 2009 3:29PM First, keep in mind there's no "pure" tank or healer classes. Any class that can tank or heal at the very least has a dps option available to them. Blizzard apparently didn't want to restrict a class to always "be the tank" or "be the healer," but the game has progressed to where some classes are just "the damage dealer."

Back during BC, before WoW became an AoE fest, all classes had a dps-based talent tree, and all classes could perform a secondary role of some sort. The "pure" dps classes were the crowd controllers.

Some hybrids had CC abilities - priests could shackle undead, druids could hibernate beasts/dragons - but the other four classes had various CC abilities at their disposal. Mages were the kings of CC with Polymorph, and hunters had freezing traps. Warlocks had Banish and the somewhat unpredictable fears, and at the bottom of the CC list was rogues, who could use Sap before the fight to incapacitate a mob briefly.

Hunters, especially, could focus on a specific talent tree (Survival) to improve their CC abilities.

So, while most people don't usually agree with me, I usually contend that there are no pure DPS classes in this game; just because we don't currently utilize the secondary role of the four "dps" classes doesn't mean they can't provide that role if a group needed them to.

New 5-man instance confirmed for future patch {WoW}

Apr 22nd 2009 9:37PM I personally like the idea of engaging Arthas on a smaller scale; not "killing" him in a 5-man, but an encounter actually fighting him. Tricky part is the lore; the Lich King dropped Saurfang the Younger in a single blow hit during Wrathgate, how would a 5-man group fare any better?

As far as defeating Arthas, he has strategically retreated in the past (Battle of Light's Hope Chapel), and after being attacked by Fordring with Ashbringer and the Plague during Wrathgate, Arthas was seen retreating in a weakened state. Maybe a 5-man instance to weaken Arthas further, before a 10/25-man raid is enough to end his reign as Lich King?

The Queue: Better than Bejeweled {WoW}

Apr 9th 2009 3:36PM On the PTR the Argent Tournament Grounds is a Sanctuary.

The Queue: Progression {WoW}

Mar 18th 2009 3:58PM Actually, they're even changing that mechanic, so that instead of ended up where you were when you queued, you end up where you were prior to entering the Battleground.

For example, you queue in Dalaran when you log on, then fly out to Shadow Vault in Icecrown to do a few of the Ebon Blade dailies. Halfway through killing the Vrykul the battleground becomes available and you enter the battleground. When you're finished, you would end up back among the Vrykul near Shadow Vault in Icecrown, not in Dalaran.

The Queue: How do you make that weird U thing? {WoW}

Feb 20th 2009 4:57PM The 2-handed camp comes mostly from the School of Common Sense, and is mostly related to expertise and hit caps.

The first, and most important, you're not likely to be expertise capped (and to be honest, I didn't see much in the way of expertise gear until I started raiding myself). A lot of fast attacks from DW means you're more likely to be parried, and thus "parry gibbed" - some bosses reset their swing timer when they get parried, allowing them to get another attack off right away. If you've taken a heavy hit, get parried, and take another heavy hit, you could be dead before the healer has a chance to respond.

The Hit Cap, on the other hand, has to do more with threat generation. As a tank, you have to invest a lot into defense and avoidance, that by the time you start raiding you're still likely to be under the hit cap for special attacks, much less the spell or DW caps. And a missed attack generates no threat, and a missed rune special attack generates no runic power (but, from my observation, does not trigger the rune CD).

Incidentally, as a 2-handed Unholy DK tank, I've had no issues hitting the defense cap even before they added Stoneskin Gargoyle. However, Stoneskin Gargoyle's 2% stamina increase makes it worth using either way, and the 25 defense means I was able to free up other slots for expertise/hit, extra avoidance, or extra stamina.

Arena players say they can't compete with Death Knights {WoW}

Feb 20th 2009 3:08PM And we know Blizzard has... difficulty in tweaking how well a character performs in PvP without hurting their ability to perform in PvE as well.

By 3.3 or 3.4 we might be calling Death Knights a Loser Class instead of a Hero Class.

Dual specs at low levels {WoW}

Feb 16th 2009 5:56PM We already know that there's going to be a gold-based "cost" to acquiring dual specs. If its on the same tier as epic flying or the mammoth mounts, I believe the gold cost itself should be enough of a hurdle that newer players wouldn't have easy access to a confusing feature.

And if a newer player is able to acquire the funds to access dual specs, they likely understand the game concepts (or at the very least good at playing the AH) and wouldn't be as confused by the feature.

Ask a Lore Nerd: Like finding a needle in a boneyard {WoW}

Feb 15th 2009 11:03PM One of the overpowered DK spells that didn't make it into release would have "corrupted" a healing over time spell, turning it into a damage over time spell.

The Unholy trainer demonstrates this on a tree druid.

The Unholy trainer also detonates some ghouls killing a few DKs, so she doesn't just pick on druids.