Jan 7th 2011 4:24AM Why is it every time Blizzard changes Bloodlust/Heroism, shamans seem to cry that they have no other reason to be in a group? Do they really believe they bring nothing else to the table?
This only further supports my belief that we should just boot all Shamans from everything: Our guilds, our arena teams, anything we can. The one nice thing they brought is now redundant.
Jan 6th 2011 5:18PM Seriously? Nobody in this entire place thought of this idea before?
The biggest flaw is achievement points. It's not fair if one class has more achievement points, or if one spec is clearly favored over another for achievements. The difficulty of the achievements is also in question. Are they comparable?
It won't work well because classes are either too different to waste time balancing achievements for each of them and classes are too similar to make most of them worthwhile.
Dec 23rd 2010 10:41AM The problem is it makes the world feel less populated (and this is Blizzard's given response) and WoW isn't really configured to work with it. If houses exist in the game world, it disrupts the world as it is, and there's limited space. If it exists in instances, it takes players away from each other still. Secondly, how would you move/place items? And that's a lot of information for Blizzard to track. The engine just isn't set up to make it easy or convenient to create the feature nor use it. On top of that, I'm sure you'd be pretty unhappy with it when you find out it's a massive gold and time sink. The houses themselves would probably be incredibly expensive to own, especially if Blizzard wanted to keep crowds primarily in the cities. Items themselves would probably also cost quite a bit, and probably require a time sink. Everyone wanting player housing would be upset when they can't immediately build their dream-house, but the richest player on the server already has the deluxe mansion decorated in gold-plated furniture because they can afford it. It's not a one-time cost like mounts, it's a perpetual gold-sink that some players can't afford. Then, in a few months or perhaps after an expansion, inflation will allow more players access to more items and better housing, and like mounts, Blizzard won't compensate properly. 5k was a lot during Burning Crusade, even if by the end a lot of players laughed it off as just "a short grind", but by Wrath everyone's main had Epic Flying and most of their alts did too.
It's a mess that will just drive the game into the ground.
Dec 21st 2010 11:44AM Not being a tailor I'd probably hate if this were actually implemented, but perhaps Tailors should simply recieve a recipe for a BoP bag that's 2 slots larger than the biggest ones available to everyone else. For example, in Wrath you had 22 slot bags and 24 slots bags. So Tailors would get 26 slots. By Cataclysm, Tailors would have 28 slots. They're general purpose and on a bag-by-bag basis, but it's a minor consolation that works itself out. Alternatively, they could just have a really cheap version of the largest sized bag, circumventing the need for expensive materials. Large bags are going for several hundred gold on my server at the moment, and I'm sure some tailors would appreciate something cheaper.
Oct 19th 2010 3:29AM The only addons that I feel are bad to require are things such as Ora2, which give raid leaders an uncomfortable amount of control over my character with no real benefit to me. Addons such as Omen are a must, as the game's default threat UI doesn't work that well for "proper" raiding, and I can also understand Boss Mods, but I think requiring BigWigs or DeadlyBossMods instead of either or is a little silly.
Sep 4th 2010 2:33AM My vote goes for a late November (23rd?) or early December (I'm thinking 10th or so) release date.
Aug 25th 2010 2:19PM Glad to see someone else remembers the old UO interface. It took me awhile to adjust when I first played, but I finally got used to it. Also glad to see someone else that was a big Cosmos fan.
I can't say I'm a big fan of the large bar at the bottom. I prefer a minimalistic approach.
Aug 21st 2010 9:54AM I'd disagree. Anything in a game is a part of that game on some level. You're still involved in a virtual economy, and I don't see how that's any different from, for example, a game that's entirely a virtual economy. WoW has a virtual economy that some people fine fun. It is a game. It has no real consequences outside of the game world, which separates it from an actual economy. Sure, standing around doing nothing may not be "playing" in the sense that you're actively engaged, but then neither is a pause screen. You're taking actions in a game world that affect that game world, and which is occupying your time.
Here is a definition of "Play": "Play: Engage in recreational activities rather than work; occupy oneself in a diversion".
Auctioneering is recreational, as is herbing, crafting, getting achievements, and pretty much everything you do from the moment you log in to an MMORPG. And if you're playing with auctions instead of just checking them on your phone, you are most definitely playing with an alternate client. However, I would argue you are not playing WoW if you are doing things such as loading your character into a web page designed to evaluate your character's quality, or otherwise peripheral activities which have no effect on the game world, such as looking things up in the Armory. Auctioneering is still a diversion, and logging in to check auctions and chat with people is still playing World of Warcraft, albeit a fraction of what you can do.
Aug 21st 2010 9:08AM How so? World of Warcraft is a game. They are logging in to it, and getting on a character. Whether they find auctions fun or not is irrelevant. You must have read my comment wrong, because I fail to see the parallels of herbing and spreadsheets. Don't be an idiot that thinks you don't play WoW all day because you only raid for 4 hours and spend the rest of your time checking auctions.
If you're logged in to a video game, in this case an MMORPG (the G stand for GAME) then you're playing a game. By YOUR logic, you could spend several hours collecting cards in Final Fantasy and min/maxing your characters, but you haven't actually been playing that entire time, since you haven't killed anything.
You load up the game client, log in for online games, and you're playing as long as you're at the keyboard, regardless of what you're doing in that time. Running in circles or killing dragons, you're playing.
Aug 21st 2010 8:22AM I disagree. If you're logged in, you're playing. I know someone who has a habit of ignoring her children while playing. She's been known to respond to complaints with "I'm not playing, I'm just herbing". Yes, it is apparently okay to gather herbs while your children are begging you to do something, because you're not actually "playing" in the sense of killing stuff.
Now, if you're checking your auctions from your phone while nowhere near a computer, you could argue that you're just viewing data from the game, and not actually manipulating it, the same way checking the armory isn't playing. But please, don't be an idiot and say that herbing, auctioning, or anything other than questing, raiding, and PvP isn't playing, because it is.