Jul 13th 2010 9:41AM Aside from the player models, I think Blizzard needs to go back and see which models are used most often, and start there. Same goes for textures. Trees, houses, and various props are all incredibly common. Several grass and rock textures would add a lot of detail to a large area. Basically, just update the entire model, make it look better while also being less of a load on the server if possible. This adds the most benefit to the largest area, for the least amount of work. Instead, it seems the best models are the rare ones we don't see often, instead of the ones we have to look at every day.
Jun 29th 2010 12:23AM A limit of one /inspect per client connection per second would make this a non-issue. If you drag your mouse across your screen, you'd only get the first player you moused over. Most people will hardly notice the difference.
It's the same concept used for account security on websites. Well, good account security. Throttle log-in attempts to once per second, and humans won't notice, but computers will.
May 29th 2010 10:32PM Poor Blink is feeling left out.
If there's one spell I miss on all my alts, it must be Blink.
May 17th 2010 10:05PM This is a tree that is just a little northwest of a small Gilnean village located at the beach in southwest Blasted Lands. The swamp takes up the gray area on the map now. The tree has been posted several times. They probably are posting it so much because the rest of blasted lands isn't so radically changes, aside from the beach east of the Gilnean village. It's probably, to them, one of the more interesting changes we haven't seen before. The village itself needs work, so they won't show that. Newer zones like Twilight Highlands are unfinished, and they probably can't show off Loch Modan with an unfinished zone right behind it.
May 15th 2010 9:55PM I personally liked the Ulduar style hard modes. The instance as a whole is one of Blizzard's most well designed. It's sad that they've switched to a UI toggle instead of a Gameplay one.
May 5th 2010 6:11AM Mages aren't a starter class at all. In fact, I only know a handful of people that were capable of leveling past level 30 on their mages. Why? There's a handy dandy protective field that stops people from polluting our amazing class with a bunch of morons that can't play. The only people that become level capped mages are the ones that know what to do, or the ones that are too stupid to realize they suck, and are thus rendered immune. Funny how those things work.
Seriously though, good luck using Blink. Get to level 20 on a mage, get blink, mess with it, get bored, go back to your regular class...and enjoy the suffering. Well, I will enjoy your suffering. You'll have to...well, suffer...through it.
Apr 26th 2010 3:20PM It's absolutely wonderful that everyone who thinks these changes are bad are being downvoted.
I wouldn't mind their difficulty being brought up, or them sharing the same level of gear. It's that lockout. If my guild can't get 25 people for progression one night, we have 20 people that want to raid. Either they need to pick 10 each night or they need to tell half of us to come back next week and hope for 5 more people.
The system in Wrath works fine. I'm sure it adds some strain on the designers who have to put the items in, but the system as a whole functions. As it is, I never raid ICC 10. Why? Because, I never get invited to my guild runs for it, and the couple of times I've tried PuG'ing it, they've always been fail groups that wipe on Marrowgar. The only people running 10 mans right now are people who are without a raid group that have organized something on off nights, and noobs who PuG each week and don't realize they suck. The concern for 25 mans is that people will say "meh, it's too hard to find a group for 25 man, I may as well just do 10 man" and then they're saved. As it is, people in my guild have been getting themselves saved to VoA lately, and our guild runs it on Tuesday. Allowing them to do a quick 10 man and get saved is just asking for trouble.
Apr 25th 2010 6:26PM I'm glad that mages have a sort of filter. How many people have level cap Pallys, or DKs, or Huntards? Plenty, because they're easy to level. You don't see many people with Mage alts. Less competition.
Apr 22nd 2010 1:31PM I've always envisioned places like Lorderon and Gilneas to be more akin to New England than London, but I can definitely see the resemblance. Wouldn't this make Lorderon the equivalent of Scotland, and Stormwind the equivalent of Wales?
It raises a plethora of interesting questions.
Apr 16th 2010 5:17AM You guys aren't Ghostcrawler, but I demand a Pony from someone.
Or the pet too. Either one, really.