Dec 12th 2011 8:10PM Well my enjoyment really turns on the difficulty at appropriate level together with there being something distinctive around the place.
Given that i'd name
- BRD/Dire Maul - cant split them. pure epic settings
- Stratholme - just amazing atmosphere - and so difficult to get through unscathed
- HoL - back in the days when gear meant the last boss was the biggest killer on server
- ICC-HOR - the 1st chamber + gauntlet run are epic wins
these had the best mix of challenge at the level i first hit them plus either being a rich environment and having particularly gripping boss fights etc.
Dec 1st 2011 12:39AM Absolutely its a great GM/RL and his wife - and the cadre of 10 or so other really good, reliable and mordantly funny people in Fidelity guild on Dath'R server that keep me coming back.
Can i say though also that there are times - when i fly around a less familiar zone at an unusual time of day - and the beauty of the landscape just fair takes my breath away.
And the music in WG - i go back to WG to just bask in the emptiness and that haunting, skirling french horn lament.
amen chris :)
Nov 24th 2011 1:19AM @reluctant usurper
Get your raid team to vote on whether people should be allowed alts in heroic runs. And if they say yes - have them agree a gearing level (if only you could use a skill level)
That way you set a general principle that everyone signs up to - and the old RL cant accuse you of it being a personal attack.
He'll still grumble - but he'll give in or leave - and you wont have offended any of your other players.
use the power of peer pressure!
Sep 15th 2011 2:47AM What made the game magic for me in the beginning was
- beauty and believability of the setting
- difficulty of normal 5 mans and general levelling
- epic feel of end game raids once i got to them - kara was first but ulduar really was the first time id done serious raiding and how gaddamn epic did that feel
- the completely different challenge of pvp
Unfortunately the first 3 have lost some of their lustre.
rated bgs though have been an excellent addition - if only i could find a regular team.
but the one thing that saddens me most is how a lot of the cata redesign of old areas looks quite fake vs the almost natural look of before.
zones like azshara and feralas had a haunting melancholic beauty thats been destroyed now - and even places like darkshore - while never that aeshtetially appealing to me - feel much worse now because of some really lame artwork. esp the terrorfish and the fake single dimensional trees, in the case of darkshore.
flying through darkshore always immediately breaks the 'immersion i have in the game because of how fake those damn trees look.
I agree that the underwater realm looks really great and adds to the setting.
ultimately its the environments ability to look 'natural' while still being fantastic and evocative - that has the biggest impact on how i feel about staying in game.
Jan 3rd 2011 9:13PM I'd like to think that having a top pve dps spec for hunters makes up for the way we've been hamstrung in pvp.
i preferred it in wrath when the class was more rounded - but top dps pve vs low survivability in pvp feels liable as an overall class balance.
actually reminds me of how it use to be on my mage.
Dec 21st 2010 6:33PM what a fun topic
Vanilla - probably Dire Maul. the name, Feralas and the inside all just evoke everything I could ever want from a game in a fantasy setting
BC - probably pick Sunwell Plateau or Karazhan - though i didnt see Sunwell as a 70 so it might be the best
Wrath - Ulduar. pure epic win designing right there.
overall winner - I;d go with Dire Maul - but for pure fun
May 17th 2010 12:54AM Same problem at my guild. The hardcore remain committed to downing LK in 10 man but even I'm starting to vague out.
Have suggested cutting number of days from 2 to 1 but longer runs - people are happy to go once a week but lack of anything new means thats about it imo.
I also think those like my guild who havent beaten LK in normal mode may want to consider bringing in an outsider so they can do Heroic - lewt frenzy will refresh jaded appetites for a few weeks
I wonder at Blizzard;s approach to the expansion life cycle though.
Would seem smarter to launch only one or two new raids but lots of new zones at start of an xpac - but then pump out 3 or 4 raids that all give same tier but different gear at the end of each expansion;s life cycle.
The problem is that always - with only one raid of 'endgame' gear people get bored with seeing the same old content each week. It becomes a chore rather than something people do for real enjoyment.
Seems strange that they deliberately run the risk of having people sign off and never return in the last 4-5 months of any new product life cycle.
Teaser campaign for the new xpac will only work if there are still people online and able to be teased.
May 5th 2010 12:43AM Diversity is what will always keep the game freshest.
Better to have several different raids you can only run once a week than a small number you run multiple times.
So overall it sounds to me as if Cataclysm is headed in a good direction that i will enjoy.
However, most non-hardcore guilds i;ve been involved with have a clear division of 10-15 or so good, reliable players - and then another 10 or so who are less reliable, not quite raid-savvy etc
Seems to me the new 10/25 combined lockout will mean a lot of guild splits because of this.
What im more concerned about is how much the vastness of azeroth will feel like it has shrunk when people are flying drakes across kalimdor.
Apr 29th 2010 8:25PM All my wow-career ive been in '25 man' guilds that had a core of 10-15 good, dedicated players and the rest were undergeared and generally less dedicated/skilled players.
so, selfishly, this will be a good thing because it will enable my guild to just do 10 mans and not have to take the people who slow our progression in 25 man
but for the game overall it is a mistake.
not only is the 'epicness' reducing as many people say - but i'm of the view there should absolutely be toon individuality - and one of the main ways people achieve this is by better gearing.
personally id prefer base stat differences and much more individualisable character building - but failing that ive always liked the fact people run about dal with shiny gear and emblems i cant possibly hope to get for another 6 months.
it does means the elite category is mainly owned by students and unemployed people who have lots of free time - or massive nerds who dont have social lives. but thats ok - as with everything in life - progression mainly is a result of dedication.
there should be heights reachable only be a very few that makes everyone strive harder to try to reach them.
blizzard looks intent on cutting down half the mountain.
commercially its obviously cash cow milking time for them. but for a player - this particular idea is a downgrade
i also prefer larger guilds for the variety and depth of interraction. this change will kill guild size.