Feb 16th 2009 5:16PM It may be a little off topic but...
Tythian you have to realize that you could not play the game without hybids.
Being a MT or a healer is considered a much more stressful position and certainly in my experience a more involving role. People do it because of the challenge but the burnout rate of these players is exponetially higher than "Pure DPS" players.
To add to this Tanks and Healers get pegion-holed into that role when many would prefer to break once in a while. While this requires reorganization and luck. DPS can usually be replaced on the fly with no real change in raid setup, especially in 25 man. (DPS can still do reasonable DPS without optimum buffs but doing Malygos with no aoe healing, or a poorly geared tank on 2d/3d Sarth spells disaster.)
The other side of this is pure dps classes are less likely to roll "off-spec" while hybrids generally need to; if for nothing else than to have a break from tanking/healing without being left out of guild raids.
This is why many guilds seek to reward Hybrids by slanting the DKP system in thier favor. Usually this is done through half DKP for off-spec rolls or decreasing Tanking/Healing item values in the DKP system.
With mainspecs still getting priority DPS are not left behind but Hybrids have a chance to enjoy the game while helping fill the basic requirements of thier raid.
A good tank or healer is worth 10 dps. (In my experience people who have tanked/healed, even on other charaters, are usually stonger players on the DPS side than the "pure DPS classes" whos players have not.)
Based on your post though, until you have been a MT/raidleader/MH in 25/40 man content you will never understand why having the ability to break and come in as an off-spec is so important to the health of your raid, and sustainability of your progression.
Dec 30th 2008 5:01PM Because, even though an event in the past may have been bad (WWII for example) changing it could result in worse (No UN, no convention on war crimes, etc..) specifically to lore, Keepers of time are trying to prevent the destruction of the timeline. Helping Arthis complete this stabalizes the timeline of Azaroth.
That and half the lore in wrath and vanilla would not make any sense if he failed.
Dec 30th 2008 11:28AM I'm a stats person when it comes to PUGs (if I ever bother to tank for one). The truth is I am not going to carry a PUG though a heroic. If they are not pulling thier wieght then they never get invited back. Like most I don't want to spend an hour or more in a heroic unless that's actually how long it takes. ( though I have yet to see one since full mara, or full DM that actually takes an hour after you've been there a few times.)
If your not at the same gear level as me you are a liability, as you are a PUG I have nothing to gauge your ability other than your gear and choice for gear. Looking at your over all stats is the best way to judge gear choices quickly.
Really, it's a moot point though.
As for the post I was 3rd or 4th druid on my server to hit 80, the first in my guild, and probly in the top 50-100 players on my server. PUGing was near impossible as those that had hit 80 litterally stopped playing (or started on alts) for a few days to recover from the grind or were finnishing off the quest grind. It took another week before a healer in my guild hit 80, from then on we just stuck together and picked up the occasional pug DPS.
So first days into 80 I finnished all the quests I could get my hands on for Icecrown and Storm peaks. Considering the subject of the article recently hit 80 it's likely that will fill up alot of thier available play time, and it really is required for raiding later on. (think shoulder enchants)
After that play around with achievements. It's a great way to kill some time if your bored, grind out some of the old factions or raid alliance/horde cities for the mount. There are alot of different avenues of distraction in the game at the moment.
Then dailies dailies dailies. If your not satisfied with setting yourself up for successful raiding later on, chances are bigger concerns about your guild than the fact your not raiding at them moment. You may want to ask yourself why you are there and if your answer is anything but "I love the guild" then maybe it's not the right place for you.
Dec 28th 2008 6:04PM Wintergrasp is a great idea but the trick is....
When you die rightclick your BG icon on your mini map and leave BG. You'll be teleported to dalaran where you can get another suit then take the portal back to Wintergrasp. There is no BG sickness like when you afk out of AV so you can do it as often as needed.
Dec 28th 2008 2:25PM This artical is misleading at best. From a tank PoV I am well aware of DR on armor.
If a boss has 15000 armor (49.61% dmg reduction)
A warrior sunders leaving 9075 (37.33%)
Adding your 10% 907 (34.9%)
37.33% - 34.9% = 2.43 loss in mitigation through armor.
Now just your 10% from 15000 armor, leaving 13.500 (46.98)
49.61 - 46.98 = 2.63% loss in mitigation through armor.
So with sunder up, in this case there is a loss of 0.2% damage penetration. But because your armor pen stacks with sunder you go from 2.63% dmg reduction to 14.71% with sunder.
Though sunder up time is dependant on your raid comp, if it is up it would be would be up regardless of your pen.
Let's bump up the armor pen to 20%, this leaves 32.28% damage reduction with sunder or 44.06
37.33% - 32.28% = 5.05% with sunder
49.61% - 44.06% = 5.55% with no sunder
The more armor a mob has the better this scales, as you can see from the sunder no sunder examples.
Assuming that this correlates to DPS directly, not looking at talents that ignore armor such as bleeds or dots, one could expect about a 5% increase to dps for 20% armor pen; however, it is still a lackluster stat compared to agi or crit simply because it does not effect everything, and in rare cases sunder armor may already negate the benifit.
With that in mind, the more armor pen you have the better armor pen is. With DR effecting almost everything these days effectively crit capped hunters should look to stack armor pen and tonnes of it.
Anyway, I just really did not like the way this was put forward it made it look like you went from 10% bonus dps to 7% when really it was more like 2.6 to 2.4 damage reduction. Very poorly written.
Dec 23rd 2008 1:12PM Thats the nexus for you. Had the same thing happen on 5 consecutive lock summons not to long ago. They just kept getting thown back to the same graveyard... It was kind of funny actually.