Feb 27th 2009 9:57AM Exactly. At least Warlocks have SOMETHING to offer, as well as being ranged. A warlock who can do the Safety Dance perfectly is insanely useful as well, as they can DoT Heigan up as they run, helping to bring him down that much faster (we have him die on the platform fairly frequently, as one of our Warlocks never dies in there, and has him lit up the entire time she's running).
As a rogue, I bring one "buff" to the table, Tricks of the Trade. 15% damage increase to the target, but also giving them threat. Everything else I have is duplicated by at least one other class, and they bring OTHER utility as well.
At least before they nerfed Evasion, I could tank a boss for a few seconds if they were down to 1%. Back in BC, there were a number of boss fights that would end with only me and the healers up, because I'd pop evasion and burn off those last few hit points.
I'm lucky tho, I'm in a guild that's more worried about us having a good time than being server first or anything like that, so I get to raid pretty constantly.
Feb 26th 2009 4:58PM While I can see both sides of this, I'm a little concerned by one particular thing - obtaining the mounts would be trivialized?
Is Ulduar gear is really going to be THAT much better than Naxx gear? So, what, it'll be like going from Kara gear right into Sunwell?
Feb 23rd 2009 8:35AM A friend of mine has a rule that I adopted. When with a PUG, after 3 consecutive wipes, I'm out. That means if we wipe 3 times in the same spot, I'm done.
On a guild run, we keep at it until we decide it's just not possible, either because people are getting tired, group makeup, etc.
Dec 23rd 2008 5:07PM Hmmm... Wonder if the "lucky" gold coin buff will help any...