May 6th 2010 10:46PM I actually do really well on Festergut. If the shadow priest is smart he wont move at all and use a nicely timed dispersion to get through the exhale. There's no reason any shadow priest in 25s should be doing lower than 9k dps on this fight.
Mar 5th 2010 4:00PM @Sin and original question asking about getting frost gear faster
I think the point to be made here is, Yes.. It's going to take a long time to get 251/264 gear for people that don't raid consistently. This is NOT a problem. You will just progress a lot slower then people who raid every single night for 4 hours. Hell you may not see festergut downed in 25 for a looong time because of this.
This is end game. How much time and effort put into each character is going to reflect how far they can get into ICC before the full % buff comes in. ICC will still be there after Cata and people that don't have a lot of time now will surely be able to see that content then.
People should be thankful we're not back in the Vanilla days with trying to gear your characters up.
I think the real problems is today's society is looking for close to instant gratification with as little work as possible in a game that reqauires serious work at this level. (Note:This is not bashing on casuals. Just merely stating, time given is rewarded properly in a game that demands time.)
Oct 20th 2009 6:02AM You can turn your helm off if you so choose to.
It's in your interface options under 'display'.
- Logarth (Gorgonnash)
Aug 20th 2009 5:43AM First off im not bashing you, I just think you may have made some booboos..
Two to three hundred thousand tris? It's probably more around the 4k-8k mark in tris and 2k-4k polys( two triangles together) for base character models. I to, am from the game industry and that number thrown out there was very outlandish.
Here is a picture of a car from gt5 which is supposedly using 200,000 polygons in its models.
I think it would be entirely possible for Blizzard to give the character models a bump up of 1000 polys and still be able to maintain the wide compatibility that WoW offers. Honestly they could probably use less then that to fill out the silhouettes better and just increase the texture size for certain parts of the models. Boots in particular come to mind when thinking about stretched out textures (or bad UV mapping). They look so muddy compare to newer stuff we're seeing like the helms and shoulders.
Honestly I'd really like blizzard to put some effort in a couple more base boot, leg, robe and glove models for the designers to choose from when creating the new gear. Honestly when you think about it, new Tier gear for one character is this.. [2 new models (Head & shoulders) and then just reskinning for the base models that have been there since Vanilla]
The building rendering issue is easily remedied by making clip textures the engine shouldn't render past which is what older fps games like Quake and Half-life have done when designing levels. Basically behind your wall or around a corner you have a special invisible wall with a texture flag (clip) that lets the engine know not to render past this point unless the user has crossed this line, thus limiting what the user is seeing past that point which doesn't matter since they are seeing a solid wall in front of them or a corner of the hallway.
This usually works pretty well except for the fact that Dalaran is viewable at all angles from users on the ground and flying around. You can tell they obviously used a similar function to break up the sewers and top side.
For the original person that asked the question about not connecting in Dal, I have found that certain mods can really mess up your ability to log on in the city. A big one being Questhelper. I always make sure to turn it off if I'm logging into Dal. Questhelper and Dalaran do not get along.
Sorry I kind of got sidetracked a bit and went off on a tangent.
Anyways take care,
Aug 11th 2009 2:57AM @joshua
I'm sorry but Gnomes = little people. Goblins = Little people with style.
Anyone who is a true Horde enthusiast should be all for it.
Aug 11th 2009 2:30AM Honestly.. Goblins FTW. "Time is money, friend."
I'm all over it when they come out.
Aug 7th 2009 8:00PM You cannot compare apples to oranges...
From a developer point of view it is easier for them to release the updated models (both environment and non-static) within the patch and when the time comes, flip a flag and enable the boss.
Aug 6th 2009 11:11PM Confirmed. This happened to our 10 man group the day of patch.
Jul 10th 2009 7:48PM This list IS from 2003, not 2007 and it has been right for the most part. It was 'suposedly' obtained from someone in the Family and Friends Beta Test.