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  • Columhcille
  • Member Since Dec 24th, 2008

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Totem Talk: Cataclysm and patch 4.0.1 restoration questions answered {WoW}

Oct 12th 2010 3:08PM I can see it being helpful to have Focus Insight on a macro similar to a pally's Judgement of Light.. put the tank on focus and use your shock spell off tanks target when you need it .. which I can see it being used similarly as RT now [with t10 set bonus] , to keep mana cost down and effectiveness of healing up in bigger spells...or with a periodic Ch to lower cost of it.


/cast [@focustarget, harm] Flame Shock

...or whatever shock spell you wanted to use.. That way you don't have to be swapping targets or taking more time than necissary to target your shock target and don't have accidental shocks on CCed mobs. I'm not a master at macros so perhaps there's a better one out there for this, but i use this one on my Pally for Judge of Light to make sure I'm only Judging the tank's target and easily keep it up.
Any other macroing ideas out there?

Totem Talk: Cataclysm and patch 4.0.1 restoration questions answered {WoW}

Oct 12th 2010 12:33PM Ch is not really incredibly necissary in current five man content so I don't see that being much different given the way things are changing so far, come Cataclysm five mans. There's just not enough bodies [probably not enough melee or enough ppl in the 12 yd range] to make the mana use of it efficient in five man. If things are CCd more in cata and not as much raid damage going out to all at once CH really will be used a lot more situationally along with our new aoe heal ability. I can see how it'd lean more toward using single target abilities and hots.

Totem Talk: Cataclysm and patch 4.0.1 restoration questions answered {WoW}

Oct 12th 2010 12:28PM If Deep Healing affects the healing of your first heal on CH then it will indirectly afftect every just after. CH jumps are proportionatly less each jump based on how much the first heal does, right? If that's the case, if the first heal hits harder, the others will subsequently hit harder even tho their effectiveness is cut by 40% of the previous heal. no?

Armor Set Collecting: Dungeon Set One {WoW}

Sep 10th 2010 11:33AM Don't forget about the T.5 [Tier point five] from the long, irritatingly expensive and grueling quest chains before you typically had access to actual Tier 1,2,3 pieces.
As a shammy I did the first three parts i think it was, to my Tier point five set and the quests took me all over the frikkin' planet and back and required expensive mats and ammounts of gold from what i remember. The only fun part about it was that during the turn in of the last part of the chain that I got to, the quest giver spawned a wraithlike mob you had to fight and kill and it so happened the first thing the wraith agroed to was a lvl 9 standing nearby, who got himself immediately one-shot by my quest mob..0.0 ahahaha!!!. I coudln't help but chuckle and afterward offered to rezurrect the poor victim of said wraithlike mob.

Addon Spotlight: Addons for clickers {WoW}

Sep 9th 2010 1:50PM I'm not sure i'd consider healers 'clickers' for choosing healing addons ... uhmm. maybe I'm the only one who thinks this way but when i think of clicker healers, i think of a healer that clicks the person on the screen to target, then moves the mouse to their action bar and clicks the spell to heal.. a very slow process. >

Addon Spotlight: Addons for clickers {WoW}

Sep 9th 2010 1:46PM The heal addon highlighted by the article doesn't look like it requires other button usage similar to healbot.. i haven't used grid or vuhdo ever [tho i'd like to try vuhdo], however, maybe the point was that healium addon requires no use of keyboard. healbot can require it if you mouse bind more than three or so spells, by using the shift+mouse or cntrl+mouse or alt+mouse.

uhmmm... personally I keep 9 abilities bound through healbot to my mouse and i have backups on number pad keybinds so that if my UI freaks out for any reason, i have backup keys for my healing.

Raid Rx: A rock and a hard place {WoW}

Sep 3rd 2010 11:24AM When I read this I was thinking, "Yah, that's how I am sometimes!" but also feel that it's a push to be more competitive/ effective as a healer. And what if both healers were expecting the other healer to pick up the low HP person.. then you get the 'OMGWHYDIDN'TIGETAHEAL!?'. As a tank I would appreciate more seeing BOTH healers blowing CDs on me to keep me alive. That would encourage my trust in them more to know that all my healers have good reaction time.
I tend to find the 'trying to do too much' less of a problem and more of a positive trait. I mean.. why be bored as a healer if the DPS always gets to go 'balls to the walls' and the tanks are always swinging away for threat generation. Hopefully you'd never see a tank ignoring adds swinging at the clothies just because 'ohhh I assumed the other tank would pick them up so i didn't do anything'. And by then all the clothies are dead. And mad. >:(
So if all the others get to have excitement and be able to push themselves to the limit, why shouldn't the healers ? :D

Also remember you don't always have a pally in the raid, or a disc priest or a druid. I've seen 25 mans without a priest or without a druid. And especially in ten mans, The shaman MAY very well have been brought to Tank Heal. No class alone can be said to only be able to heal one specific thing in one way. We all get a whole plethora of abilities that allow us to be good healers in many different situations; you just have to understand how to utilize and apply those abilities.

Raid Rx: A rock and a hard place {WoW}

Sep 3rd 2010 10:17AM If you feel like you're 'getting sniped ' by other healers being highly proactive and on-the-ball, then that may mean your group needs one less heal in the group and one more dps to make the run go faster and more efficient.
With healer output is the one 'output' in the game that's determined equally by what other healers are or aren't doing as it is determined by what you are doing. Healer output currently is absolutely freeeeking insane and if you have healers that can just about solo heal ten man or 4 heal 25 man, even on some HMs. Go for it! The more DPS you can pump the less time they have to be worried about what's going to happen to the group and the faster you can get loot..

in addition, if your healers are so bored because all they're doing is overhealing, they're going to lose their edge when it comes to difficult encounters later on. If you have so many healers in the group that you aren't giving your healers a challenge, then no only are they bored but all they're doing is spamming a single heal because they don't have to think to do anything else... don't want your heals getting lazy. ^.^

Personally, if I'm in a ten man ICC with that redunkulous 30% buff, I will refuse to join a group to heal if they insist on bringing more than two healers. I can very easily do 70% of the heals by myself.
If it's a ten man ToC or lower I solo heal everything unless a boss encouter requires more because of the strat. lol in fact, what's funny is that solo healing ToC ten is actually far easier than solo healing trash in ICC on the frost and blood wings [the only issue with blood trash is if you get sheeped by the casters 0.0].

Anyway, that's my 2c. But I guess there's no 'right' answer necissarily because it looks like most input on solutions to this issue revolve around personal play style and enjoyment.. which is good! I'm glad to know so many healers out there are passionate about their role in raids

Ready Check: Raiding has changed in five years {WoW}

Sep 2nd 2010 1:58PM I'm late posting on this one. Sorry for that. But i do want to respond that I have seen a lot of raiders now using all these new tools to get their information.. however.. in the process for a lot of those, it's more a "Let me get my hand held and they'll just tell me how to do it and i'll be good.. I took talent A, talent B and talent F because someone on a website said to, but if you ask me why or what those talents do, I have no clue! So now I'm in T10 gear because I got carried doing half-baked DPS and I still can't do NEAR the output or perform NEAR as well as someone else who learned by EXPERIENCE instead of by reading it on a website that just told them what to do"

Granted there's good websites that give the when where why how of everything, but in essence the game is complex and if all you're doing is reading topically and glazing the surface of information given, there's no benifit because you're not truly learning and understanding how to apply it.

There's also the example of players going to websites like Elitist Jerks or looking up high ranked players and just taking all the same gems or the same stats that that person does...
in essence you'd think 'ok this person is highly ranked i should just copy them rite?'



Because a highly ranked guilds players often have specialized builds and gear for their current content -which is probably beyond what 85% of the raiders in the rest of the world are working on..
Say a healer in ToC or Ulduar is stacking int because of what boss strategies require.. but then they look at someone in ICC who's stacking haste instead because the damage is spikier and requires quicker heals in tight spots or during lots of movement.. if that healer says 'ohh this high ranked person is stacking haste, so should I!' then they go back to the content they're working on and heal great the first five minutes but go OOM after and on general V because now that healer has 10k less mana pool and the raid wipes because of it... well.. was that really such a great idea?
People take things out of context from a lot of these sites and they see a great thing but they don't learn how to apply it to what THEY are doing. or they don't understand it may not apply to THEM AT ALL.

Personally, I started playing in original wow, so I know what it's like to have to play the guess-work game and learn by mistakes and experience over finding something on a website so I'm very comfortable with feeling out the needs of a raid I'm in and gemming and gearing in that direction; applying my 'feeling'. I do read sites for boss strats and sometimes the math formulas behind all the healing stuff so I have a deeper understanding of the mechanics of things but I don't put all my hopes in the cut and dry mathematics and website reading that some ppl do.. i don't feel like raids are just numbers, but rather a flow of experiences that we must bend to and be reflexive toward.. if you pay attention to that, the hard numbers will line up perfectly in your experience without you even knowing.

Shifting Perspectives: Healers, selfishness and trouble ahead, part 2 {WoW}

Sep 1st 2010 1:51PM "Wild Colors Aug 31st 2010 5:51PM
The druid resto mastery is a bit self defeating though. The time when your HOT does the most healing (i.e. when the target is closest to death) is the time when a HOT is least desirable and you're more likely to go with a direct heal."

I wouldn't completely agree on this. in BC there were some hard hitting bosses that required druids for the sole fact that if you didn't have drood hots on a tank, other healers wouldn't have time to get their longer cast bigger heals off. Drood hots allowed other heals to do their job without a tank dying. That wasn't on every boss necissarily but at low hp was when those hots were needed MOST not least. Those couple of ticks of a drood hot were what kept that tank alive long enough for another heal to get a cast-time heal off that'd bring him outta the red.