Feb 22nd 2012 3:58PM 100% agreed with your criticism of #1. Finally killing a healer in a BG only to have them right back in the action doesn't seem like it would be very pleasant.
#2 makes me think of current AV where the honor rewards are all that matter. A beautiful battleground with tons of side activities and everyone just pushes for the main and major reward, ignoring everything else.
#3, for sure, I like the large scale battles. That's what's fun. Seeing 40 people fighting on a bridge against 40 attackers is exciting and feels massively multiplayer. If I had to do 8 vs 8, I wouldn't be sure if I wasn't playing on an old dial-up connection with some of my friends.
Feb 10th 2012 7:47PM What would you prefer to see here?
Feb 7th 2012 3:56PM I considered applying around the time 4.0 was coming out and I was heavy into each release's notes and into PTR testing (around the time I got a bazillion blog hits from warlocks who wanted to know wtf to do), but then kept realizing that somehow having a deadline would suck all the fun out of what I was doing.
Still should let yourself be sucked in, though, Cyn!
Jan 30th 2012 12:31PM Very cool video. Not my type, but I appreciate the work.
Jan 21st 2012 10:55AM The day I transferred my toon to a new more hardcore guild (back in Wrath), I won the Kaluak tourney. Never since, and I've tried almost every saturday and sunday. :x
Dec 15th 2011 9:06PM I disagree with your points 3 and 4. A lucky player doesn't deserve the system removing his luck for him. Or her. If that player is lucky this week, at least they won't be rolling on the same item next week.
As for multiple loots per lockout, no no and no. This isn't a dungeon, this is a dumbed down raid awarding top quality loot. I didn't get into an uproar over cheating top guilds to now see people suggest we should allow multiple looting of the same boss per week.
Dec 14th 2011 8:15PM yeah so i'm seeing that doesn't quite work in terms of the English used, even if in my mind it made sense.
Dec 14th 2011 8:13PM I always thought the terms referred to how likely we were to loot the item off a world mob, just out there in the zones and not in a dungeon/raid/vendor.
That way it still works. You're most likely to loot trash, less likely too loot greens, very unlikely to loot blues, and have a in a gazillion chance to find an epic.