Mar 26th 2012 11:15PM I for one am giving new thoughts to a Warlock main. Serious love from the devs AND no tanking pressure? I likey.
Dec 31st 2011 7:30PM Darth Malgus
Dec 31st 2011 3:24PM I resolve to ignore my Mage for my menagerie of SWTOR characters!
Dec 1st 2011 8:38AM Immortal does not mean "cannot die"
Immortal means "Cannot die of natural causes", meaning the things that normally grip us regular folk as we get older. They can still die by say, getting killed by 10 or 25 of Azeroth's most powerful mortal heroes.
Oct 29th 2011 2:12PM If these talent trees go live as-is, I will be changing mains. And I've played a Mage for years. It's disgusting how little creativity there is here compared to other classes.
Sep 19th 2011 12:00AM Varian Wrynn and Garrosh Hellscream.
My mage's dreams of a unified Azeroth standing against the Burning Legion when they do return (and they will) have both of those men standing in their way.
But if he can't persuade them to stop being stupid, he'll make them irrelavent by unifying their armies behind their backs if he can help it.
Sep 3rd 2011 9:42AM Under no circumstances. If you take away my Arcane DPS tree and make it a healer, or turn my frost tree into a tanking tree, I will double-spec fire and seriously think about leaving the game.
I do not want to tank, not in the current model. It's a stressful role, yes, but more than that, it isn't FUN. I do a terribly small amount of damage in comparison to DPS, instead focusing on getting attention and getting hit. Not interested. I like hitting for huge numbers.
And there's no way in hell you'll ever get me to want to heal, not at the endgame. The cata healing changes are perhaps the worst thing Blizzard ever did to WoW. It's made healing twice as hard to learn, and far more stressful.
Maybe we shouln't get rid of what everyone clearly enjoys doing. Maybe it's time to add some of what everyone enjoys to the other roles.
You know what has had, in my mind anyway, a great amount of success with revising their class system so that everyone gets to deal damage? 4th Edition D&D. They have 4 roles: Defender, Controller, Leader, and Striker. Defenders, as you might guess, are semi-equivalent to tanks. Leaders are equivalent to healers. Controllers focus on moving the enemy around and doing AOE damage, and Strikers, well they hurt folks.
The thing is, on any given player's turn, a leader can both toss a heal and use a power that both damages an enemy and provides some beneficial effect, such as lowering the target's armor or giving a bonus to allies rolls to hit. A Defender can both damage and "taunt" in a manner of speaking in one turn, or damage and give themselves some form of mitigation.
The point is, every class in the game has the potential to do what most players want, do damage to the enemy. Strikers can simply deal more of it (in theory depending on the character build of course). It's a very fun class system and it encourages folks to try out all the various roles.
Perhaps it's time Blizzard considered this model and ways to apply it to their own game. They're already taken baby steps down this road with the concepts of Vengeance and the Disc Priest Atonement, but they should explore more of this path.
Aug 19th 2011 12:20AM Okay, I can't get a single mod that alters the sounds of the game to work. Is there some option I need to check?
Jun 22nd 2011 2:57PM Well, I think like most, I pick first what class I want to play, and then try to develop the character around that.
I don’t feel comfortable playing female toons, so I usually exclude them, though I do like the animations and look of some of them, such as the Undead, Troll, and Orc.
I then think of racial choice. If this is a Horde character, that pretty much excludes Orcs and Blood Elves. I can’t stand Blood Elves, haven’t been able to since BC, honestly. And I don’t like the look of Orc males. I hate the “open mouthed” face they all constantly run around with, and their animations don’t look good to me. Plus with Garrosh in charge, I’m not a fan of what Orc culture is becoming.
When picking races, I do give good preference for “unusual” race class combos if at all possible. That’s why my first character was a troll mage. At the time it seemed like the weirdest one in the game. I mean, a troll that was smart enough to learn magic? Weird. My Death Knight was originally undead, because a twice-enslaved undead just sounded both sad and kinda cool.
From that point it comes down to a matter of certain aesthetic choices for each race.
Trolls – I love the really long “mammoth” style tusks, and I won’t create a troll that doesn’t have some kind of facial markings. I also tend to go for the really bright hair colors, with the exception of my mage. As he’s supposed to be an older troll, and an Archmage, his hair is the steel gray color. I really like the multi-braid syle, as well as the bald-on-top, but swept down on the sides and back hair as well.
Tauren – I don’t know why, but all of my tauren have to be black. I’ve adapted this into my RP as both of them being former Grimtotem members, but that came after the fact that I picked their aesthetics. Horns too. I’ve never been able to like a tauren character I’ve made that didn’t have an all-black hide.
Undead – I shy away from the more “extreme” looks on undead models, meaning the ones with the lower jaw missing or half broken off. I’m also not a fan of the bands around the head. Typically I just go for bald and some skin missing around the jawline.
Goblins – I haven’t made enough of them to get a real feel for what I like in the race, other than trying to shy away from the more giant-crazy bat ears.
And if there’s a Death Knight involved I’ll almost ALWAYS pick one of the crazy skin tones, especially the white one.
For Alliance, I can’t stand playing Humans, Gnomes, and Night Elves for the most part. Humans look ugly in WoW and need some serious model work, Night Elves have some terrible animations right now, and Gnomes, well, I’m a Horde player. What self respecting Horde player plays a GNOME?
My Dwarves have to have huge full beards and mustaches. None of this tiny beard or no mustache nonsense.
Any Draenei I make have to be a very deep vibrant blue, and have as many face tentacles as possible. Long hair is also preferred.
Finally I haven’t made enough Worgen to get a feel for them, but I’m loving the way they look with Black and white fur. Brownish shades don’t really work for me, just like they didn’t for the Tauren.
May 25th 2011 12:11PM Anyone know why Blizzard suddenly replaced all mention of wyvern with Wind Rider? I never understood that.