Jan 2nd 2010 8:25PM They fixed Muradin/Saurfang in the gunship battle several days ago. His buff will not wear off as long as he has an aggro target, whether he's meleeing or throwing axes. You have to reset him by returning to the friendly ship and getting out of range of his axe throws.
Dec 26th 2009 9:44PM Arms warriors who want to have competitive PvE DPS still generally automaticallypass on swords, because the Sword Spec talent is still weaker than Axe or Mace Spec due to its 6-second cooldown.
Dec 24th 2009 3:09PM I wouldn't nitpick if it were only this article. But it happens all the time.
"They're only human" is not an excuse for professional writers to make basic mistakes that could be corrected with less than five minutes of proofreading and fact checking. I know wow.com isn't the New York Times, but it's not your high school paper either, and I think anyone who does this as a job, even if it's only a once-a-week gig, should take a little more pride in their work and hold themselves to higher standards.
Dec 23rd 2009 8:58PM I'm astonished at how many factual errors the writers on this site continue to allow into their articles. Do you not employ editors? Or not raid? Sometimes I wonder if a couple of the columnists who write about endgame content even have level 80 characters.
First, as mentioned, the Naxx proto-drake mounts were not for The Immortal and the Undying, although those achievements were required for their respective metas which did award the drakes.
Second, Malygos certainly wasn't the first fight to involve 3d movement. Kael'thas in Tempest Keep required players to orient themselves in mid air and use all three dimensions to keep Kael's spells from chaining too much while not getting too near or too far from the floor, while vertical movement in Maly phase 3 is allowed but adds nothing to the fight; it's more effective to stay in the same plane for the whole phase and only move sideways. If anything, phase 2 was the part that required some vertical orientation in order for melee to reach those frustratingly difficult-to-hit floating adds.
Your readers would really appreciate if you did your homework.
Dec 5th 2009 12:30AM Mining is good to have on at least one toon to support Jewelcrafting, Blacksmithing, and/or Engineering, and it's definitely good for you to have with JC if that's your only high-level character. But from a min/maxing standpoint, all your character gets from mining is 60 Stamina, which will only really benefit a shaman in PvP, whereas every other profession (aside from Herbalism) offers other stats that are more useful in PvE healing and dps roles.
Dec 4th 2009 4:47PM The statistics tracker is very bad at being accurate. I don't know how it would miss dungeon boss kills, but I've seen so many silly numbers on my own and my guildies' statistics sheets that I wouldn't put anything past it.
Dec 4th 2009 4:40PM There are a bunch of YouTube videos of Earth, Wind, and Fire 10 and 25, some with strategies explained. It's not extremely hard if your raid is well-geared.
Dec 4th 2009 4:32PM They speak Chinese in Taiwan.
Dec 4th 2009 4:31PM Everything is on mmo-champion first.
Nov 10th 2009 5:24PM If they're going to nerf instances like this that are already easy for decent players in decent gear (even in Naxx 10 and heroic epics, never mind current raid drops), they should add some kind of "super-heroic" difficulty so an interesting 5-man experience still exists in the endgame. For ten months now, heroics have been nothing but a once-a-day faceroll for everyone I play with, or at most a slight challenge for fresh 80 alts.