Feb 20th 2009 2:59PM The focus of the holidays were lost entirely as a result of the achievement system. I remember the first Valentine holiday and how much fun it was to run around to guildmates (or random people in Org) handing out pieces of candy, throwing rose petals, etc. Instead of that, I listened to my guildmates who logged in hourly to be disappointed or nervous that they would miss out on an achievement.
One of my friends logged in every hour for the last sixteen hours of the holiday (after logging for more than 8 every day prior) trying for a bag of candy. He had boxes and boxes of the gifts and in the end, he did not get a single bag of candy. Not one. He said that it made him feel like WoW had turned into a virtual casino.
While I'm not saying that these things are life-endingly important (it is a game, yes), Blizzard has taken the wrong design approach to having fun with holidays.
1) RNG piece of crap tied to achievement (Hallows, Valentine's)
2) Travelling to every zone in the world tied to an achievement (Lunar, Hallows)
More fun gifts and things to play with. Hard achievements or RNG ones should be removed from the meta.
Jan 5th 2009 9:14AM "Debesun asked...
What's the big, glowing, circle... thing inside the keep in Wintergrasp (and SotA)?
A game mechanic."
I laughed out loud in my cube at this one. WTB more game mechanic lore please.
Were game mechanics titan inventions or demonic corruptions?
Dec 29th 2008 11:10AM I really hope you ran Strath more than one time as your post implies. T.T