Dec 8th 2010 7:40AM Seeing this card made my cry a few hopeful tears; I had to quickly find a cuddly kitten video to throw my wife off the scent.
Oct 20th 2010 7:15AM "With the release of patch 4.0.1, Operation Gnomeregan is no longer with us. But you can remember the event forever with Operation Gnomeregan by Cryssy and featuring Wick."
What the EFF are you talking about Mr. Grey? Did you even WATCH this?
The video itself was interesting to watch, and definitely had some great techniques added, I didn't mind the auto-tune, it fit the 8-bit soundtrack, etc. But how in the EFF did this machinima in any way, shape, or form, apply to your opening statement about this clip?
Jul 2nd 2010 7:51AM Except for a few minutes of when I first set it up, the picture is clear enough to read the in-game chat! Stop in and say hello, I watch the chat fairly closely on Livestream and will usually answer if I notice a question. I'm currently just questing in Hyjal (I've done most of it already, I just re-copied with closed beta and started over--I've been in since the beginning of F&F).
Jul 2nd 2010 5:27AM My Livestream channel:
Firefox + Adblock Plus = Zero Ads
Apr 6th 2010 7:56PM feniks9174:
I even acknowledged that SpartanUI doesn't work for the laptop UI the post is about. I wasn't responding to that--I was commenting towards the badmouthing SpartanUI was getting throughout the comments.
But let's be frank here. I have a 22" widescreen LCD @ 1680x1050--that's not a "huge monitor" or "massive resolution". If you don't have a widescreen, SpartanUI isn't for you--but I'd wager that widescreens are pretty popular these days.
Apr 6th 2010 1:24PM I don't have anything against the super minimalist UIs out there, they look really clean and everything.
But I love SpartanUI. Not like it--I love it. I would marry it, given the opportunity. I love the default UI--it LOOKS NICE. I like the gryphons and portraits! If I wanted to have a UI that fed me critical data while looking lackluster, I'd still be playing EQ.
I love SpartanUI because it actually looks better than the default UI, uses very little of the screen and keeps everything at the bottom of the screen. However SpartanUI actually states right up front that it's made for widescreens and just doesn't work on standard aspect that well.
Anyway, I'm not hating on minimalist UIs, but I just think not many people appreciate that it's okay for your UI to look nice.
That's literally as cluttered as my screen gets. (I don't use Grid.)
Mar 23rd 2010 8:09AM Frost Orbs are going to settle at the value of the most expensive item it's worth--although the price of that most expensive thing (probably the Frost Lotus) is going to drop to adjust for the rapidly increasing supply. Can you find 1 Frost Lotus in the time it takes to run a heroic? That's the rate they'll be coming in.
Titansteel's price isn't going to change because of the cooldown removal, either. The price of titansteel is a direct result of the value of 5xTitanium Ore to a prospector, now the demand for the earth/fire/shadow eternals will go up so expect the prices to adjust there a little, but because of how common those eternals are I don't expect a large fluctuation.
Mar 22nd 2010 8:10PM The above mention of the weird schedule player describes me. I'm in a guild with family and friends, and most of us just don't have schedules that allow for consistent raiding. Not even because of hours--but because of other commitments in our lives. I can't promise that I'll be available to raid every Wed & Thu from 6-9 PM server. Stuff comes up, and having been in an ultra-hardcore EQ guild back in the day, I understand that raiding isn't about killing a boss for the sword he drops--it's about killing the boss till everyone in the raid has that sword. It's about gearing the whole raid up for the next tier of content.
Since I can't make that steady commitment, our raiding is either with plenty of PUGs, or as PUGs ourselves. When we bring PUGs along (we can muster 6 raiders on our "do-something" night) they have equal rights on loot--because the raid would not be happening without them. When I'm along as a PUG, I expect that I will be able to roll on loot like anyone else there. If you're raiders deserve the loot more than the PUG slot, then don't use PUGs. Oh right--need them to raid.
There was one guild I ran with a few times in a row, that had only one stipulation for loot: Guildies did /roll 1000, and PUGs did /roll 900. So it was weighted in favor of guildies by 10%. That's about the strongest I'd be willing to accept for PUG loot restrictions.
Mar 19th 2010 5:01PM I thought it was a clip of Lord of the Rings at first, since he was just walking and walking. After watching the European winners I quickly went to see that the US winners looked like and promptly realized the Euro is kicking our ass in machinima as well (see what I did there?)
Anyway, I'm on the "boring collage" bandwagon. I'm not saying that seeing a chronological smattering of raid bosses wasn't nifty and visually pleasing, it's the part where I'm left thinking, "This won? This was the best we could do?"
Mar 18th 2010 12:20PM Some good advice here, although I agree this is mostly common sense. I think dispels are being oversold a bit here, though. If the healers *need* help curing, as a DPS you need to be aware of that time and chip in. For example in Naxx after the Heigann dance, everyone needs that rot cured fast--anyone with a cure should be helping.
While I prefer to DPS on my paladin, I tank almost as much, and I heal from time to time. While it would be handy if every DPS with a cure was chipping in all the time--it's not their job. And while they lose a couple hundred DPS, when half the DPS in the raid are doing it, it starts to add up.
When I'm leading a raid, I want the tanks to improved their aggro and mitigation. I want the healers to improve their overhealing and cure responses. I want the DPS to improve their damage output. I just think that focusing on damage output and trusting the tanks to do their job and the healers to do their job is being framed as naive play in this article.
But I actually think the aim of this article is trying to describe battlefield awareness. If you see and opportunity to assist the healers with a dispel and it's not going to diminish YOUR job in the fight, take it. Many DPS don't take this opportunity. Throwing a salvation on the warlock who's rocking the aggro meter, that's a great example of a wise use of your non-DPS abilities. But it's just as bad for a DPS to get tunnel-vision on non-DPS activities, too.
My general rule? If I can cure something that is taking someone else out of action (charm/freeze/root/etc) then I'll try to help. If it's just a DOT or something that isn't preventing them from doing their job, then it's not my problem--the healer has a job that I have to trust him to do. Blowing a GCD to get a DPS back to DPSing is worth it. Blowing a GCD to make the offhealer more bored than he already was is a waste.
I liked the article though!