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  • JonLerner
  • Member Since Dec 31st, 2008

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Lichborne: Frost DPS 101 {WoW}

Apr 14th 2010 3:05AM Oh, I just realized that the enchants mentioned here aren't set up correctly.
You should have Razorice on your main hand to ensure you get the full 2% damage per strike bonus, and Fallen Crusader on your offhand since it works on a proc-per-minute basis.

Lichborne: Frost DPS 101 {WoW}

Apr 13th 2010 8:09PM Matchu - you are my savior. I always ended up clicking it off myself, but this will save my ass. Thanks a bunch man :)

Lichborne: Frost DPS 101 {WoW}

Apr 13th 2010 7:08PM The totem is a non-issue because it has no timer. It's an aura that simply immediately overwrites my own, but it does get to be applied AFTER all of the standard buffs were done processing. The problem with timed buffs is that they will not overwrite "stronger" ones. That's pretty much the gist of it.

Either way, because you hit HoW more often than once every 2 minutes you don't need to extend it to 3 minutes but instead get something else that actually does something useful (Glyph of Blood Tap, as I mentioned previously).

Lichborne: Frost DPS 101 {WoW}

Apr 13th 2010 6:28PM Personally I don't like Glyph of Horn of Winter. Not only is it useless since you hit that thing every time you got nothing better to do (out of runes & rp), but it also screws up those who don't have it. The game won't let you use the 2 minute version for the runic power you gain from it if the 3 minute version still has more than 2 minutes left.

The best glyph to put there instead would be Glyph of Blood Tap (removes the health cost from the ability). Makes it slightly easier for you to use it to either pop Unbreakable armor or even use it to pestilence if you noticed your blood rune isn't gonna come up soon enough.

Swag Sunday: Assassin's Creed 2 (PC) [update] {Joystiq}

Mar 21st 2010 7:04PM My favorite DRM would probably one of those old school devices you had to attach to either your COM or LPT ports, and without it the application wouldn't work! You'll be surprised to hear that there are still people out there who use that stuff :)

Australia's Atkinson thinks gamers are scarier than biker gangs {Joystiq}

Feb 15th 2010 11:19PM Maybe he hung out his door because he couldn't buy his video game, which in turn would've kept him home that night?

'The Tester' contestants should probably have read this account first {Joystiq}

Feb 14th 2010 2:32AM There's an ego thing, I agree, but developers never like publisher feedback. It's like a director getting told to change his movie by the production company. There's just something wrong with that.
Sometimes it gets to the point where the dev won't do something on purpose just because it came from the publisher. Sometimes it's plainly because a certain recommended change is impossible (like requiring a delay of a milestone) for that certain stage of development.
Feature changes are the hardest things to push through since those are usually locked by alpha and for all intent and purpose the game is already defined and cannot be changed. It's a money issue, but it's what makes the world turn around :)

'The Tester' contestants should probably have read this account first {Joystiq}

Feb 14th 2010 2:26AM Doors do get opened for testers after spending a lot of time testing games and coming up with good constructive criticism. As a professional game developer myself I can say without a doubt that the kind of shit they go through on the show doesn't prepare them for it in any way. To test a game you can't really be a hard core gamer. Hard core gamers get annoyed easily and have a short temper. They need to be entertained the whole time they play the game. Testing games is thoroughly un-entertaining.

The kind of doors that do open to those who prove themselves and actually voice out their opinions, that is if they are any good, are for designer positions. Jaffe (God of War dude) started off as a tester but he didn't become a lead game designer over night, nor was it an easy process to begin with.

Also, game design isn't as exciting as some people like to believe. It involves a lot of writing for design documents and actually putting the whole game into words. How every level plays out, how everything is supposed to look and feel. Basically everything that the programmers, artists and technical designers need to know to make the game. It's a grueling process and it takes a really long time before you see your work coming to fruition if at all.

DigiPen expands, increasing graduating class size by a third {Joystiq}

Feb 2nd 2010 2:25AM Full Sail all the way!!!!!
Digipen suuuuuuucks! :D

Swag Saturday: Darksiders for the PS3 + loot galore! [update] {Joystiq}

Jan 10th 2010 1:03AM I'd probably have to call it "Hand of War".