Aug 16th 2009 1:08PM Actually, placebo is correct. The effect starts out at 100%. The next application is 130% of the original cost, i.e. an extra 30%, and 130% of the cost of the previous Blast. I haven't checked on live, but I'm pretty sure the numbers you're giving don't even apply to the 200% currently in-game.
Aug 16th 2009 1:04PM Currently, this sounds too good to be true.
The mana cost change is something the arcane tree direly needed to resolve the stress of constant mana gem and Evocation usage, but I'm fairly skeptical all of these changes will make it undamaged to live, or stay this way for long upon arrival. I have nothing personal against arcane, nor bias considering that I'm frostfire, but if what you're saying is true, arcane may ultimately become TOO powerful.
Now, there's nothing wrong with being stronger -- arcane has needed a buff for quite some time -- but you may recall the nerfs to arcane in the post-3.0.8 era, made for the reason to reduce some of the effectiveness of buff combinations. Now, granted, these are two different sets of reasoning -- to the best of my understanding, the nerf was mainly for PvP implications, whereas this buff is for PvE effectiveness, but they both involve the damage arcane can produce.
Blizzard's ultimate goal is to make the mage trees nearly equal, with only a loose hierarchy structure in terms of damage. This won't be overpowered in PvP; PvE, rather. Arcane needs another moment in the spotlight, but I won't be respeccing to it come 3.2.2. I expect the developers to tweak with some numbers eventually.
Jun 26th 2009 5:11PM You may want to be a bit more specific with how the heart phases work. For example, to someone who has never done the fight before, they would assume -- by the way the guide is worded -- that the adds just come periodically throughout the fight, or that the heart might be on a timer, or that these things are on separate phases.
Of course, if anyone's serious about learning the fights, they would read more than just one guide. :D But it's something to consider.
Jun 23rd 2009 7:23PM Close enough, definitely, except I somehow feel the T7 bonus was more useful. >.>
I'm sure thing will be better once the Coliseum actually becomes playable -- and people can actually get the tier gear -- but I feel as if the T8 two-piece bonus is better than both combined.
Datamined data destroys dreams. :D
Jun 23rd 2009 6:58PM I'm seriously hoping some of these, even the logical ones, are placeholders. Compared to the amazing procs the mage Tier 8 bonuses gave, this one sounds like an incredible letdown. More critical strike chance is nice...if it actually happens. Otherwise, it'll never be as useful as extra Hot Streaks. :(
Jan 1st 2009 2:53PM I'm surprised the Chamber of Aspects hasn't been mentioned...
There isn't currently a logical reasoning behind having more than the Obsidian Sanctum active -- i.e. killing Sartharion to prevent the twilight dragon eggs from hatching -- but I seem to recall it being said that the Chamber of Aspects was intended to be five miniature raids in a single area (one for each dragonflight, of course), just released and opened up gradually rather than given to us all at once. Who's to say we won't see a portal-unlocking here and there between major patches? :)